Code ZIN: Esper Arena

Giiku Games

Released
May 27, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Missions and Recoloring now available

    The features mentioned in our last post are now live! Missions have been enabled. The recoloring system is now available. A new set has been added to the random mission reward pool. Translations are not included yet, but they are planned for the next content patch. This update al

  2. Developer post

    Changelogs #26.07.23 - New patch, new heal!

    It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch

  3. Developer post

    Changelogs #26.04.15

    We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.

  4. Developer post

    What´s next?

    Here is a quick update on what is coming next for Code ZIN. Coming in the near future: • Bots will be added to all Touchdown maps • Gameplay balancing updates • A new weapon, currently leaning toward a healing role • New SFX created by Planetboom • Activation of the first Event s

  5. Developer post

    Changelogs #26.03.11 - First Bot integration and more

    Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills

  6. Developer post

    Changelogs #26.02.13

    It’s been a while, friends! We have a bunch of balance changes, new systems added in the background for future use, and a friend's system. We want to expand on the social features over time, including whispers/private messages. Gameplay Crouch healing now starts at 4 HP/s instead

  7. Developer post

    Changelogs #25.12.18 - Event mode and more

    And it is once again snowing in Netsphere! There are also some creations roaming in snow, although they don’t seem very intelligent just yet. Note that we plan to adjust the exp gain and robot logic of the event mode at a later date on server side. They are both in testing phase

  8. Developer post

    Changelogs #25.12.12 - A new map

    Before it starts to snow again, we are here to manage toxic waste of Netsphere… Please try not to fall into it. Maps Toxic Arena Added the map to Touchdown and Practice game modes Client Fixed second skill not showing up in waiting UI after switching teams

  9. Developer post

    Changelogs #25.11.25 - New weapon, new skill and more

    New content and gameplay changes are here. You asked for equipping two skills, so here it is as well So first off, we have split skills into two categories, Utility and Movement. You can only equip one skill from the same category, so we basically have a dedicated Utility and a d

  10. Developer post

    Early Access Update – Thank You and What’s Ahead

    Hi everyone, It’s been just a few days since Code ZIN: Esper Arena became free to play, and we’re genuinely grateful for the support and feedback so far. Seeing new players join, share impressions, and help us shape the game during Early Access means a lot to the team. We’re alre

  11. Developer post

    Code ZIN is Now Free to Play!

    We’re excited to share that Code ZIN is now Free to Play . Starting today, everyone can jump in and experience the game without any cost. We’re continuing in Early Access, which also means the game remains in its Alpha stage. Our primary focus is on content development, overall i

  12. Developer post

    Tutorial Video Playlist

    With the Free release set for November 5th, it is the perfect timing to share a playlist of tutorial videos created by our player, Rubi King. Check it out! Guides - YouTube See you on November 5th in-game!

  13. Developer post

    Changelogs #25.10.30 - Alpha

    While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest. Gameplay Added base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw state Changed crowd control sharing method and r

  14. Developer post

    Code ZIN goes FREE on November 5th! 

    We’re staying in Early Access, and at first, there’ll be no monetisation. Later during EA, we’ll add monetization with optional cosmetics, quality-of-life features, and other fair additions that complement the game without affecting balance or competition. The Steam-exclusive gam

  15. Developer post

    Changelogs #25.09.18 - Alpha

    Hello, Before continuing the work on the Tutorial, we wanted to add an area where you can test all the weapons. With some expansions, we should be able to combine them, too. Our plan there is to improve both over time to be more useful for newcomers, and of course, integrate your

  16. Developer post

    Steam TPS Fest

    We are participating in the Steam TPS Fest and offering a 50% discount. If you haven't bought it yet, now is the perfect time to take advantage of it. Don’t miss this opportunity to save big!

  17. Developer post

    Changelogs #25.08.14 - Alpha

    This patch can be summed up as a QoL and balancing one. Gameplay Fixed dead players absorbing attacks and causing hitstops Game Modes Touchdown: Fixed certain game mode events such as ball pick ups still happening after match ends Deathmatch: Increased player limit from 6 to 8 Ma

  18. Developer post

    Changelogs #25.07.30 - Alpha

    Changelogs #25.07.30 With this patch, we are adding our newest weapon, Heavy Machine Gun (HMG), and making a change to our Team Deathmatch mode, turning it into a (FFA) Deathmatch to allow a small and uneven number of players to enjoy the game without having to “sit” and wait for

  19. Developer post

    First look of upcoming HMG

    Get a first look at the upcoming HMG (Heavy Machine Gun) in Code ZIN: Esper Arena! 💥 This beast brings serious firepower and a futuristic edge — and it’s almost here. A new patch with this weapon is coming soon!

  20. Developer post

    Changelogs #25.07.08 - Alpha

    Changelogs #25.07.08 We are testing the new hitbox rollbacks for improved hit registration once again. Maps Ironworks Lights now react to settings Added pillar collider that was missing Note: All maps either had very small fixes and/or small performance improvements, the latter b