Patch v69 (April 24th)
- UI improvements - Multiple purchase available - New Tournament Bracket 21 & 22 with new prizes - Two new purchases included - Increase cap level of infinite upgrades levels - Added new hp bar when clicking on bosses

Developer posts and news about this game.

- UI improvements - Multiple purchase available - New Tournament Bracket 21 & 22 with new prizes - Two new purchases included - Increase cap level of infinite upgrades levels - Added new hp bar when clicking on bosses

Hey community! We're back in action after a little break, and we're more pumped than ever to bring you an update with some of the small things you've been asking for. On April 24th, we'll be rolling out the update on all our platforms! Exciting new challenges await you! QoL Impro

Bug Fixes: Minor bug fixes, server upgrades, and analytics improvements.

Bug Fixes: Added logic to ensure your energy rewards from Resource Packs, Daily Bonus, and Video Ads never decrease as you reach higher waves. Fixed bug where Commando Bot's Tech I upgrade wasn't applying the bonus to Tech Damage correctly. Improvements to server connection and l

QoL Improvements: Added setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming). Added setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push) Bug Fixes: Fixed a ra

Bug Fixes: More rebalancing of Resource Packs, Daily Play Bonus, and Active Play rewards. Updated several third party plugins and libraries.

Bug Fixes: Fixed Resource Pack, Daily Play Bonus, and Video Ad rewards for early-mid game players (the previous update’s nerf was not intended). It still may be lower than before, because it now scales off a percentage of your Resource Pack 1 values, which quickly scale up as you

Changes: Improved the scaling and rewards from Resource Packs, Daily Play Bonus, and Video Ads. QoL Improvements: Added a slider in the settings menu to fine-tune your game speed settings for optimal performance. Added Tank and Necro kills to the current run stats menu. Added 1 m

QoL Improvements: Added a decimal to the Power Source energy spell to explain you can eventually get 2 energy per kill with enough upgrades. Adjusted some colors in the My Stats menu. Added a check to make sure you are playing the same version of the game on all devices to preven

Changes: Improved some Limited Time Events to be even more rewarding. Changed name of the Treant King commander to Forest Father. QoL Improvements: Added 3 more loadout slots. Additional stat per hour tracking in the My Stats menu. Bug Fixes: Fixed bug where offline progress wasn

New Content: Commanders! These giant beasts are the leaders of your team of monsters, and provide global bonuses to nearly every aspect of the game. They become available after wave 3500. Changes: Slightly increased desert kill exp map perk. Slightly increased cards in new tower

Changes: Reworked premium tower card packs to actually be worthwhile by significantly increasing their contents. Slightly reduced cost scaling of Temp Prestige Boosts. Removed the xMax button from the Temp Prestige Boosts menu. QoL Improvements: Added a better explanation of how

New Content: Added 10 more stars to obtain for most achievements. Added "Tank Cooldown" into the Prestige Temp Boosts pool. Changes: Increased the max level of most Prestige Temp Boosts, but made their cost scale up more quickly. Pets below tier 6 can now be upgraded past level 1

Changes: Peasant mobs are no longer considered bosses for monster targeting and skill usage. The "Execute" skill no longer works on bosses. QoL Improvements: Color coded the "Current Run Stats" menu for improved readability. The boss rush HUD button now informs you which type of

Bug Fixes: Fixed an issue where Cyclops Mage's (tier 6 debuff pet) Mass Reset perk was not refreshing spell cooldowns correctly. Miscellaneous: Upgraded the Unity development environment and several plugins and packages to their newest versions (this was a massive upgrade), which

New Content: Various new end-game upgrades to continually increase the enemy gold drop per wave passed in a run. This means that enemies will drop more gold on higher waves than on earlier waves. The "My Stats" menu will help break down the bonus gold you are receiving from these

QoL Improvements: Boss gold and exp texts appear in front of other texts and remain visible longer. Bug Fixes: Gold Auras now stack correctly with pet Cyclops' Gold Farm perk. You can now activate video ads / active play bonus while the game is paused. Several other minor bug fix

Changes: The 2x Gold Drop and 10x Gold Drop procs now stack additively. If you proc both on an enemy, he will drop 12x gold (10x + 2x). Previously, the 10x gold drop overwrote the 2x gold drop, so landing both would still only give 10x gold drop. Gold Lust/Aura, Exp Boost/Aura, a

Changes: Improved boss rush feature with 3 different options to skip waves. Buffed "Energyholic" leaderboard title reward from +1 to +3 boss energy drop. Bug Fixes: Fixed bug where a stunned + teleported enemy can run off the path. Various other minor bug fixes.

New Content: TONS of new Progress, Challenge, and Secret Leaderboard Titles to unlock! They also now provide incredibly powerful stat boosts! These are meant to be like end-game achievements to hunt down and grind towards. Changes: Reduced some 9 and 10 star achievement requireme