0.3.5_907.1945
Bug Fixes Sold slaves are no longer stuck, and the caravan count no longer displays as negative. When migrating, if no tribesmen are selected, slaves cannot be selected either. Fixed issues with the creation queue.

Developer posts and news about this game.

Bug Fixes Sold slaves are no longer stuck, and the caravan count no longer displays as negative. When migrating, if no tribesmen are selected, slaves cannot be selected either. Fixed issues with the creation queue.

Added a note to the room interfaces indicating that "the roof will be auto built together with the room." Fixed some bugs that would trigger red error messages, which did not actually affect gameplay.

Bug Fixes Rivers on the large map do not freeze in winter Ghost-faced warriors should have a faster movement speed than other unit types The quality of weapons looted from enemies should not be None

Bug fixes Burning corpses causes an error Leftover soldiers were not removed

Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be

Bug fixes Roofs should not generate on city walls and altar bases Rooms enclosed by animal pens and execution ground fences should not generate roofs Fixed lightmaps on new maps Some land on new maps cannot have buildings constructed on it

Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be

Slaves count as migrants Slaves can be migrated from the Migrant button Slaves appear in the commodity list when opened from the Trade button Bug fixes Characters carry carts while sleeping Children should have a kneeling animation during Divination, Mythology, and Fertility Wors

Bug Fixes Fixed an issue where vassals with the "Exempt from Obligations" relationship would be immediately occupied when attacked, preventing the player from defending them.

Bug Fixed Clicking on the storage area on the ground causes an error.

Auto-Generate Roofs As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden. Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically. This will also make it easier for us to create ne

Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended. Vassal Independence Tendency Modified the vassal mechanism, vassal tr

Old save files are compatible, but the influence mechanics will definitely require a shift in strategy. Overall, the system has become much more intuitive. If you run into any issues, just reach out to me. Email: [email protected] Discord:

Oracles Fixed a bug where altar bonuses did not take effect on oracles Added an explanation that "oracles are distributed during the tribute ceremony" Interaction Optimization Only ash heap adds granary completion, others don't Removed empty space requirement for granary Fixed no

How to enter Beta: Right-click the game -> Properties -> Select Beta branch Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still

Bug fixes Children join squad sorting breaks Interaction optimization Two different plagues now 15 days apart Optimized positive/negative value display Avoid excessive pressure from plagues happening all at once. Vassal support mission ends by defeating them early

Bug fixes If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night Save files cannot be loaded due to slaves dying of old age Sheep dying from plague, corpses cannot be processed Stats balance Intensity of Infamy If a tribe is attacking me

Bug fixes If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night Save files cannot be loaded due to slaves dying of old age Sheep dying from plague, corpses cannot be processed Stats balance Intensity of Infamy If a tribe is attacking me

Attempting to fix these bugs: Tech/Culture progress stuck People gathering herbs get stuck at the map edge when returning Error when placing items, causing items to be stuck in characters' hands and unable to be put down These bugs are all extremely difficult to reproduce, so the

Bug fix Cannot gain experience points when attacking other tribes