0.9.89.9b • Plane bombs now show their predicted impact point by default. This can be toggled under Settings → Keybinds → Flight. • Added Flight Mouse Sensitivity and Flight Mouse Sensitivity On Aim options under Settings → Keybinds → Flight. • Mission objective locations are now
0.9.89.9b • Plane bombs now show their predicted impact point by default. This can be toggled under Settings → Keybinds → Flight. • Added Flight Mouse Sensitivity and Flight Mouse Sensitivity On Aim options under Settings → Keybinds → Flight. • Mission objective locations are now displayed while in Flight Mode. • Aircraft will now stall and lose altitude when their speed gets too low. • Increased the accuracy of anti-aircraft guns. They're no longer just there for atmosphere. • Fixed a bug where bombs could collide with invisible walls. • Fixed a bug where bosses would remain stationary while the player was flying an aircraft. • Fixed a bug where the player's main vehicle could not be attacked by enemies while the player was flying an aircraft. • Fixed a bug where explosive weapons could damage the owner.
0.9.89.8b • Fixed an issue where the tank would also use the plane's movement controls after a plane crashed. • Fixed an issue where enemies attacked by the player's plane would search for player's vehicle. • More indicator Uifor planes will be added later.
0.9.89.8b • Fixed an issue where the tank would also use the plane's movement controls after a plane crashed. • Fixed an issue where enemies attacked by the player's plane would search for player's vehicle. • More indicator Uifor planes will be added later.
0.9.89.7b • Added a new Flight Controls page under Options - Key Bindings. You can now freely customize the flight controls to your liking! • Entering flight mode, deploying the Observation Vehicle, or deploying the Goliath will no longer make noise that attracts nearby enemies.
0.9.89.7b • Added a new Flight Controls page under Options - Key Bindings. You can now freely customize the flight controls to your liking! • Entering flight mode, deploying the Observation Vehicle, or deploying the Goliath will no longer make noise that attracts nearby enemies. • The mouse cursor is now confined to the game window while in flight. • Enabling Free Look during flight will no longer automatically level the aircraft. When Free Look is disabled, the aircraft will now correctly turn its nose toward the direction you were looking. • Fixed a bug that caused some turrets to have an abnormally low draw rate.
0.9.89.6b • Improved aircraft handling and added the same engine boost feature used by vehicles. Hold the boost key to increase speed. • Added sirens to the Stuka. It will now let out its signature wail when diving. • Fixed a bug where enemies would acquire cutting-edge invisibil
0.9.89.6b • Improved aircraft handling and added the same engine boost feature used by vehicles. Hold the boost key to increase speed. • Added sirens to the Stuka. It will now let out its signature wail when diving. • Fixed a bug where enemies would acquire cutting-edge invisibility technology after entering or exiting an aircraft. • Fixed aircraft combat duration not scaling correctly with the turret card's Range stat. • Nora's character artwork and the BlackAdder battle theme are now located in the game's root directory: Multi Turret Academy_Data\StreamingAssets
Hey Commanders! We've got something pretty exciting in this update - plane has finally joined the battle! Sd.Kfz.222 and Ju 87 D-5 "Stuka" are making their debut together! From now on, battles aren't just fought on the ground anymore, so remember to look up every once in a while~
Hey Commanders! We've got something pretty exciting in this update - plane has finally joined the battle!
Sd.Kfz.222 and Ju 87 D-5 "Stuka" are making their debut together!
From now on, battles aren't just fought on the ground anymore, so remember to look up every once in a while~~
✈️ The First Aircraft Arrives!
Ju 87 D-5 "Stuka"
Equipped with two 20 mm MG151 autocannons, with the option to carry one or three 500 kg bombs!
An aircraft's Range stat determines how long it can remain in combat. Once its combat time runs out, it will automatically return to base to reload
If the aircraft unfortunately crashes, the turret that summoned it will restart its cooldown, greatly delaying the next available airstrike
An aircraft's Ready Rack represents how many bombs it carries. So if you somehow manage to increase its Ready Rack, it really will carry an extra bomb!
🚙 New Vehicle: "Sd.Kfz.222"
A brand-new Rank 5 Support Vehicle!
Equipped with a 20 mm autocannon, but more importantly - it can call in a Stuka dive bomber to assist in battle!
💥 Anti-Aircraft Guns Finally Do Their Job!
All anti-aircraft guns will now actively engage airborne targets!
And it's not just aircraft - even vehicles riding gliders can now be targeted by them
⚙️ Other Adjustments
Czech hedgehogs have been nerfed again: they will now be destroyed after being hit by a vehicle for 0.5 seconds
AI Elite M15/42 can now use the "Meal Command" skill no more than 3 times
🛠 Optimizations and Fixes
Improved AI vehicle pathfinding
Improved headlight visuals
Fixed a bug where Char BB would always fire both guns at the same time
Fixed an issue where amphibious vehicles would sink too deep into the water
With Commissar's persistent efforts, we finally managed to get the students from the Aviation Club to join us for training!
If everyone enjoys this, we'll add even more aircraft in the future!
Come give it a try, Commander!
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.
Hey Commanders! Here comes the 0.9.89.2b update! A new support vehicle, Support Vehicle Advanced Difficulty, and the Ally Upgrade system are here! Let's take a look! 🚀 New Vehicle Arrives! A brand-new Rank 5 Support Vehicle "LVT-4/40 Bofors"! Equipped with a 40 mm Bofors and two
Hey Commanders! Here comes the 0.9.89.2b update!
A new support vehicle, Support Vehicle Advanced Difficulty, and the Ally Upgrade system are here! Let's take a look!
🚀 New Vehicle Arrives!
A brand-new Rank 5 Support Vehicle "LVT-4/40 Bofors"!
Equipped with a 40 mm Bofors and two M2 machine guns!
Its turret comes with the exclusive skill "Wine Supply Drop":
Calls in an allied wine supply drop!
Picking it up greatly increases crew resistance for a short period of time.
However, be careful... Don't drop the wine supplies on enemy positions! Unless you don't mind them having a little drink themselves...
🎖 Support Vehicle Advanced Challenge
Support Vehicle Advanced Difficulty has officially been added!
Complete the challenge using 5 different Support Vehicles to unlock "LVT-4/40 Bofors":
Only allied vehicles will appear in the shop
Enemy Support Vehicle quantity +30%
Ally choice nodes on the roadmap appear 100% more often
Player vehicle Crew Resistance -20%
When the player uses weapons above 76 mm, recoil +100%
🛠 Support Vehicle Passive Skill Rework
The passive skill of Support Vehicles have been completely redesigned!
They can now carry 3 extra crew members, which can:
Reinforce nearby wounded allies
Capture destroyed enemy vehicles
⭐ Ally Upgrade System Added!
All allied units can now gain experience and level up after destroying enemies!
Can level up to a maximum of Level 3
Leveling up provides large stat bonuses and restores HP
Allies retain half of their level for the next battle
🎨 Model Updates
Made some major changes to the Tiger II model
Added headlights to all vehicles that were missing them!
(Except TOG II and Type 95 Heavy Tank, because they really didn't have them historically)
Added missing deer horn decorations to many anti-air vehicles
⚙️ Other Adjustments
Updated the unlock requirement for the "Best Tank Commander!" achievement:
You now need to unlock all 208 vehicles in the latest version
Yes, our game now has more than 200 unlockable vehicles!
Black Adder's weight has been corrected to the proper 160 tons, so it will no longer be easily blown away!
Added two additional ammo rack weak points to Black Adder
Increased Black Adder's movement speed
🐞 Bug Fixes and Optimizations
Fixed an issue where gun barrels on turretless vehicles could shake sometimes
Fixed an issue where the "Arise, my Champions!" achievement was not counted correctly
Royal Guards can now be captured properly
Optimized various maps to improve FPS
Very happy to see that everyone enjoyed the Summer Blitz Event! We would love to continue creating more in the future!
Now, we will continue working hard to fill in the missing content of the game little by little!
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.
0.9.89.1 • Fixed an issue where the music would continue playing after a battle ended • To improve visibility, the mouse aiming reticle is now white on nighttime maps • Fixed an issue where the ready rack and magazine capacity text overlapped on turret cards • Fixed a bug where f
0.9.89.1 • Fixed an issue where the music would continue playing after a battle ended • To improve visibility, the mouse aiming reticle is now white on nighttime maps • Fixed an issue where the ready rack and magazine capacity text overlapped on turret cards • Fixed a bug where field guns could spawn on top of rocks on the Shoreline map • The characters' swimsuit skins have also been added to the game's root directory at "Multi Turret Academy_Data\StreamingAssets\Characters"
Hey Commanders! Here comes the 0.9.89 update! The brand-new "Summer Blitz" seasonal event is finally here! Are you ready to head to the beach with the students for a vacation... ahem, I mean, a friendly match? Let's take a look at what's new! 🌴 New Seasonal Event: "Summer Blitz"
Hey Commanders! Here comes the 0.9.89 update!
The brand-new "Summer Blitz" seasonal event is finally here! Are you ready to head to the beach with the students for a vacation... ahem, I mean, a friendly match? Let's take a look at what's new!
Your Tank Club has received an invitation from the Imperial Grace Academy to hold a friendly match by the seaside!
Students are all incredibly excited, and the Commissar will be coming along too... although somehow, it feels like things won't go completely according to plan.
At the beginning of every mission, you can now choose between:
○ Daily Training Mode
○ Summer Event Mode
Entering Summer Event Mode costs 3 Day off.
As a reward, Lemon Coin income is increased by 100%!
🏖 Brand-new Summer Events
Summer Event Mode comes with an entirely new set of random events!
Experience fun stories with the students at the beach while gaining powerful bonuses.
All random event choices are now displayed as items in the upper-right corner, making it much easier to review what you've chosen and what effects you've gained. If you likes this format, we'll rework the Daily Training random events in the future as well.
This Summer Event takes place before Zina enrolled at the academy, so poor little Zina won't be appearing this time!
👙 Unlock Swimsuits
Complete the Summer Event to unlock swimsuit skins for all the characters!
During the Summer Event, the Beach map will also appear more frequently.
👑 New Boss
A brand-new Boss from Imperial Grace Academy arrives - "Black Adder"!
She is Nora's vehicle, a heavily extended TOG II equipped with four turrets. Even from a distance, her sheer size is intimidating...
She also comes with an exclusive skill, "Royal Guard": Protected by a squad of three Elite vehicles.
If you want to defeat the Black Adder, you'll first have to find a way to deal with her loyal Royal Guards!
Are you ready for the challenge?
🚙 New Vehicle Arrives!
"BAD-2"
A brand-new amphibious multi-turret armored car!
It comes with two turrets, can travel across water, and is even capable of calling in 122 mm off-map artillery strikes!
⭐ New Elite Vehicle
Churchill IV (Elite)
Equipped with 16 Bangalore Torpedoes mounted on the hull!
The firepower is incredible... but at the cost of greatly restricting turret rotation.
⚙️ Other Improvements and Adjustments
Animated skins are now selectable as an option for the original skin.
Keyword descriptions are now displayed in the Contacts and Random Events UI.
Searchlights no longer prevent the player from attacking.
A brand-new story, a new Boss, and the long-awaited swimsuit skins are all ready!
Now grab the students and head to the beach... I mean, go enjoy that friendly match!
0.9.87.1b • Fixed a bug where the M3 CDL’s machine gun could no longer be used after switching turrets. • Fixed the position of the M3 CDL’s decorations. • Fixed an incorrect machine gun camo on the Jagdpanzer 38. • Fixed a bug where allies in the garage would automatically turn
0.9.87.1b • Fixed a bug where the M3 CDL’s machine gun could no longer be used after switching turrets. • Fixed the position of the M3 CDL’s decorations. • Fixed an incorrect machine gun camo on the Jagdpanzer 38. • Fixed a bug where allies in the garage would automatically turn on their headlights. • Activating night vision now automatically turns off headlights.
Hey Commanders! Here comes the 0.9.87b update! A new support vehicle, the M3 CDL, a brand-new Night battlefield environment, plus headlights and night vision systems are here! Let's take a look! 🚨 New Vehicle Arrives! "M3 CDL": A Rank 3 support vehicle equipped with the Canal De
Hey Commanders! Here comes the 0.9.87b update!
A new support vehicle, the M3 CDL, a brand-new Night battlefield environment, plus headlights and night vision systems are here! Let's take a look!
🚨 New Vehicle Arrives!
"M3 CDL": A Rank 3 support vehicle equipped with the Canal Defence Light!
Shine its powerful searchlight on enemies to temporarily blind them, preventing them from attacking! (Elite enemies are immune.)
The searchlight has no ammo or reload time, but continuous use causes it to overheat. At dangerous temperatures, it will start burning your crew! (Burn damage can be reduced by Crew Resistance.)
Turning on the searchlight provides the same effect as headlights: increased vision at night, but reduced Concealment.
The M3 CDL will also appear in both the Turret Pool and the Ally Pool.
🌙 New Battlefield Environment: Night
The new Battlefield Environment system has been added! Missions now have a chance to feature random environmental conditions.
The first environment is "Night":
○ Vision range is greatly reduced for both allies and enemies.
○ Turning on your headlights increases vision, but also makes you much easier to spot.
More battlefield environments will be added in future updates!
💡 Headlight System
You can now turn your headlights on with the G key.
Headlights increase your vision at night, but also make you easier for enemies to detect.
It may sound obvious, but only vehicles equipped with headlights can turn them on.
We manually added headlights to more than 200 vehicles in the game. If we missed any, please let us know!
👀 New Trait: "Night Vision"
"Night Vision" replaces the headlight toggle and allows the vehicle to maintain normal vision at night without the risk of exposing itself.
All Panther tanks can now equip Night Vision in the garage.
🥷 Stealth System Updates
The "Concealment" stat now reduces the distance at which AI vehicles can detect you.
AI alert behavior has been updated. After hearing gunfire, AI will now investigate the source of the sound instead of immediately locking onto the shooter.
⚙️ Other Improvements and Fixes
Improved AI target selection. AI will now switch targets more intelligently if it cannot attack its current target.
Fixed a bug where AI vehicles could drive while turret facing backward.
Updated the fonts used for Japanese and Korean text.
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.
• Fixed a bug where command skills could be upgraded • Fixed a bug where summoned vehicles could install the starting vehicle's turret • Improved the driving stability of the Goliath
• Fixed a bug where command skills could be upgraded • Fixed a bug where summoned vehicles could install the starting vehicle's turret • Improved the driving stability of the Goliath
• Fixed a bug where the "Let Me Play" skill could cause the Goliath to explode as soon as it saw an enemy. • Fixed a bug where the player's starting vehicle would also fire a shot when the Goliath self-destructed. • Fixed a bug where the Goliath could be dismantled and fed to oth
• Fixed a bug where the "Let Me Play" skill could cause the Goliath to explode as soon as it saw an enemy. • Fixed a bug where the player's starting vehicle would also fire a shot when the Goliath self-destructed. • Fixed a bug where the Goliath could be dismantled and fed to other weapons. • Reduced the chance of the Kübelwagen tipping over.
Hey Commanders! Here comes our Children's Day special update~~ First of all, the Commissar finally gets a Children's Day skin! (You can click the hanger icon in the upper-left corner of the character to change.) She may look terrifyingly serious now, but surprisingly, she was act
Hey Commanders! Here comes our Children's Day special update~~
First of all, the Commissar finally gets a Children's Day skin! (You can click the hanger icon in the upper-left corner of the character to change.) She may look terrifyingly serious now, but surprisingly, she was actually pretty cute as a child... It really makes you wonder what she went through in the past. Maybe one day we'll get to learn her story!
🚗 New Vehicle: "Kübelwagen"
A new German Rank 2 support vehicle. Equipped with an MG34 machine gun and can deploy the remote-controlled bomb "Goliath"!
⚙️ Other Adjustments and Improvements
Vehicles summoned by Karl, BM-13, and Kübelwagen will now inherit all hull upgrades!
Fixed a bug where destroyed summons could still continue capturing objectives
Adjusted glider flight controls. Holding W now allows you to descend quickly
📌 Future Update Direction
Upcoming updates will focus more on improving replayability, along with some seasonal event content! Please stay tuned, Commander!
• All language translations have been completed. The beta content is now live! • Added animated illustration for Renee and Anne. (Fun fact: these two have nearly 20 expressions combined. Seriously, why do bosses need so many expressions?!) • Fixed a bug where the player could not
• All language translations have been completed. The beta content is now live! • Added animated illustration for Renee and Anne. (Fun fact: these two have nearly 20 expressions combined. Seriously, why do bosses need so many expressions?!) • Fixed a bug where the player could not fire after changing the Main Weapon fire keybinding. • The damage granted by skill "Bigger is Better" will now be correctly displayed on the turret card. • Fixed a bug where Karl and BM-13 could not spawn Scout Cars in all directions. • Reduced the performance cost of the White Tiger's fog.
0.9.86.15b • Fixed some text errors • Fixed some UI issues • Fixed an issue with decorations not displaying correctly on recently added vehicles We will be taking our game to Japan to attend the BitSummit indie game expo over the next few days! After that, we'll be back with more
0.9.86.15b • Fixed some text errors • Fixed some UI issues • Fixed an issue with decorations not displaying correctly on recently added vehicles
We will be taking our game to Japan to attend the BitSummit indie game expo over the next few days! After that, we'll be back with more mysterious content updates!
🚀 0.9.86.14b Update Announcement New vehicle "M15/42": An Italian medium tank armed with a 47 mm cannon, featuring very balanced overall stats. Added the elite version of the M15/42, equipped with additional track armor. It can summon a random Panzer IV ally and has an exclusive
🚀 0.9.86.14b Update Announcement
New vehicle "M15/42": An Italian medium tank armed with a 47 mm cannon, featuring very balanced overall stats.
Added the elite version of the M15/42, equipped with additional track armor. It can summon a random Panzer IV ally and has an exclusive skill, "Meal Command", which restores 2 crew members to itself and nearby allies.
Added customizable key bindings in the game settings.
You can now assign separate keys for each weapon: Main Weapon, Secondary Weapon 1, and Secondary Weapon 2. These can be configured in the key binding settings.
Optimized the game to reduce GPU usage and improve frame rate.
Fixed transparency clipping issues on some vehicle textures.
Added new hit effects for machine guns, autocannons, and HEAT shells.
Fixed an issue where dragging Live illustrations would instantly reset their position.
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation". Once everything is stable, it will be released to the default branch.
0.9.86.11b • Added two highly requested tank destroyers from the player community: Achilles: A tank destroyer derived from the M10 "Wolverine", equipped with the powerful 17-pounder gun Panzer IV/70 (V): A tank destroyer derived from the Panzer IV, featuring solid frontal protect
0.9.86.11b
• Added two highly requested tank destroyers from the player community:
Achilles: A tank destroyer derived from the M10 "Wolverine", equipped with the powerful 17-pounder gun
Panzer IV/70 (V): A tank destroyer derived from the Panzer IV, featuring solid frontal protection and the same long 75 mm gun used on the Panther
• Improved game stuttering and compressed texture sizes
• Removed the minimum reload time limit during battle
0.9.86.10b Now when you have both a dozer blade and a hedge cutter, they will combine into a Dozer-Cutter Blade! (visual change only) Fixed a bug where some upgrades appeared too frequently; upgrades of the same rarity now have equal chances Reload time can no longer be reduced b
0.9.86.10b
Now when you have both a dozer blade and a hedge cutter, they will combine into a Dozer-Cutter Blade! (visual change only)
Fixed a bug where some upgrades appeared too frequently; upgrades of the same rarity now have equal chances
Reload time can no longer be reduced below 0.5 seconds; too many players were crashing the game by shooting too fast