- Increased sell amount for all cave stones. - Cave dialogue with Mayor Mill no longer has incorrect ending. - horror villian icon fixed. - Can no longer bring bobos TO deep forest. - Bobo air trail effect no longer can get stuck on pickup. - Fixed issue where cellphone wouldn’t
- Increased sell amount for all cave stones. - Cave dialogue with Mayor Mill no longer has incorrect ending. - horror villian icon fixed. - Can no longer bring bobos TO deep forest. - Bobo air trail effect no longer can get stuck on pickup. - Fixed issue where cellphone wouldn’t select contact button if too little bobos. - Added a safety check for end of race so things like swordsman don’t miss the finish line.
Hello! Thanks everyone for enjoying the game :) This is the biggest update so far. There is a lot of fun stuff, and I think some solutions to issues certain players had with the game. Let me know what you think! After a few hotfixes for this, I'm going to take a longer break from
Hello! Thanks everyone for enjoying the game :) This is the biggest update so far. There is a lot of fun stuff, and I think some solutions to issues certain players had with the game. Let me know what you think!
After a few hotfixes for this, I'm going to take a longer break from Bobo Bay to focus on a new project and go on vacation. I'll be back eventually for the Phantom Garden update though!
- New Fairy Garden that can be unlocked through new Fairy themed Saga that is unlocked by beating the Mythic Star. Beating this saga also unlocks a new outfit for parfait.
- Added new locations you can go to on excursions unlockable through Public Works. Now you get a pop up asking you where you want to go. You can only go to one a day! Remote Islands, Deep Forest, Tree Farm, or Caves!
- Added a new excursion parkour island themed after Fairies that unlocks after beating Mythic Star. At the top are a bunch of brand new god/goddess themed accessories!
- Added some new main, humble, and item traits.
- Added a donut pop up shop on Thursday nights(plus a new donut type).
Changes
- There is now a number on the button for each bobopedia list showing you how many you have found.
- Brawls now have a time limit. After 3 minutes, whatever bobo lost more health loses.
- Lowered speed needed for wheeling into totonut tree to knock them down.
- New Blessed bobos no longer have the “no item trait” debuff. Existing Blessed bobos will still have this though..
- Lowered price of Secret Garden.
- lowered color saturation/glow of bobos slightly.
- Treasure chest open time decreased by .5 seconds.
- The dialogue icon above NPC heads will now be semi transparent if it’s random dialogue. So it only be the solid icon for main and triggered conversations.
- Changed betting lounge trainers to update every 3 real months instead of every month.
- Made Secret Garden easier to get into.
- Giving a bobo that already ate an eternal fruit will now turn them back to normal.
- Debt Collector now deals like 999999 damage after the opponent bobo busts. So it’s an instant kill.
- Gun does more damage in brawl.
- Increased chance for rarer islands and items on default Remote Islands excursion.
- Sped up loading screens by a small amount.
- Backup treasure ontop of spire if gardens are full take from uncommon ocean loot now.
- Added Bayfarer Steering Sensitivity setting.
- Tweaked camera sensitivity starting setting so it might have changed for you.
Bug Fixes
- Camera at end of swim to climb race on lake pip fixed.
- Competition Bookmark app now says Day or Night too.
- Removed dynamic bone from full parfait body. was causing some stuttering.
- kite string transparency fixed.
- fixed parfait skin clipping through skin boots.
- Sleeping bobos shouldn’t move around anymore.
- no more bobo freezing when swapping item traits on Casual mode.
- Trying some more fixes for bobos getting stuck in hands on random people’s saves. Mostly in Competition Center.
- reinforced wall behind PWP screen so bobos don’t clip into it. not sure why it’s happening tbh.
- Storage shed lighting now stays the same no matter the time or season.
- Giving a bobo the letters that spawn in the competition center no longer makes them freeze.
- Fixed issue where players weren’t getting clothing unlocks from letters.
- Fixed issue where relay camera would mess up hype input.
- Fixed issue where people weren’t getting the Star Garden letter.
- Possible fix for weak throws.
- Resolution related issues fixed with some ui.
- Null references fixed: ui stamina and bobo name, gumballs, and ui public works project.
Features - Can scroll through contacts using left and right input when on a contact page. Don’t need to back out anymore into full contact list. - Forgot I had a Santa Hat model for Parfait. So I added that lol. Get's unlocked with winter outfits. So if you are past year 1 winter
Features - Can scroll through contacts using left and right input when on a contact page. Don’t need to back out anymore into full contact list. - Forgot I had a Santa Hat model for Parfait. So I added that lol. Get's unlocked with winter outfits. So if you are past year 1 winter you will already have it.
Fixes and Changes - Added a light model to Betting Lounge where ceiling light comes from. - Black container at top of shipping container tower on excursions will now properly have a rare reward if you are maxed out on bobos when you find it. - Fixed bug where game would delete the ex sting trait item when exchanging item traits on casual mode. - Gumball that changes colors now has a a reinforced check to make sure it’s not possible ever for the color to permanently change on the bobo. - teleporter item trait no longer works when location to teleport to doesn’t have walkable ground. So vines should no longer break it. - 5 species exhibition race bobos properly removed from leaderboard now. - registering and unregistering a bobo when you have names above head turned on while now update the text right away. - fixed stamina bar bug showing red in a relay when it shouldn’t be.
GET HYPE! I'll be working on the next BIG update, but I want the community's help deciding what to do. This next update will feature a brand new garden themed after Fairies OR Phantoms. You decide! Would you like a Phantom Garden or a Fairy Garden? This update will come with a ne
GET HYPE! I'll be working on the next BIG update, but I want the community's help deciding what to do.
This next update will feature a brand new garden themed after Fairies OR Phantoms. You decide! Would you like a Phantom Garden or a Fairy Garden? This update will come with a new species-specific saga, new accessories, new outfit for parfait, and more!
Every day this week I will be putting up polls on various social medias(Instagram, Youtube, Twitter/Bluesky, Discord, Tik Tok, etc). You can vote in ALL of them so make sure to follow on any that you have. Then by the end of the week I will tally up all the votes and stream/premiere a Brawl between these two bobos to face off so everyone can see the winner!
For this post, just comment "Phantom" or "Fairy" and I will count them all up!
Also, here is my monthly reminder to review the game on Steam if you haven't! They help a lot <3
Workshop support added! There are a few mods already! Head over to the modding channel on the NewFutureKids Discord if you want to discuss modding and get started making your own mods! Two things to note: - If mods aren’t working for you, delete BepInEx/config/BepInEx.cfg in your
Workshop support added! There are a few mods already!
Head over to the modding channel on the NewFutureKids Discord if you want to discuss modding and get started making your own mods!
Two things to note: - If mods aren’t working for you, delete BepInEx/config/BepInEx.cfg in your Bobo Bay install folder and relaunch. - Worth noting mods don't work on Linux unless you change the launch options for Bobo Bay to WINEDLLOVERRIDES="winhttp=n,b" %command%
Additions and Fixes - Added a “Double Jump on Excursions” accessibility setting. - Adding some new S rank trials. - gumballs large and tiny stack properly now. - giving an eternal fruit to a bobo with gumballs makes those gumball quirks permanent now. also if you didn't see, ther
Additions and Fixes - Added a “Double Jump on Excursions” accessibility setting. - Adding some new S rank trials. - gumballs large and tiny stack properly now. - giving an eternal fruit to a bobo with gumballs makes those gumball quirks permanent now.
also if you didn't see, there is a fanart contest on the Discord and there is one more day to submit something! Discord Link
Fixes - autumn island trees not floating anymore. - camp island made easier. - fixed a rare bug where parfait would still be holding an invisible snack after giving it to a bobo.
Fixes - autumn island trees not floating anymore. - camp island made easier. - fixed a rare bug where parfait would still be holding an invisible snack after giving it to a bobo.
- Secret form was evolving back into the original species. That shouldn’t happen anymore. - Added an additional new island that should have been added in original update… - Increased uncommon island chance even more. - black market parkour tower wasn’t being unloaded from excursi
- Secret form was evolving back into the original species. That shouldn’t happen anymore. - Added an additional new island that should have been added in original update… - Increased uncommon island chance even more. - black market parkour tower wasn’t being unloaded from excursion map.
Changes - changed Bobillionaire achievement so it tracks TOTAL amount earned. It won’t work retroactively though. The value will start with what you have in your wallet when you open your save. - bobo data panel doesn’t pop up if the snack the bobo is eating doesn’t give any poin
Changes - changed Bobillionaire achievement so it tracks TOTAL amount earned. It won’t work retroactively though. The value will start with what you have in your wallet when you open your save. - bobo data panel doesn’t pop up if the snack the bobo is eating doesn’t give any points/potential.
Fixes - gumball inside machine changed position so it actually visually drops. also changed to yellow color. - storage shed inside door given “item push back” so items can’t stuck there. - fixed NRE on fruit tree hit and public works project select. - fixed bug where you wouldn’t earn final achievement with final saga. - Competition screen doesn’t show warnings for rank-based stuff on Casual mode anymore. - can’t grab fruit directly from tree on excursions fruit trees anymore. Weird bug.
I hope everyone has fun with all this new stuff! There will be a decently sized patch in a few weeks because there are a couple things I wasn't able to get done in time for this. I just wanted most of this new update out before the Summer Sale! Stay tuned in July as well! I will
I hope everyone has fun with all this new stuff! There will be a decently sized patch in a few weeks because there are a couple things I wasn't able to get done in time for this. I just wanted most of this new update out before the Summer Sale!
Stay tuned in July as well! I will be doing a big community poll to vote for what will be in the next big update :))
Finally, we are doing a fanart competition on the Discord
Features
Added a Storage Shed PWP unlock that allows you to store up to 50 more items.
Added a “Casual” game mode to the game when starting a new save. This is basically easy mode. Earn money faster, no rank limitations, etc. However, a few end game achievements cannot be earned and vita drop items cannot be found.
Added the “Gumball Cup” saga, which is a very easy brawl-based saga that allows you to put a gumball machine in the town which does… some fun things…
A ton of new uncommon excursion islands.
New pop up shop on Wednesday nights that sells a masher.
New pop up shop that comes every Wednesday and Sunday during the day where you can leave your bobo up for adoption. It removes the bobo from your garden immediately.
BepInEx is now included in the game files to prep for workshop support.
Changes
New toggle in settings for turning a “Bobo Color Reference” in the bobo data panel pop up.
Can now use “store”(command input) on items that are on a save table.
Parfait now greets all permanent shop owner bobos in town.
Betting trainers values now change every ACTUAL month outside of game. So on the first of each month(like this July 1st) the values will change again which means new trainers will be good/bad.
Juicer buffed to now only need 1 day before it’s juice chance resets. The day after a juice is like an 80% chance though. They also still have the benefit no crash after a normal juice.
Bulk Buyer’s now check against luck stat.
Color names now show on locked colors in bobopedia.
adopted bobos have increased price based on accessory they have on.
Can now toggle on Playstation Input Icons manually in Control settings.
Can now “mute boombox audio” so you can still use the boombox without hearing the music from it. The garden music will just continue to be played instead.
increased chance of uncommon island spawns on excursions.
B or O on gamepad will now back out of UI.
made rain a little louder.
Increased interest amount for public fund.
Added a bunch of letters.
Bug Fixes
fixed bug where taking item through secret garden doorways would effectively delete the item. It was actually still there, but behind the door.
removed black and white eyes as possibilities for cob quest.
Saga banner name text box has auto size now so text can’t leave the banner.
Imported bobos with certain traits like Haggler or Treasure Hunter will now no longer “do their thing”.
Hagglers no longer change the actual price on the sign in town for pop up shops and public works shop unlocks.
fixed bug where you could skip a betting race, but then still place a bet right before a bobo finished.
fixed issue where calling a bobo with cellphone to spots where navmesh was below the ground collider, the bobo would go through the floor(like right next to the bayfarer).
Fixed bug where giving a bobo another bobo when mashing too quickly would result in the bobo floating/frozen.
fixed bug where a bobo would get stuck eating forever.
bobos will no longer lose energy if they lose stamina in an exhibition race.
fixed bug where bobos would still be “talking” or hanging out when you interupt and tell one of them to follow you.
adjusted “body” cloth collision on parfait to prevent strange collision with long skirt.
hyping a slider while sliding now works properly and doesn’t make them slow down at end of hype if still sliding.
cowbell animation bug fixed.
and as always, thank you so much for the support and reviews <3
- Bugs with mashing sheens fixed. - tweaked fast forward again to prevent bobos falling off and flying through walls. - elephant trunk now removes bobo’s mouth. - collision improved in secret garden. - removed out of bounds jump in town and secret garden. - another fix for fruit
- Bugs with mashing sheens fixed. - tweaked fast forward again to prevent bobos falling off and flying through walls. - elephant trunk now removes bobo’s mouth. - collision improved in secret garden. - removed out of bounds jump in town and secret garden. - another fix for fruit getting stuck on top of trees. Let me know if you are still getting this. - fixed new save issue where it didn’t spawn letter and beginner items. - edited garden model grass trims a bit to hide weird edge flicker. - fixed climbing walls texture on gauntlet competition map.
- Cathemeral now switches between sleep schedules every full day and not every half day. - Child of the Moon humble trait looks up at moon less often during races now. - Unbreakable Will can no longer get Mood Swings and Sore Loser. - made field rations cheaper. - fitness instruc
- Cathemeral now switches between sleep schedules every full day and not every half day. - Child of the Moon humble trait looks up at moon less often during races now. - Unbreakable Will can no longer get Mood Swings and Sore Loser. - made field rations cheaper. - fitness instructor stretching only needs 10 seconds without interruption now. - made fruit cup saga a LOT easier.
- Bobos with lumi star can’t be hyped while using it anymore. - Added new “distance clear” for item interactions so weird stuck issues should be fixed automatically. - Gave more time for pathfinding system to timeout between scenes which may have been causing crashes/memory leaks
- Bobos with lumi star can’t be hyped while using it anymore. - Added new “distance clear” for item interactions so weird stuck issues should be fixed automatically. - Gave more time for pathfinding system to timeout between scenes which may have been causing crashes/memory leaks for worse machines? - Fixed exploit with ghoulkeep where you could get infinite candy by saving, closing, and loading it back up to reset all candy. - added a little height to all items spawned in garden just to make sure they don’t clip into ground. - can no longer give items to bobo while they are holding another item. This usually is true, but there was a problem with giving a snack during a time when bobo is picking up a toy block and both got stuck. - Fixed issue where people weren’t unlocking slot machine prize from betting lounge. If you were meant to, then you will get it next prize win. calling SaveMoney last now which will prevent issues of quitting/crashing between saving money and reward payout. - made masher cheaper. - Blessed trait when rerolled now gets rid of the “no item trait” trait. - fixed NRE in bobocontroller SetMeshRenderer. - Fixed NRE on mashers. - fixed NRE on snack sound event. - NRE guard on EatMasher script. - fixed weird issue with IsGardenAtMax bobos when giving masher. NRE again that only happens once and a while. - No longer rains a little in doccos or certain unlocked location. - certain NPC eye color changed at night in certain unlocked location. - lighting improved at Doccos when night time. - fixed issue on “Sadder Boys” map where bobo wouldn’t jump when they should have. - True Sparkle and Glide Wandering Map first set of breakable boards replaced with red. - Possible fix for exit climbing vines teleport??? - Can no longer start relay with one bobo. - possible fix for high framerate double inputs. - Bobos can’t cross finish line twice anymore. - weird thing where relay race camera wouldn’t be focused on first bobo fixed. - fast forward now increases physics time too so bobos falling off map and missing checkpoints shouldn’t happen. - reduce time horizon for bobo navmesh agents in races. so bobos going to same balance beam for example shouldn’t happeen anymore. - Titan and Short King debuffed. - small buff to hubris. - Premature Celebration no longer has as big of a nerf in last couple checkpoints, but it also happens in the water now too. - Short Winded no longer loses as much stamina. - Fixed NRE with some stuff that happens after seed packet. - Seasonal Allergies no longer has a buff in winter and summer. - made a couple opponents in Hot Top Saga harder. - fixed issue with bobos planting seeds in same spot. - Skater bobos no longer get the accel/run debuff/buff in brawl. - Potty Mouth bobos trip now lasts longer than other bobos. - prankster bobos now toss bananas like every few seconds in races lol. - changed penetration/acceleration in brawls to have a little variance. Basically 5% so if you are losing out on stamina in a brawl there is a still chance you can beat the other bobo out if the acceleration is close enough. - should no longer have in air bobos that were launched hitting back. - issues fixed with doubloon evolution not working with vita drop pattern. - should have fixed save time not being accurate. should count up normally now.
- Abandoned only lasts 14 days now. - Fixed cellphone photos deleting on empty page bug. - reversed the input whitelist. Now checks for specific controller sand only uses those. was having too many issues with the opposite. - Undocumented bobos can now win competition rewards aga
- Abandoned only lasts 14 days now. - Fixed cellphone photos deleting on empty page bug. - reversed the input whitelist. Now checks for specific controller sand only uses those. was having too many issues with the opposite. - Undocumented bobos can now win competition rewards again but ONLY on their first comp of the day. Also, they function like they have a Fake ID even thought they do not. - ui in competition center now lights up map and item properly even when lights are off. - Fixed photo recovery.
- Lazy mood won’t happen as often. - one of the bobo stars appearance changed a bit. - icon changed for gear star. - plant bobos will now spawn a little less once other species start unlocking. Since they can spawn at day AND night i figured they should be lower than the others.
- Lazy mood won’t happen as often. - one of the bobo stars appearance changed a bit. - icon changed for gear star. - plant bobos will now spawn a little less once other species start unlocking. Since they can spawn at day AND night i figured they should be lower than the others. - fixed Silver and Snow color not showing up in phone. - Hurdles races on lake pip don’t say swimming anymore. - fixed bobo on bench that should be same as animal cracker worker. - Photo recovery code added. Still figuring out the cloud saving issue though.
I have seen several negative reviews that talk about the lack of player agency and that most of the game is RNG. Well those people... are so right lol. So I think this update should improve the game a LOT. There are many new additions that I think give more control to the player.
I have seen several negative reviews that talk about the lack of player agency and that most of the game is RNG. Well those people... are so right lol. So I think this update should improve the game a LOT. There are many new additions that I think give more control to the player. I still believe more can probably be done while still keeping my vision intact, but these changes right now should help new players a ton :) I will once again remind you to leave a review if you haven't! I'm sorry if reminding everyone is annoying, but I gotta cus the score is dropping more every day lol.
Hope you enjoy this update <3
Features
Added new pop up shop that comes on monday, wednesday, and friday that sells seeds for the main fruit. You can give these seeds to your bobos and they will find a place to plant it. After a few days a tree will grow with 3 fruit then 3 more two days later. These fruit are of “Juicy” variety which means they do A LOT more stat points. This will help early game as well with progression.
Added “Additional Camps” public works project upgrade so you can unlock Stamina, Swim, Run, and Acceleration Camps.
Added “Status Above Head” setting so you can see if bobo has been pet/fed.
Player races now have a “gold time” which is hard to beat and an easier time that pays out less. Gold time won’t change, but let me know if the easier time should be adjusted. I still want it to be a challenge lol.
Added “Field Ration” item and pop up shop. Give this to your bobo and bobo is fed right away and kept fed for 4 days.
Added a “fertilizer brick” item to black market that ages up your bobo 5 days.
Black market 2nd slot now has some consistency to it. Mashers always spawn on monday and friday, tues is fertilizer, wed is fake ID, thursday is oops all d’s, saturday is a donut, and sunday is random.
Added evolution jingles for each bobo form type.
Can now fast forward races that you’ve won before.
Added a ton of new accessories.
Colors have names now in phone.
Terminals out on excursion now have different dialogue(they always did, but im hoping typing this out makes it work again).
Bug Fixes + Changes
reworked “old” fruit you would find on excursions. They are now the single stat variety and they REDUCE potential of that stat. Should be useful. This also changed what forager finds too.
snacks that change potential now do the potential check FIRST and then points so if potential is upgraded it happens before points get added.
can no longer call bobos on last day. That counts as “is evolving”.
player races on excursions no longer rotate. This was messing up rotation of individual shipping containers which made them a lot harder.
fixed sapling font being different than bobo and flowers.
at final evolution bobos stat potential will now also go down. by 60%. This should have already been happening but it wasn’t…
turned down aging a lot so S rank bobos and stuff won’t live as long. All grades have been modified.
a race on ocean now shows up always on spring 11 to help prepare you for wave dash. Wave dash still doesn’t have a gold time.
trait reroll now comes on the 8th too.
all basic snacks increased in price by a little.
bobo flowers changed a little to spawn in better places and not overlap.
can no longer sell saplings that are “the players”. only ones from excursions and mashing really sell.
nerfed ghost’s run and swim stat by a small amount.
Prodigy was gaining points twice a day so now it’s only once a day.
fixed dialogue issue where someone else spoke parfait’s dialogue.
adopting bobos now adds color to color list.
fixed issue with secret garden items spawns.
Can no longer give multiple juices in one day without crash.
Hurdles race on Lake Pip progression UI tracker fixed.
changed color of gear star bobo.
tweaked some trainers in betting lounge :O
Glider wandering race tweaked.
first competition in Fruit Cup Saga made a bit easier.
corrected order of form list in phone.
fixed debt collector sound player every time you pet the bobo on last day of month.
fixed money ui bug counting up endlessly.
fixed weird null reference with npc spawning.
can now import baby bobos again.
fixed celestial power form not having right sapling model.
removed stamina debuff from the Blessed trait.
updated textures on Puff Path Point.
did some big change to asset loading cus i discovered an issue i didn't know was there.
fixed display bug on trials screen with no reward message being stuck.
change how clothing unlock works with letters.
fixed dangerous walls map on kee kee station. now the lane for player is better suited to not get stuck on wall.
Bookmark app in cellphone now displays the warning/tutorial up until 3 records are being shown. So new players see it again.
possible fix for endless bobo waving bug.
no more treasure map and treasures stil spawning inside things platforms..
replaced foliage that small fruit spawn at on excursions.
increased chance of rare items on all treasure containers on excursions.
bobo’s items cannot be removed in town/comp center accidentality anymore.
I was doing daily updates for a while and that has stopped because I'm working on a huge update that will bring new features and not just fixes/tweaks. Lots of cool stuff planned :) Look forward to hopefulllly end of this week.
I was doing daily updates for a while and that has stopped because I'm working on a huge update that will bring new features and not just fixes/tweaks.
Lots of cool stuff planned :) Look forward to hopefulllly end of this week.