Gun Ugly

Paul Daulby

Released
Feb 22, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.3.2 Swamp King Tweaks

    No initial enemies around the swamp king. Swamp king now spawns fish and wizards too. Fish no longer flinch if shot while charging*. *this is a revert + tweak of an earlier change, but the earlier change was cowardice.

  2. Developer post

    Patch 1.3 - The "Extremely Embarrassing" Update

    Completely new Swamp Vacation level Did you know that the third level was just bad? I'd forgotten, how embarrassing. The new one is shorter, more intense and with a brand new fight against the swamp king. New Difficulty Mode - Hard Tough Tougher enemies make for a more deliberate

  3. Developer post

    Patch 1.2.6 More "Unlockables"

    Doubled the amount of Lootboxes! You've all been asking for it, don't lie Added a preview for the next weapon This shows up when you're close to swapping. This is mostly here so its more clear why your weapons are swapping, and what the white bar does. without having to explain t

  4. Developer post

    Patch 1.2.5 - Death Poof

    ​Enemies fly away longer when killed Enemies poof into non existence Hit markers work again. They broke in 1.2.2

  5. Developer post

    minor Patch 1.2.4

    Add challenge option to make the kick weaker Make Vampire challenge mode a bit more fun More health in "Vacation" level Fix rapid laser sound not adjusting to sound slider Make aqcuired weapons last longer

  6. Developer post

    Patch 1.2.3 the Jack Patch

    Dog woofs properly in social visit Enemy markers in social visit Made a friend for jack in Skydive Increased NPC talk range a bit Enabled nightmare and challenge modes from the start for sickos who want them Jack played the game so I'm ruining improving the game based on some of

  7. Developer post

    Patch 1.2.2 - Hold TAB for objective compass

    Pretty small patch. I didn't like how the objective compass was always on. It feels like you don't get to explore the map as much. Now you hold TAB to bring it up, so you opt in. I feel this works much better inspired by quake 2 remaster, but lower effort :P This is tutorialised

  8. Developer post

    Patch 1.2.1: Fly Gun Revamp

    The fly weapon: The explosion always happens when the damage over time ends When the explosion would kill an enemy during its damage over time, it explodes - this makes it way more useful if you hit an enemy and don't finish it off and swap to another weapon No longer has a limit

  9. Developer post

    "Beautiful Edition" and Free2Play

    Beautiful* Edition Patch Notes Weapon improvements Rapid laser visuals Rapid laser quad shots while sliding Fixed bug where rapid laser could hit the player when sliding backwards Flamethrower visual clarity improved Trombone is much more consistent Insect weapon animation improv

  10. Developer post

    Patch 1.1.10

    Fix hitmarker directions from projectiles Make potion fight when tiny a bit more engaging Slight tablet nerf Added a bit more health cars to the social visit level Use webgl safe skins for the starting weapons.

  11. Developer post

    Pupple cars

    The pupples now have cars on the car level also that bit in the tutorial that confused everyone isn't bad anymore

  12. Developer post

    1.1.8 Waking up from the bomb car nightmare

    This patch just allows you to kick bomb cars in nightmare mode again. this one goes out to all the 1 people playing gun ugly on nightmare mode.

  13. Developer post
  14. Developer post

    1.1.6

    Improve Mortar visuals Rebalance Mortar slightly

  15. Developer post

    1.1.5

    Council enemies drop more health when killed Nightmare mode rebalanced

  16. Developer post
  17. Developer post

    Patch 1.1.3

    Objective Display no longer appears when there is no objective. Bomb Car now rides along the ground, not above it. Death transition is now red. New Lootbox added. Removed True Ending (You couldn't handle the truth) More fish in final level. Improved Rooftop Rampage level. Speed u

  18. Developer post

    The "I had some spare time" patch

    Improved the trombone's slide ability. Rebalanced lab again slightly, ending was a bit anti climatic after the last change. Made one conversation a bit snappier. Wizards appearing sound should be more obvious than before. Made it so you have to fight your way out of the museum in

  19. Developer post

    Patch 1.1

    Major Changes Fish can now be stunned while charging, like every other enemy. Early Levels have a modified ending to encourage more fighting. Added Trivial difficulty, this can be chosen from the pause menu. Enemy dropped health lasts longer before disappearing. Trombone has a lo

  20. Developer post

    1.0.7 more bugfixes, and more generous health drop

    Out of bounds softlock should now be fixed. and businessmen objective markers not showing up properly should also be fixed. Health is a bit more generous too, you get a bit more time to pick it up before it dissapears