Update notes for 1.0.9a
Fixed sfx related to the player; Fixed gamepad issue;
Fixed sfx related to the player;
Fixed gamepad issue;


Fixed sfx related to the player; Fixed gamepad issue;
Fixed sfx related to the player;
Fixed gamepad issue;

Fixed game state/animation bug; Fixed issue with faded trees; Updated game engine;
Fixed game state/animation bug;
Fixed issue with faded trees;
Updated game engine;

Fixed minor issues; Upgraded game engine;
Fixed minor issues;
Upgraded game engine;

Fixed minor issues with the "Undo System"; Fixed translation bug;

Fixed issue with the "I'm faster than you" Achievement on 24; Fixed issue with the "I'm faster" Achievement on 12;

Enjoy the whole week of celebrating #strategy #videogames and support #pathtogaea Strategy Fest starts today! 🗓️ August 28th to September 4th at 10 AM PACIFIC. #indiedev #steam #strategyfest #IndieGameDev #indiegame #steam #strategygames #pcgames
Enjoy the whole week of celebrating #strategy #videogames and support #pathtogaea
Strategy Fest starts today!
🗓️ August 28th to September 4th at 10 AM PACIFIC.
https://store.steampowered.com/app/1872710/Path_To_Gaea/
#indiedev #steam #strategyfest #IndieGameDev #indiegame #steam #strategygames #pcgames

Undo System implementation. It's now possible go back several moves by pressing the letter 'q' or 'rmb' (Once to activate and again to step back). It's also automatically triggered when the player dies. Default animation speed is now set to "fast"; Fixed issue with the hidden blu

Fixed issue with the Crystal Collector Achievement;

Fixed issue with the Crystal Collector Achievement;

Fixed achievement on level 11; Fixed issue with obstacles on level 14; Optimizations on all levels with obstacles;

It's now possible play the entire game with just the keyboard: WASD - Move obstacles and/or kill enemies by firing the wisp energy; Cursor Keys - Move player; E - Activate lever; R - Restart from checkpoint; Fixed issue that occurred after loading a checkpoint (player position no

Changed the difficulty of the boss fights. Added volume sliders for Master, Music and SoundFx;

Added the option to select the last level on the Level Selection Menu; Changed the difficulty on the boss fights. Levels were too punishing to the player.

Added the option to select the last level on the Level Selection Menu; Changed the difficulty on the boss fights. Levels were too punishing to the player.

Fix Kitsune animation speed to match enemy fast movement;

Added level number and crystal info to the pause menu; Blue Crystals: changed UI image; Blue Crystals: player dying no longer resets the crystals. Information is now saved as soon as they are found. Level 4: Fixed the crystal position; Level 7: Fixed/changed the position of the t

Added level number and crystal info to the pause menu; Blue Crystals: changed UI image; Blue Crystals: player dying no longer resets the crystals. Information is now saved as soon as they are found. Level 4: Fixed the crystal position; Level 7: Fixed/changed the position of the t

Fixed a bug where SSAA 2.0 could potentially crash the game; Changed as few options in the settings menu; Added windowed mode toggle; Other minor fixes;

Fixed a bug where SSAA 2.0 could potentially crash the game; Changed as few options in the settings menu; Added windowed mode toggle; Other minor fixes;

Fixed a bug on level 8 where the player could jump across to kill the enemy; Added a new checkpoint at the end of level 4; Instant enemy movement is now faster. If the player knows where to go next, pressing the movement keys increases the speed of the enemies and all platforms.