Attention, all retro gaming heroes! We’re celebrating 2 amazing years of Covid Carl, the fast-paced Metroidvania-style 2D side-scrolling shooter that you’ve made such a blast! 🚀 🌟 75% OFF! 🌟 Starting 22 October 2024, enjoy a huge discount on Covid Carl! This milestone wouldn’t
Attention, all retro gaming heroes!
We’re celebrating 2 amazing years of Covid Carl, the fast-paced Metroidvania-style 2D side-scrolling shooter that you’ve made such a blast! 🚀
🌟 75% OFF! 🌟 Starting 22 October 2024, enjoy a huge discount on Covid Carl!
This milestone wouldn’t be possible without YOU—our incredible players and community. Whether you've been battling your way through the virus-infested levels from the start or just joined the fight, we THANK YOU for your support, feedback, and love over the past 2 years. ❤️
Sale runs from 22 to 29 October 2024, so grab it while it’s hot! 🔥
🎮 See you on the battlefield! And once again, THANK YOU for being part of the Covid Carl journey and get ready for announcements about the sequel that none of you asked for!
1. Updated runtimes to allow for new features and fixes. 2. Updated particle systems for efficiencies and to clean up memory leaks. 3. Updated weather system to use the new particle systems. 4. Unused asset removal. Removed unused assets from the particle system changes.
1. Updated runtimes to allow for new features and fixes. 2. Updated particle systems for efficiencies and to clean up memory leaks. 3. Updated weather system to use the new particle systems. 4. Unused asset removal. Removed unused assets from the particle system changes.
1. Fixed a bug where bloom lighting would draw the reflective water in the wrong spot. 2. Added reflective water to room that was missing it. 3. Removed unused layers and assets from build. 4. Fixed water not creating particles when mutated scientist fell into it.
1. Fixed a bug where bloom lighting would draw the reflective water in the wrong spot. 2. Added reflective water to room that was missing it. 3. Removed unused layers and assets from build. 4. Fixed water not creating particles when mutated scientist fell into it.
Bug Fixes: Fixed bug where player was still running after opening certain doors. Fixed bug where player would sometimes be a burning zombie after opening the first boss door. Updates: Changed water in all levels that had water to reflective water.
Bug Fixes:
Fixed bug where player was still running after opening certain doors. Fixed bug where player would sometimes be a burning zombie after opening the first boss door.
Updates:
Changed water in all levels that had water to reflective water.
Added control instructions to the first level. Added background to pause screen. Added content and side room to first level. Fixed double powerup spawn on first level. Updated the demo to the latest runtime and content.
Added control instructions to the first level. Added background to pause screen. Added content and side room to first level.
Fixed double powerup spawn on first level.
Updated the demo to the latest runtime and content.
Fixed bug where pausing at death creates loop. Fixed bug where entering and leaving side room plays multiple background music Fixed bug where restarting level during the level beginning keeps displaying song title.
Fixed bug where pausing at death creates loop. Fixed bug where entering and leaving side room plays multiple background music Fixed bug where restarting level during the level beginning keeps displaying song title.
Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms. Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss wer
Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms.
Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss were adjusted. 3. Added side rooms to level 5 and 6 4. Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Fixes: Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.
Fixes:
Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.
Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels. Content added: 1. Rat added to some levels.
Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels.
Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect. Fixes: Re-entering main levels from side room should restart background music.
Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect.
Fixes: Re-entering main levels from side room should restart background music.
MacOS updated to current build. Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game. Created floating effect for the big boat in level 1.
MacOS updated to current build.
Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game.
Created floating effect for the big boat in level 1.
Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment. The new HUD no longer hides the flying enemies at the top of the screen.
Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment.
The new HUD no longer hides the flying enemies at the top of the screen.