Hotfix 1.2.1
Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circuit


Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circuit

Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord ! Here's the patch notes! New stuff! HTC Vive is now officially supported New tutorial text for Vive specific controls Added S

Got a really short and sweet patch for you all. Turns out I managed to miss a checkbox allowing the new shotgun, flare gun, and their ammo types to be held with a toggled grip. This bug only affected those who had the toggle grip option enabled in the first place, so if you hadn'

Update 1.1 has finally arrived! This update brings two new guns, vastly improved throwing, and more! Added Flare Gun Added Flare Added Benelli M4 Shotgun Added Buckshot Added Slug Added ability to stack shotgun shells/flares in hand and inventory Added ability to store shotgun sh

This patch addresses quite a few bugs and issues brought to my attention since last month, as well as news related to modding ! Thanks to those on my Discord for helping me identify and patch them! Here's a breakdown of the patch: Fixed NPCs walking though machine gun defenses Ch

Got another patch for everyone today! This one focuses on two issues regarding the mounted flashlight for the M4 rifle. Here are the patch notes: - Changed input for removing the weapon mounted flashlight to the trigger. - While holding the M4 rifle with both hands, the player ca

Turns out that when you heal using a medkit, only the UI on the tablet would update, and not the player's actual health value! This has been fixed! This bug was reported on my Discord . Feel free to join and share your experience with the game or any issues you encounter! -Circui

Epicenter VR is now available for download on Steam! Join the Discord for news on updates, as well as a place to submit bug reports. I'm looking forward to hearing any feedback I can get!

Epicenter VR's first patch is now complete ! These updates are based on feedback I received during an early access live stream hosted by IndieVR on YouTube! Here is a break down of the patch: Added glowing outline to objective items (Appears when close by, you'll still need to fo

It's been 3 long years since I started working on Epicenter VR. It started as a flat-screen game for a school project a year before that, and between my last few semesters and work, I took that project and ported it to VR in the hopes of publishing my first game on Steam. Today I