Small patch addressing the performance in the Platforming Trials. We've also added a lot of backend support for DirectX12 which we are expecting to push in the next patch. Upcoming changes: DLSS and Intel XeSS implemented.
Small patch addressing the performance in the Platforming Trials. We've also added a lot of backend support for DirectX12 which we are expecting to push in the next patch.
This is mainly a performance patch and should help immensely in both lower and higher resolutions as we overhauled most of the levels in the game. General Performance improvements in real-time cutscenes. Performance with Ultra Settings in 4K has been improved. Performance has bee
This is mainly a performance patch and should help immensely in both lower and higher resolutions as we overhauled most of the levels in the game.
General
Performance improvements in real-time cutscenes.
Performance with Ultra Settings in 4K has been improved.
Performance has been greatly improved throughout all areas.
Adjusted collisions for the moving books section in the Library.
Adjusted some Cameras being blurry or out of focus in late game.
Optimization has been added to a lot of objects, textures and animations.
Fixed a Combat Trial which would not reset after completing certain checkpoints and would not give the expected reward to players.
Enemy AI
Fixed an issue in which The Scholar would spawn facing the wrong way, which would cause players to be unable to continue past the second phase.
Patch Notes 1.0.3 General Adjusted some cameras out of focus. Adjusted collisions in the first area of the game. Modified existing ambient SFX in the final area of the game. Fixed a bug which caused the final achievement to not be unlocked, players who should have unlocked it wil
Patch Notes 1.0.3
General
Adjusted some cameras out of focus.
Adjusted collisions in the first area of the game.
Modified existing ambient SFX in the final area of the game.
Fixed a bug which caused the final achievement to not be unlocked, players who should have unlocked it will unlock when they play the game.
Fixed a bug which caused the camera to snap when changing locations fast.
User Interface
Fixed alignment of multiple icons not centered correctly.
Fixed an issue in which random icons would appear in Spanish and Portuguese after buying all Sword and Shield upgrades.
Localization
Worked on the backend of translations which caused random English lines to appear in other languages.
Enemy AI
Fixed an issue in which Cricket Bandits would get stuck mid-animation until dying.
Fixed an issue in which The Scholar would sometimes ignore the player if they completed certain tasks in a specific order.
Known issues we are still working on
Chinese localization needs further polish.
Ultra Settings in 4K have persistent performance issues.
The Scholar can sometimes get stuck and will do nothing for the second half of the boss fight.
Patch Notes 1.0.2 General Upgraded Unreal Engine 4 versions. Adjusted multiple sound effects. Fixed an issue in which Painting 05 would teleport players to an incorrect location. Fixed an issue which caused players to explore locations out of bounds after leaving Painting 04. Aft
Patch Notes 1.0.2
General
Upgraded Unreal Engine 4 versions.
Adjusted multiple sound effects.
Fixed an issue in which Painting 05 would teleport players to an incorrect location.
Fixed an issue which caused players to explore locations out of bounds after leaving Painting 04.
After completing the game, choosing “Continue” on the Main Menu starts the game at the last checkpoint instead of starting a new game.
Fixed an issue in which upon respawning in a specific location, three different gamepad icons would display at the same time.
User Interface
Fixed various Menu screens.
Fixed an error which caused the HP icons not updating properly until players paused and resumed the game.
Localization
Fixed some lines in the Spanish version of the game.
Fixed some lines in the Portuguese version of the game.
Menus in the German version of the game have been adjusted to avoid overlapping text.
Levels
Fixed collisions in the Royal Chambers.
Fixed multiple floating assets in various levels.
Fixed multiple cameras that were out of focus.
Visual
Adjusted fog for multiple levels.
Fixed reflections in the Alchemy Lab area.
Known issues we are still working on:
Chinese localization needs further fixing.
Ultra Settings in 4K have persistent performance issues.
Hey everyone, great news! Candle Knight's Official Soundtrack is now available to purchase on Steam , and there's also a new Deluxe Edition that includes Candle Knight, Candle Knight's Official Digital Art Book and Candle Knight's Official Soundtrack, all in one! And what's best,
Hey everyone, great news!
Candle Knight's Official Soundtrack is now available to purchase on Steam, and there's also a new Deluxe Edition that includes Candle Knight, Candle Knight's Official Digital Art Book and Candle Knight's Official Soundtrack, all in one! And what's best, you can get them even if you have already purchased the game and enjoy Candle Knight at its fullest.
Also, friendly reminder that today is the last day to get Candle Knight 10% off. Go get it while it lasts!
Patch Notes 1.0.1 General Added a feature that allows players to skip Credits at the end of the game by holding a button. Tweaked the dead zones and aiming for a smoother experience using a gamepad controller while using Flamberge. Added touch pad functionality to the Steam Deck
Patch Notes 1.0.1
General
Added a feature that allows players to skip Credits at the end of the game by holding a button.
Tweaked the dead zones and aiming for a smoother experience using a gamepad controller while using Flamberge.
Added touch pad functionality to the Steam Deck while using Flamberge.
Fixed some crashes caused in the second area of the game.
Fixed an error in the Inventory UI Screen in which the total of Solar Vials was x99.
Fixed an issue in which dying right after using Dash while crouching, the game would freeze.
Fixed an issue in which randomly spamming buttons while respawning would crash the game.
Added some options to the Main Menu and a version number for easier tracking of future bugs.
Fixed an issue in which if players died fighting a specific white orb in the area before the final boss, they would fall endlessly upon respawning.
After completing the game, if players bought all Sword and Shield upgrades, upon starting a new game they would still be in the player's inventory.
Difficulty
Modified Hitstop timing for some enemies.
Reduced Hitboxes and sizes for some enemies.
Levels
Polished collisions for the second and third areas of the game.
Fixed a hidden chest that was previously unreachable in the tutorial area.
Fixed an issue in which the Interact Prompt would disappear in the Library Area.
Fixed an error in which players could see underneath the Map by crouching in the first area of the game.
Fixed an issue that would make respawned cricket bandits turn invisible after getting hit
Known issues we are still working on for future patches
Chinese localization has translation errors pointed out by some users, we’re currently working on fixing them on future patches.
Ultra Settings in 4K have some performance issues that are being worked on.
The Scholar boss sometimes ignores the players if they've skipped some checkpoint Chalices.
Changing tabs while in full screen in certain resolutions causes the game window to not behave properly.
Cricket Bandits occasionally freeze when jumping
We will continue patching the game in the coming days so please keep reporting any and all issues and suggestions, we thank you very much for your continued support and we’re working to make Candle Knight the best experience it can be.
Looking forward to playing Candle Knight on the Steam Deck? We're happy to announce that you can! After testing the controller support internally we've seen that Candle Knight runs great on the Steam Deck and it delivers one of the best ways to play Candle Knight. If you want to
Looking forward to playing Candle Knight on the Steam Deck? We're happy to announce that you can!
After testing the controller support internally we've seen that Candle Knight runs great on the Steam Deck and it delivers one of the best ways to play Candle Knight. If you want to play at 60 fps we recommend putting the Graphics Settings to Low, if you're okay with 30 fps, you can adjust the Graphics Settings to Medium.
We're working hard to get the Steam Deck Verified check as soon as possible, but in the meantime, rest assured, we're very happy on how Candle Knight plays on the Deck.
Stay tuned for further updates! We're just 2 days away from release now!
Join us in this Steam Next Fest Special! For the first second time ever, Candle Knight goes live for the Steam Next Fest! Bring some popcorn. Have you tried Candle Knight's demo yet? Wield your flame to overcome menacing creatures lurking in the shadows of a ruined castle, use th
Join us in this Steam Next Fest Special!
For thefirstsecond time ever, Candle Knight goes live for the Steam Next Fest!
Bring some popcorn.
Have you tried Candle Knight's demo yet?
Wield your flame to overcome menacing creatures lurking in the shadows of a ruined castle, use the dynamic difficulty system to your advantage, traverse challenging platforming sections and solve cryptic puzzles inside surreal paintings in this 2.5D action adventure platformer.
If you haven't, don't forget to add Candle Knight to your wishlist so you can get the latest news!
We have a discord too!
We also have a discord you can join to ask the devs all kinds of questions, you'll get the latest news sooner than everyone else AND we encourage you to share us your favorite parts of the demo! You can join if you click here or on the banner below.
Join us in this Steam Next Fest Special! For the first time ever, watch Candle Knight's devs fail while they try to play and simultaneously answer your questions on the chat on the first day of the Steam Next Fest. We think you'll enjoy it! We most definitely will. There will be
Join us in this Steam Next Fest Special!
For the first time ever, watch Candle Knight's devs fail while they try to play and simultaneously answer your questions on the chat on the first day of the Steam Next Fest. We think you'll enjoy it! We most definitely will.
There will be news and announcements during the steam, you don't want to miss it!
Bring some popcorn.
Have you tried Candle Knight's demo yet?
Wield your flame to overcome menacing creatures lurking in the shadows of a ruined castle, use the dynamic difficulty system to your advantage, traverse challenging platforming sections and solve cryptic puzzles inside surreal paintings in this 2.5D action adventure platformer.
If you haven't, don't forget to add Candle Knight to your wishlist so you can get the latest news!
We have a discord too!
We also have a discord you can join to ask the devs all kinds of questions, you'll get the latest news sooner than everyone else AND we encourage you to share us your favorite parts of the demo! You can join if you click here or on the banner below.
As soon as we have an exact date we can share with you, you'll be the first to know! Updates will be posted on our social channels, we'll be in touch! We've decided to delay the release of Candle Knight to the Spring of 2023, a new release date will be unveiled as soon as we're c
As soon as we have an exact date we can share with you, you'll be the first to know!
Updates will be posted on our social channels, we'll be in touch!
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We've decided to delay the release of Candle Knight to the Spring of 2023, a new release date will be unveiled as soon as we're completely sure the candle knight's flame is at its brightest.
All this extra time we'll be taking care of polishing the game and squashing the bugs we catch, this is with the intention of bringing you the best experience we can ship, as this is our philosophy as developers.
Stay tuned to Dracma Studios' social channels for further news,