Released
Oct 25, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bug fixes

    Fixed parallax background scrolling for several levels. Fixed console object light flash not occurring at the correct spot when lighting is enabled.

  2. Developer post

    🎉 Covid Carl's 2-Year Anniversary Sale! 🎉

    Attention, all retro gaming heroes! We’re celebrating 2 amazing years of Covid Carl, the fast-paced Metroidvania-style 2D side-scrolling shooter that you’ve made such a blast! 🚀 🌟 75% OFF! 🌟 Starting 22 October 2024, enjoy a huge discount on Covid Carl! This milestone wouldn’t

  3. Developer post

    Miscellaneous updates

    Fixed issues with weather system. Fixed spatial sound issues with certain objects.

  4. Developer post

    Weather and Particle System Updates

    1. Updated runtimes to allow for new features and fixes. 2. Updated particle systems for efficiencies and to clean up memory leaks. 3. Updated weather system to use the new particle systems. 4. Unused asset removal. Removed unused assets from the particle system changes.

  5. Developer post

    Bug Fix 18 Dec

    1. Fixed a bug where bloom lighting would draw the reflective water in the wrong spot. 2. Added reflective water to room that was missing it. 3. Removed unused layers and assets from build. 4. Fixed water not creating particles when mutated scientist fell into it.

  6. Developer post

    Update 1.2.4

    Bug Fixes: Fixed bug where player was still running after opening certain doors. Fixed bug where player would sometimes be a burning zombie after opening the first boss door. Updates: Changed water in all levels that had water to reflective water.

  7. Developer post

    Small Content Update 9 Aug 2023

    Content added: Zoombies logo added to Zoombies minigame. Lab side room added to level 8.

  8. Developer post

    Update Version 1.2.1

    Added control instructions to the first level. Added background to pause screen. Added content and side room to first level. Fixed double powerup spawn on first level. Updated the demo to the latest runtime and content.

  9. Developer post

    Bug fix July 14

    Fixed bug where pausing at death creates loop. Fixed bug where entering and leaving side room plays multiple background music Fixed bug where restarting level during the level beginning keeps displaying song title.

  10. Developer post
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  12. Developer post

    Patch revert

    An issue generated in the last patch that caused issues getting past the level map. Investigating and will update when fixed.

  13. Developer post

    Update 12 July

    Skins were added to the game. There are now 10 player colors/skins that you can collect as well as an achievement for getting them all.

  14. Developer post

    Update 22 June

    Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms. Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss wer

  15. Developer post
  16. Developer post

    Updates 19 Jun

    Fixes: Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.

  17. Developer post

    Update 16 Jun

    Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels. Content added: 1. Rat added to some levels.

  18. Developer post

    Update 13 June

    Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect. Fixes: Re-entering main levels from side room should restart background music.

  19. Developer post

    Update 11 Jun

    MacOS updated to current build. Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game. Created floating effect for the big boat in level 1.

  20. Developer post

    GUI Updates

    Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment. The new HUD no longer hides the flying enemies at the top of the screen.