35% Discount in honor of the New Year's sale!
35% Discount in honor of the New Year's sale!
Developer posts and news about this game.

35% Discount in honor of the New Year's sale!

Discount in honor of the Autumn Sale! Buy the game with a 20% discount during the autumn sale.

Fixed a bug with training for the Gunslinger; Fixed a bug where the previous save was not deleted when starting a new game; Fixed a bug where the Q-ability of the shooter threw him out of the walls; Fixed a bug where the shooter's abilities could have a negative cooldown;

The update was delayed for a month and a half for reasons beyond my control, the death of a friend, moving to another country, but the update came out and that's what awaits you: The new character "Gunslinger " is a master of handling a pistol, or even two, different types of car

Due to the mobilization in my country, I had to leave it, the update with a new character and many other innovations is postponed again, I hope for your understanding

A big update is being delayed due to the fact that I will have to go to a friend's funeral, upon my return the update will be completed and released.

The game has a 15% discount during the Bash-Bash festival

Right now I'm working on a major update, a new character, updated artifact effects and many other changes, and with this update the game will receive a discount. If you notice any bugs in the game or have any tips for improving the game, write about it in the discussion on Steam,

The price is halved, if you purchased the game at an inflated price, issue a refund on Steam.

Still not fixed memory leak, it is recommended to restart the game after each run. General: - Added description of abilities in the upgrade menu; - Fixed image of spikes in the first location; - Now in the upgrade menu you can return to the previous tab by pressing Esc; - Mouth i

Achievements works now; Added results to the death screen; Fixed a bug where the Mage's Black Hole would not disappear if the duration talent was learned; Fixed a bug where if the player had the Thorned Rose artifact, it would automatically become selectable; Reduced damage of en

Fixed transition between floors on levels with bosses; Fixed the Ink Assassin's dagger return talent. Now, in the absence of an artifact, the pointer cannot be moved to slot 2;

Fixed multiple sounds playing when attacking one of the enemies; Fixed multiple sounds playing when using the Mage ability; Now when picking up an artifact, you can immediately place it in an ability.

Added automatic detection of the resolution at the first start of the game; Added automatic language detection at the first start of the game; Fixed overlapping text when picking up gems;

Fixed numerous framerate drops when casting abilities with artifacts

Added the ability to return to the artifact menu; Fixed Q abilities in training; Fixed non-disappearing shurikens; Reduced received and base shield capacity; Reduced the damage of one of the attacks of the second boss; Increased the attack speed of enemies in the 2nd location.

Reduced damage and health of enemies in the 2nd location; Fixed beam damage for one of the enemies in the 2nd location; Reduced damage and health of enemies in the 3rd location; The maximum number of fireballs from the Fire Emblem has been set; Fixed a bug where the Q-ability of

Fixed windowed mode; Fixed incorrect display at resolutions below 2k; Added resolution 2 and 4K recommended 1980 or lower; Dialogues between floors can now be skipped; The start message now appears only once; Screen with results replaced; Added last dialogue after the third boss;

After only 6 (7) years, I'm finally releasing my first game! I hope for your support and help with the development of the game.

Changed the interface when improving abilities; Changed controls in the ability upgrade menu; Reduced received vampirism; Fixed bugs in training; Added a "back" button to the ability upgrade menu.
