Improved texts
- story texts up to story 13 have been re-written to improve their literary quality
- story texts up to story 13 have been re-written to improve their literary quality

- story texts up to story 13 have been re-written to improve their literary quality
- story texts up to story 13 have been re-written to improve their literary quality

Visual Novel Fest has begun and the biggest discount to date is now on!

Visual Novel Fest has begun and the biggest discount to date is now on!

Dear Dudes, Dudettes, and Duddos! I haven't posted for more than a month but I have two good reasons for that: ONE being the DLC for Victorian Debutante - Ever After - I would have linked it in here directly but, alas, I have to show Steam gods what makes the DLC an 18+ piece. Th
I haven't posted for more than a month but I have two good reasons for that:
being the DLC for Victorian Debutante - Ever After - I would have linked it in here directly but, alas, I have to show Steam gods what makes the DLC an 18+ piece. Then, they'll have to think over it for some time, so I'm not sure when I'll be able to share the store page with you (my bad, though, I need to create enough content for Steam to know what I want Ever After to be like).
- I'm remaking an old game of mine! It'll be cute and colourful and bouncy just look at the logo below!

However, I don't intend Kitty Kitty Bounce Bounce to be a kid game, regardless of how sweet it seems. It will tackle some serious issues and contain a bloody secret level, so maybe don't buy it for your younger relatives and friends (I totally would but you can be better than me).
I am, however, getting ahead of myself. Let's quickly return to here and now. Today's update:
That'd be it for today but I shall be back with more cool info soon enough! Until then, enjoy the summer and the Visual Novel Fest,
Dear Dudes, Dudettes, and Duddos! The time has finally come and the update with hover animations is LIVE! I'm very happy with how it all turned out, with the scarce framerate making them pretty retro-looking and the sounds completing each composition. I do hope you'll share my se
The time has finally come and the update with hover animations is LIVE! I'm very happy with how it all turned out, with the scarce framerate making them pretty retro-looking and the sounds completing each composition. I do hope you'll share my sentiment when playing and exploring each picture anew!
I'll be uploading some animations and sounds for the ending portraits later on and enlarge the size of the game even further - I mean, with this update it's doubled and for some reason it makes me very happy. On that note, I wish you a happy and relaxing summer sale season! I'm sure I will, treating myself to some cute indie games!
Dear Dudes, Dudettes, and Duddos! I know the announcement's title is corny but it'd be a lie to say I'm not absolutely amazed by what it means to be. Last year, Victorian Debutante couldn't part-take in the sale because it has been published soon after. In a very short time now,
I know the announcement's title is corny but it'd be a lie to say I'm not absolutely amazed by what it means to be. Last year, Victorian Debutante couldn't part-take in the sale because it has been published soon after. In a very short time now, my debut game will celebrate its first anniversary and I - my first year as a game dev. It feels unreal and quite motivating and I know this is the way of life for me. I can't wait to put in use all the skills and knowledge I have possessed during those 12 months of being published into new projects.
, Victorian Debutante will be on discount for the duration of the Steam Summer sale but also on Itch Summer Sale, so you'll have some time to get yourself (or some else, for that matter!) on the platform of your choice!
Oh, and one last thing! I'm uploading a huge update with hover animations tomorrow! Can't wait to share it with you!
Dear Dudes, Dudettes, and Duddos! Itch's Summer Sale begins and this year Victorian Debutante takes part in it! I hope it will make more people able to buy it and play. I'm still developing my very own debut as a game developer but in order to progress, learn, and, well, develop
Itch's Summer Sale begins and this year Victorian Debutante takes part in it! I hope it will make more people able to buy it and play. I'm still developing my very own debut as a game developer but in order to progress, learn, and, well, develop I need a lot of feedback. It would also be amazing to build up a little community that would very much help when I publish further projects and believe me when I say they are plenty and various.
Here the link to the game on itch:
https://liquiddarkness.itch.io/victorian-debutante
I will come with some exciting updates soon so keep your eyes peeled and feel inspired to benefit from the sale! Don't worry if you can't at the moment as there will be more to come later on.

Dear Dudes, Dudettes, and Duddos! I'm more than happy to be able to show up with some news not only on time but rather early . I haven't been this proud of myself in a long time, let me tell you. Feels good! And I'm very hopeful that I'll be able to keep up this pace of working.
I'm more than happy to be able to show up with some news not only on time but rather early. I haven't been this proud of myself in a long time, let me tell you. Feels good! And I'm very hopeful that I'll be able to keep up this pace of working. Especially because I'm cooking up a special announcement for the 1st anniversary of Victorian Debutante, hehe.
Before I go on to purposelessly tease you about something you probably have figured out months ago, let me show you what I'd promised in the previous post: the hover animations!

As you can see before, I've prepared two alternatives: one on the left has less frames than the one on the right. I'd love to hear your opinion on which one you'd prefer or if I should create another one with even more frames. Should there be no replies to this announcement, I'll just update the game with the more-frame alternative because I like it more.
I'm planning to update Victorian Debutante with the animations later this month, probably on the very last day so I have the time to perfect it just in case I needed it. After that, there won't be any big exciting updates on the game itself until I find some translators who'd find being credited in the credit section enough of a payment. I wish I was joking, but alas...
I hope you're doing great and I wish you a lovely summer! Relax and have fun as much as you can but remember...
Dear Dudes, Dudettes, and Duddos! First of all, Happy Pride! Secondly, sorry for the delay! I was so excited I've finally figured out how to do what I wanted I forgot to push the Publish button after I updated the files. Then, I went on a trip and didn't check how the update went
I was so excited I've finally figured out how to do what I wanted I forgot to push the Publish button after I updated the files. Then, I went on a trip and didn't check how the update went down. My bad, but I'll remember to check everything twice with the next one! At least, I got it done in time, as I'd promised!
As promised, you can now navigate the game using your keyboard. You can actually use both, go crazy! I also added new texts for the Bride ending and the 9th situation.
I have finally figured out how to make the hover animations a thing and will be working hard on them, so stay tuned and be excited. Similarly to the pictures already in the game, the animations will also be hand-drawn, so don;t expect 120 fps ones, I beg of you, don't.
That'd be all from me, I hope to be telling you about how much progress I've done soon!
Dear Dudes, Dudettes, and Duddos! How have you been? I've certainly been well and working! I come to you with the planned April update - hovers with sounds! Those took some work so I hope you'll enjoy them and they'll help with the immersion. Next on my list of to do's are making
How have you been? I've certainly been well and working! I come to you with the planned April update - hovers with sounds! Those took some work so I hope you'll enjoy them and they'll help with the immersion. Next on my list of to do's are making the game playable with keyboard and then animations for the hovers.
The first is not on the official roadmap because I've never realised it might be something anyone would need in Victorian Debutante but I've heard some people would actually like to play the game on their laptops without having to use their mouse. I admire optimalisation of one's use of energy so of course I'll do my best to deliver.
The second, which is listed on the roadmap even before the SFX part (how much I believe in my skills and time management!) - the hover animations! I plan to make them look a little choppy for two reasons. First, I'll be animating them manually because I don't know better and absolutely don't respect my time. Second, I think the effect of somewhat low fps animation will fit better with the overall mood and style of the game. In a post in the future I'll definitely ask for your opinion to check if I'm right, though.
In this update, wiki got a face lift and the hyperlinks with further reading I've promised. I had so much fun implementing that - and I'm joking just a little - and I've learnt some Unity sorcery I'll be using cheekily and irresponsibly. I didn't touch the texts themselves but I'll be improving them for the next update. Turns out Victorian Debutante is an actual book. I might publish it one day just so I can call myself a game dev and an author.
That'll be all from me. I've been doing walks for mental health and I'm exhausted. Still, loving my life and wishing the same for you, dearies!

Dear Dudes, Dudettes, and Duddos! The reason I've been gone It's been a while since the last update and I now realise I probably should have posted something about the reason behind this tardiness. I was and still am quite sure, however, that writing about how beginner-like my ga
It's been a while since the last update and I now realise I probably should have posted something about the reason behind this tardiness. I was and still am quite sure, however, that writing about how beginner-like my game deving skills still are might bore you. So I'll just say that I decided to push the first kinda working version of wiki out in the wild and promising you to soon fix it and add some helpful links that I'd also prepared for each exempt of the wiki. Believe in me and give me time!
Another goal on my roadmap is achieved and I'm slowly preparing another project to share with you. I've heard many times that I shouldn't put too much work in Victorian Debutante. It's a just a visual novel, after all. It's not some AAA people would go bonkers about every time the developers push new content. And I know, somewhere deep down, I both agree and disagree. See the roadmap below, for instance:

It's pretty vanilla, right? Maybe because of that I'm already temped to add, add, and add... I mean, it would be a cool practice, right? Yes and no. The longer I linger on Victorian Debutante, the longer it'll probably take me to address this game in another one as a superb Easter egg that I'd been fantasising about for the past couple years. All in its time so I need to let go of my debut product at some point.
Today we celebrate! The first iteration of wiki is finished an working and you can now check out some more important issues I address in Victorian Debutante. If there's anything you'd like me to write about in the wiki, let me know and I'll do my best! If you find some mistakes in the entries, also please let me know!
As for now,
Ah yeah, you can access the wiki by clicking on the portrait in the main menu!
With new year come new ideas, resolutions and plans! I've divided 2023 into month-long chunks. Today come the first of the bigger updates: new improved images and portraits! I won't be meddling in them anymore which gives me more time to polish up the story texts and finish up th
With new year come new ideas, resolutions and plans! I've divided 2023 into month-long chunks. Today come the first of the bigger updates: new improved images and portraits! I won't be meddling in them anymore which gives me more time to polish up the story texts and finish up the features I'd promised to deliver.
I would also like to announce that the wiki is coming up nicely and should be ready next month!
***
Apart from the pictures, I also improved three texts of the story. Enjoy!
Short list of changes introduced with the update: some drawings have been improved new scenes/situations have been added some texts have been revised and polished some minor bugs have been removed Stay safe and awesome!
Short list of changes introduced with the update:
Stay safe and awesome!
I've been silent for a long time but I wasn't idle! There's much I have to share with you, so let's begin with the list! mini-game you could have played until now is deleted. In case you haven't noticed the mini-game mentioned, you could have "broken" the game by clicking the cho
I will be updating recommended and minimal system requirements, too, because I finally have access to more computers and laptops. Should you find some errors or have something else you'd like to share with me, I'm here for you!
Stay safe and awesome!
Scary season has only just began And so does a little sale for Victorian Debutante! Use this opportunity to buy it for cheap, either for yourself or your friend! Thank you for your support! Stay safe and awesome!
And so does a little sale for Victorian Debutante! Use this opportunity to buy it for cheap, either for yourself or your friend!
Thank you for your support! Stay safe and awesome!
the cursor no longer looks phallic, we're family friendly again another few story images have been improved text to another story has been revised and improved choosing resolution in the options now does its job choosing fullscreen on/off also works properly now my goodness, even
The spooky season in upon us And though I don't really like horror films or games, I respect others' love to everything scary. There isn't much I can do with Victorian Debutante to make it more Halloween-y nor is there an event I could put in the game, I think I did come up with
And though I don't really like horror films or games, I respect others' love to everything scary. There isn't much I can do with Victorian Debutante to make it more Halloween-y nor is there an event I could put in the game, I think I did come up with something equally as good, in my opinion.
I will put Victorian Debutante on a sale for a whole week. I hope you'll use this opportunity and if not for yourself, buy the game for your friends or relatives! Together you can find out your fate had you been a debutante in the Victorian era!
I will have some more wondeful news soon, so let's stay in touch!
Stay safe and awesome!
Today's tiny update was supposed to come out last week but we celebrate all coming-outs no matter how late they seem. I still need to work on some aspects like remembering settings between plays but I had to uplad before I finished because Victorian Debutante was unplayable, as s
Today's tiny update was supposed to come out last week but we celebrate all coming-outs no matter how late they seem. I still need to work on some aspects like remembering settings between plays but I had to uplad before I finished because Victorian Debutante was unplayable, as simple as that ːsquirtyayː
Thank you for your patience and support!
Stay safe and awesome!

Finally! I'm super excited to finally be able to announce once and for all that Victorian Debutante now has achievements! I worked pretty hard on those, learn something new and I'm quite proud of myself! I'm also pretty delighted to soon be moving over to the next step on the roa

I'm super excited to finally be able to announce once and for all that Victorian Debutante now has achievements! I worked pretty hard on those, learn something new and I'm quite proud of myself! I'm also pretty delighted to soon be moving over to the next step on the roadmap. Let me remind you what I've got planned, in case you've forgotten!

Two done, four more to go! I've been writing articles and collecting materials for the more curious of you for quite some time and I can say, the wiki is going to be quite a reading! There's still much for me to improve in the game, but I'll keep pursuing the full completion of my plan. I believe that with time and much help from my mentour I'll be able to accomplish that and make one amazing visual novel out of Victorian Debutante!
Keep up with the news and the development of Victorian Debutante! I'm working on my website, too, so you can I can share more fun stuff with you!
Stay safe and awesome!
Imagine my surprise when... I'm currently working on implementing Steam achievements because games with those are scientifically proven to be more fun and things are going pretty wobbly but steadily in the direction of success (I'm also working on fixing some bugs, to make things
I'm currently working on implementing Steam achievements because games with those are scientifically proven to be more fun and things are going pretty wobbly but steadily in the direction of success (I'm also working on fixing some bugs, to make things more interesting and a lot harder, you can't stop me) when suddenlytest achievements I've preparred have gone official and people can actually expect to get them. I was hoping to take it easy, let myself have fun, explore the wonderous world of Steamoworks but now I'll probably be just rushing this update.
I do love me some challange and doing something for the first time and doing it in a speedrunner mode certainly is a challange. I was, however, going to give myself some more time to give this update some juice as in substance and now I'm afraid it'll be a light version of what I have in mind. The upside is, though, it will be here way sooner, so that's good, right? I'm already contradicting the global tendency to postpone game's update! Let's look at it that way, shall we?
I will post an official and polished announcement with some nice pictures once I upload the update with achievements implemented, so treat this post as a teaser for it for now. Also, please be patient with me in the meanwhile, I'll do my best and as soon as possible. Thanks in advance, you're the best.
Stay safe and awesome!
I'm getting the hang of it I think I've finally understood how to update games and how to prioritise fixes and improvements based on your feedback and my own observations. So here goes what I managed to do this week and what I'm planning on next week when I officially announce im
I think I've finally understood how to update games and how to prioritise fixes and improvements based on your feedback and my own observations. So here goes what I managed to do this week and what I'm planning on next week when I officially announce implementation of achievements.
Keep your fingers crossed for me because if everything goes well then I might be able to work on DLCs and release them sooner!
Stay safe and awesome!