Hotfix 1.5.1e
Fixed a gamebreaking issue with the save system, where the game wouldn't stop loading. The Stepstone puzzle has now been improvised.

Developer posts and news about this game.

Fixed a gamebreaking issue with the save system, where the game wouldn't stop loading. The Stepstone puzzle has now been improvised.

Hello all, I'm happy to announce that Athemore is now also playable in Japanese. Big thanks to Mikado Tashiro for doing a really great job translating, but also for helping out testing the game thoroughly making sure that everything is spot on. The Steam page has also been transl

Happy new year everyone! This is the very first update in 2026 and there will definitely be more to come. The save system has been addressed and re implemented into the game. Athemore is now playable in Italian. Big thanks to Adriana Antoci for doing a great job translating. The

Fixed a bug where the correct ending for the certain outcome wouldn’t trigger. Fixed a bug which prevented the use of a specific blood type with the blood bowl. Fixed a bug where an NPC didn’t behave as intended. Fixed a bug that caused the Floor puzzle didn’t reset if the player

The save system has been temporarily disabled due to major gamebreaking issues. Instead the old Check-Point system has been re-implemented, til this issue has been fully solved.

The Steam achievements are now functional again.

This is a minor update, but it was really needed. The entire game-menu has been revamped. The game headers for the Steam page have been revamped.

For the past month, I've been working hard on building an actual save system for Athemore. It has definitely been a challenge, but also a fun experience for me to work on. Patch notes: Added the long waited save system. It's now possible to save your progress manually into predef

Removed an invisible wall at the entrance to the prison area. Added a warning about the game not having a save system. It will show right after hitting “New Game”. A save system will be implemented as soon as possible.

Fixed a big issue where the game didn't localize properly on several languages. Fixed an issue where the volume sliders didn’t work in the game menu. Added the Brazilian-Portuguese to the game. Big thanks to Monique Wagner for helping out!

Added the Spanish translation. (Big thanks to bakinari for helping out!) Added Sound effects to the spears & traps. Fixed some light culling issues in certain areas.

Fixed an issue where the player would levitate after crouch jumping.

A new update primarily to improve upon the game lighting and performance. Enhanced performance by optimizing all light sources to render only when the player is nearby, significantly improving overall game performance. Improved lighting and Post Processing for a brighter gameplay

Hello everyone! We're excited to announce the latest developments in Athemore! Localization Expansion: The long-awaited localization system has been successfully implemented, bringing support for Russian and German languages to Athemore. Stay tuned as we plan to introduce additio

Fixed an issue where the background panel didn’t fully cover the screen in ultra wide resolutions Fixed an issue where the player would spawn into the void if he somehow died before finding the first checkpoint. The player now spawns at the start position if he dies. Fixed a trig

Fixed an issue where the map couldn’t be closed on its toggle input Fixed an issue that caused a specific ending event not to trigger.

Fixed an issue where the player character could die upon transitioning from a crouched stance to standing. Fixed an issue that caused the player character to levitate in a perpetual loop.

Disabled damageable triggers on unlit torches. Fixed an issue where the cell keys got consumed on the first use. Fixed an issue where the HUD showed during cinematic events. Adjusted collider sizes on unreachable loot items so they again can be collected.

Fixed an issue where Audrey didn’t want to respond after unlocking her cell Fixed an issue where the floor panel within the Throne room didn’t work as intended. Fixed an issue where the Crown’s worth of loot didn’t get added to the collected loot amount.

A new hotfix Addressed an achievement that got triggered too soon. Addressed a loot miscalculation, when putting the crown on the altar. Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar. Addressed a misguided ghost running around in ci