Hotfix
The destruction of the web has been fixed. One of the functions in the new engine behaved incorrectly. We apologize!

Developer posts and news about this game.

The destruction of the web has been fixed. One of the functions in the new engine behaved incorrectly. We apologize!

We have transitioned to a more modern version of the engine. Depending on your PC, you can expect a performance boost of 5% to 30% in battles with a large number of units. In addition, this allowed us to eliminate some chronic issues of the old engine (for example, the cursor dis

These changes and fixes have been moved from the beta branch to the main branch. Fixes: Fixed a compatibility issue with the old save file format (June or earlier) Fixed (hopefully) the issue with cursor duplication on some Linux builds The catapult sprite is now drawn over the g

We have started active work on the first DLC — it will be a separate linear story-driven campaign. Meanwhile, we have accumulated many improvements, additions, and fixes that we are glad to share with you. Due to the large volume of various changes, this version has been uploaded

Added 17 new artifacts (no need to start a new game to find them), bringing the total to 129. Fixes: Fixed a monitor detection error (could occur with unusual resolutions, multiple monitors, or in RDP / virtual machines). The monitor detection code is now much more reliable. Fixe

Fixes: fixed the "out of range " error, which occurred when the game tried to access an artifact that had not yet been created Other: the game now remembers the potions that were equipped on units, and after combat restores them from the army's stock

Greetings, warriors! In this update, we have finally added the girl with two swords to the game — the very one you could see in our official promo art. This is a new unit: the Defender of the Faith. She can be hired in human towns, or encountered as an enemy on the battlefield. F

Greetings, warriors! We have added support for the Traditional Chinese language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu. Bug Fixes • enemies can no longer infinitel

Greetings, warriors We have added support for the Korean language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu. Bug Fixes • routed panicking player units that are pinned

Greetings, warriors! We have officially added a Borderless Windowed display mode. This feature will permanently prevent the game from minimizing unexpectedly due to background pop-up messages or OS notifications. Fixes: Improved the game's overall stability. Misc:When firing a ca

Greetings, warriors! We have received a lot of player feedback regarding the deserter mechanic, where units would desert the army due to low Mood. In our original design, desertion is a crucial mechanic that forces the player to genuinely care for their warriors — hiring units wi

Greetings, warriors! We have rolled out a fresh 1.0.2 update based on your feedback and reports from the launch days. Our goal is to make the start of the campaign smoother and the gameplay more comfortable. Fixes: - endgame achievement now unlocks correctly. Balance: - increased

Greetings, warriors! We have rolled out a quick hotfix 1.0.1 to improve overall performance. What's changed: • Minor game stability improvements. • Small optimization tweaks. Thank you for your support!

Greetings, warriors! Today is the day we’ve all been waiting for. Veterum has officially left Early Access and enters its full release! We started this journey on November 27, 2025. For nine and a half months, we marched toward the finale shoulder to shoulder with you. You tested

Greetings, warriors! There are exactly 7 days left until Veterum leaves Early Access — the release will take place on September 7th at 09:00 AM PDT (19:00 MSK)! While we are preparing the launch day announcement, please welcome a fresh update. Fixes: - the main menu background no

Patch Fix: Fixed the critical game freeze caused by the "penultimate enemy" bug. I deeply apologize for this issue and any inconvenience it may have caused! Thank you for your patience and for reporting it so quickly!

When hovering over an enemy while holding Ctrl or Shift, the game now displays all grid cells available for their movement (excluding 7-cell behemoth enemies). Range indicators and accessible cells are calculated based on the unit's maximum Speed stat, rather than their current r

0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not w

Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue! Fixes: Fixed a rare bug where the def

Linux support has been added. New Content: Added a new map for assaulting Dwarf cities. Fixes: Fixed a bug where a hex occupied by a Musketeer remained inaccessible for 3 seconds after firing. Fixed a rare bug where a unit couldn’t be targeted by a new attack for 2 seconds immedi