Ruinlander

wineviper

Released
Apr 12, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 0.35

    Map improvements. Location objects now displayed in popup notifications. Fixed grenade damage display. Added escape chance display for combat. Added ability to fill all containers when using a well. Added display of remaining room rental time. Automatic selection of best improvem

  2. Developer post

    Update 0.34

    Added grenades. They can be purchased from gunsmiths. Fixed time calculation when crafting maximum quantity of items. Added faction recommendation lists to dealers. Added ability to replace filter in the item usage menu. Increased ammo stock at gunsmiths. Corrected item descripti

  3. Developer post

    Update 0.33

    Added 1-minute rest option. Added fast combat animation toggle. Night vision goggles now negate darkness penalty in combat, but consume battery charge. Added recipe for crafting bullet cases from copper and steel ingots. Added ability to merge fuel cans. Fixed food and water cons

  4. Developer post

    Update 0.32

    Multiple save profiles added. Crafting recipes for optical scopes. Fill all bottles at once when collecting water from a water source. Move/Buy/Sell entire item stacks. Craft maximum quantity of items at once. Weapon repair menu now displays required weapon parts count. Fixed the

  5. Developer post
  6. Developer post

    Hotfix 0.30

    Fixed the city pass quest. Translation fixes.

  7. Developer post

    Hotfix 0.29

    Increased base accuracy. Gas mask filter durability increased by 100%. Reduced energy consumption for all movement types. Added coal to trader inventories.

  8. Developer post
  9. Developer post

    Hotfix 0.27

    Fixed drop rates for dog tails and raider armbands. Added character starting items.

  10. Developer post

    Ruinlander is Now in Early Access!

    After long development, Ruinlander is finally on Steam. Thank you to everyone who believed in this project. Play and let me know what you think! Your feedback will help make the game better.

  11. Developer post

    Ruinlander Release Date

    I’m thrilled to announce that Ruinlander launches on April 13th. I’d be incredibly grateful for your support on launch day.

  12. Developer post

    Ruinlander is ready for Early Access!

    This is a special and very important moment for me. The game build is now fully playable in Sandbox mode. The storyline and associated quest chain will be added later. I want to thank the community for your support and feedback, even at the Demo phase. If it weren't for the playe

  13. Developer post

    Devlog: Progress

    It is hinted to me that I am not very verbose when describing the development process. Now I will try to describe the current state of the game in a little more detail. In the game, you can move around the entire map. All locations are ready and connected by walkways. Some locati

  14. Developer post

    Devlog: Map

    Development continues and now I'm ready to show parts of the game map. Approximate ratio of map scale of the demo version and the main game. As before, the map consists of several biomes - forests, fields, swamps. The wasteland biome has been added to them. There will be several

  15. Developer post

    Demo Update 0.23

    - Added the option to rest for 5 minutes - Updatied merchants' goods and amount of money - Slight acceleration of the combat process - Reduced the cost of using the kitchen to 100 rubles - New items and recipes - Added the option of extracting wood with a machete - Added numerica

  16. Developer post

    Demo Update - Changelog

    - Fixed a bug when crafting items - Hypothermia damage has been reduced - Added a new item and 2 recipes - Reduced chance of encountering a large pack (x5) of wolves - A three-hour sleep in the settlement barracks creates a game save - Small interface fixes

  17. Developer post

    Demo Update - Changelog

    - Added a list of recipes for crafting. - Tooltips in the crafting menu. - Mode of transferring/buying/selling items by stack x5 . - Mine and workshop pay has been increased . - Added possibility to switch bars to a digital value . To switch the mode you need to click on one of t

  18. Developer post

    Demo Update - Changelog

    - Added tooltips over items in inventories. The mode can be switched using the button in the inventory interface or the Shift key. - Added the possibility of autosave when quitting the game. Along with this feature, the game has received a few more changes, so old saves will not

  19. Developer post

    Demo is now available!

    Demo version for Windows is available for download on Steam. Builds for other platforms may be added later.

  20. Developer post

    Encounters

    During the course of the game, a character may encounter other inhabitants of this world. These can be groups of raiders, faction patrols or loners. Some of them are neutral and you can trade with them or get valuable information. Others may demand something or simply attack. Gan