Putridness VR

Igor Litvinsky

Released
Feb 20, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hot Fix

    After death, the player was not redirected to the main menu (Fixed). Added auto-pause when removing the helmet. Added an option to auto-pause when removing the helmet. Fixed a bug that prevented part of the level from loading in the bunker. Several smaller fixes.

  2. Developer post

    Update

    New features The second button now controls a possible secondary action (the pistol's slide now springs back when pressing the second button, as in real life). Added the ability to take magazines from over the left shoulder for the currently equipped weapon. (Magazines must be pl

  3. Developer post

    Minor fixes

    - Damaging the "fat man"'s head now stuns him for a short time. - Fixed a bug with the coin storage box. - Completely redesigned the Remington mechanics; it now fits comfortably in the hands. - Fixed ammo duplication. - Dead worms no longer bounce. - Slightly less ammo on normal

  4. Developer post

    Hot Fix

    Исправлен хват двуручного оружия. Исправлен баг с монетами в рюкзаке. Прочие небольшие улучшения.

  5. Developer post

    Update

    -Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications You

  6. Developer post

    Update

    -Default hand positions have been adjusted for "meta Quest" -Weapons in the inventory are now highlighted -New infected added -Worms added, as well as a new kokan mechanic -Fixed the ability to walk through open doors -Added weapon: M1 Carbine -Easy difficulty simplifications -Yo

  7. Developer post

    Update

    -Difficulty levels have been added. -A lot of content related to ammunition and difficulty selection has been added. -Numerous minor fixes.

  8. Developer post

    Update

    - Items in the backpack and pouch are now highlighted. - The save system has been changed and "SteamCloud" is now working (old saves will stop working, but the save system will no longer change). - The boxes for transferring items to the Hub have been improved (abuse will no long

  9. Developer post

    Pre-release update

    - The "Extraction" system has been introduced, now instead of the main menu you have your own hub, you can take items from the main game to the hub and use them in a new game. - In the near future, a bunch of weapons and items for them will be added, as well as the "Normal" and "

  10. Developer post

    An update is in preparation

    Attention, in the next few days there will be an update that can break saving at checkpoints, so finish the game if you don't want to start over.

  11. Developer post

    major update

    -Added a large sewer segment, completing the level. -Reworked bullet spread system (semi-automatic weapons have no spread, automatic spread can change depending on the body kit and stock condition). -Reworked loot system (now you can find many different consumables on the level).

  12. Developer post
  13. Developer post

    Minor fixes

    Added option for small height (or sitting mode) Fixed several bugs

  14. Developer post

    Meet "Putridness 2.0"

    The technical side of the game has been completely redesigned: -New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them. -The locomotion system repeats the system from hlAlyx, which

  15. Developer post

    Update for version 2.0

    Ready level of training. The mechanics of interaction with weapons and objects have been updated. shooting gallery updated. Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with th

  16. Developer post

    Putridness 2.0 (work in progress)

    Expect the next few days to update version 2.0 with many fixes in the mechanics, as well as a fully completed tutorial level. All development tools are completely finished, so expect a fully working first level “Bunker” in the near future.

  17. Developer post

    update version "Putridness 2.0"

    update version "Putridness 2.0" (in launch type). many additions and improvements. Level 1 entry available (to evaluate mechanics and performance).

  18. Developer post

    Putridness2.0

    Added an additional launch type to Steam "Putridness2.0(test)" (A shooting range is currently available). Most of the content has been transferred to the new engine, leaving the mechanics polished.

  19. Developer post

    Devlog

    Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the ne

  20. Developer post

    Putridness 2.0

    I had plans to make 3 games, the first was “Putridness”, this is an original, bloody zombie shooter with “H3VR” mechanics. This project is more for myself than for the mass player, which was confirmed in the stupid reviews of people who hysterically demand what is clear and easy