Athemore

Aces Games

Released
Apr 9, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Update (ver 1.5.1)

    Hello all, I'm happy to announce that Athemore is now also playable in Japanese. Big thanks to Mikado Tashiro for doing a really great job translating, but also for helping out testing the game thoroughly making sure that everything is spot on. The Steam page has also been transl

  2. Developer post

    New Update (ver 1.5.0)

    Happy new year everyone! This is the very first update in 2026 and there will definitely be more to come. The save system has been addressed and re implemented into the game. Athemore is now playable in Italian. Big thanks to Adriana Antoci for doing a great job translating. The

  3. Developer post

    Hotfix 1.4.9f

    Fixed a bug where the correct ending for the certain outcome wouldn’t trigger. Fixed a bug which prevented the use of a specific blood type with the blood bowl. Fixed a bug where an NPC didn’t behave as intended. Fixed a bug that caused the Floor puzzle didn’t reset if the player

  4. Developer post

    Hotfix 1.4.9e

    The save system has been temporarily disabled due to major gamebreaking issues. Instead the old Check-Point system has been re-implemented, til this issue has been fully solved.

  5. Developer post

    Hotfix 1.4.9b

    The Steam achievements are now functional again.

  6. Developer post

    New Update (ver 1.4.9)

    This is a minor update, but it was really needed. The entire game-menu has been revamped. The game headers for the Steam page have been revamped.

  7. Developer post

    New Update (ver 1.4.8)

    For the past month, I've been working hard on building an actual save system for Athemore. It has definitely been a challenge, but also a fun experience for me to work on. Patch notes: Added the long waited save system. It's now possible to save your progress manually into predef

  8. Developer post

    New Update (ver 1.4.7)

    Removed an invisible wall at the entrance to the prison area. Added a warning about the game not having a save system. It will show right after hitting “New Game”. A save system will be implemented as soon as possible.

  9. Developer post

    New Update (ver 1.4.6)

    Fixed a big issue where the game didn't localize properly on several languages. Fixed an issue where the volume sliders didn’t work in the game menu. Added the Brazilian-Portuguese to the game. Big thanks to Monique Wagner for helping out!

  10. Developer post

    New Update (ver 1.4.4)

    Added the Spanish translation. (Big thanks to bakinari for helping out!) Added Sound effects to the spears & traps. Fixed some light culling issues in certain areas.

  11. Developer post
  12. Developer post

    New Update (ver 1.4.2)

    A new update primarily to improve upon the game lighting and performance. Enhanced performance by optimizing all light sources to render only when the player is nearby, significantly improving overall game performance. Improved lighting and Post Processing for a brighter gameplay

  13. Developer post

    New Update (ver 1.4.1)

    Hello everyone! We're excited to announce the latest developments in Athemore! Localization Expansion: The long-awaited localization system has been successfully implemented, bringing support for Russian and German languages to Athemore. Stay tuned as we plan to introduce additio

  14. Developer post

    Hotfix 1.4.0k

    Fixed an issue where the background panel didn’t fully cover the screen in ultra wide resolutions Fixed an issue where the player would spawn into the void if he somehow died before finding the first checkpoint. The player now spawns at the start position if he dies. Fixed a trig

  15. Developer post

    Hotfix 1.4.0j

    Fixed an issue where the map couldn’t be closed on its toggle input Fixed an issue that caused a specific ending event not to trigger.

  16. Developer post

    Hotfix 1.4.0i

    Fixed an issue where the player character could die upon transitioning from a crouched stance to standing. Fixed an issue that caused the player character to levitate in a perpetual loop.

  17. Developer post

    Hotfix 1.4.0h

    Disabled damageable triggers on unlit torches. Fixed an issue where the cell keys got consumed on the first use. Fixed an issue where the HUD showed during cinematic events. Adjusted collider sizes on unreachable loot items so they again can be collected.

  18. Developer post

    Hotfix 1.4.0g

    Fixed an issue where Audrey didn’t want to respond after unlocking her cell Fixed an issue where the floor panel within the Throne room didn’t work as intended. Fixed an issue where the Crown’s worth of loot didn’t get added to the collected loot amount.

  19. Developer post

    Hotfix 1.4.0f

    A new hotfix Addressed an achievement that got triggered too soon. Addressed a loot miscalculation, when putting the crown on the altar. Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar. Addressed a misguided ghost running around in ci

  20. Developer post

    Hotfix 1.4.0e

    Adjusted all respawn points, so the respawn transition feels more smooth. Fixed a respawn point that accidentally spawned the player beneath the floor. Fixed an issue where the player could die twice in a row at certain fall locations. Fixed the missing camera shake effect that w