Spryward

Noah Lewin · Day Dreamer Games

Released
May 31, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Spryward & Slushy Alpha Update 4

    Hello everyone! Added Anchored Slings with Slushy. Test it out practice some physics based slings as slushy attatches to buildings now! Finished a draft for the first Ravager Hideout, you can now play the Lowell hideout in its entirety. This means Tag is now faceable as a boss ba

  2. Developer post

    Spryward & Slushy Alpha Update 3

    Added a pause menu built for doom scrollers! Pull out the phone, ignore the lock screen... Lost? View the maps app. Edit game settings directly from your phone. Leave the game on in idle too long and Spryward might hit you with some poses! Added more trees to the open world. Adde

  3. Developer post

    Spryward & Slushy Alpha Update 2

    Previously on Spryward : New to Spryward or just catching up? Well I've recorded and animated a short mini comic that explains everything you need to know about the story of Spryward. Spoiler warning for issues 1-4 of Spryward obviously. I think this video will help new players w

  4. Developer post

    Spryward & Slushy Alpha Update 1

    Hello everyone! Here's an update to the alpha build for the month of Feb! Changes : Improved animation sync. Optimization improvements. Fixed UI Menu Scaling issues for non standard aspect ratios. Added alert for crime completions Added Super Villain encounters to the open world.

  5. Developer post

    Spryward & Slushy Alpha Released!!

    The open world adventure begins! Long time no see true believers! This is Spryward & Slushy, a new Spryward game free for all owners on Steam! This is the alpha build; it features the entire open world of Credell from the Apastron Universe. This means locations recreated from

  6. Developer post

    Spryward Godot Port : Progress Report 1

    Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spryward is my passion project the project I open virtually e

  7. Developer post

    Spryward Issue #4 launches on Steam!

    Featured in Spryward Issue 4 "Something New" : Rail grinding New dodge Reworked Heavy attacks New character Marnie Maryweather The death of "REDACTED" The return and redesign of the Metroborg 3 new Antagonists, The Divination Trio (Mesmerist, Pillager, Sterling) Play as Spryward'

  8. Developer post

    Spryward Devlog #33

    What I've been working on : Added new Reptoid Shotgunner enemy Added new Basic Neo Government Soldier Enemy Changed Lunge into a basic dodge attack. Lunge can now be triggered while gliding with electromagnetism Lunge last longer and has less attack phases Slushy slinging height

  9. Developer post

    Spryward Devlog #32

    The geometery for Issue 4 Level 3 is now avialable to test and free roam through the chapter select. I haven't added events yet because I want to gauge how well the map runs. It's the most open map I've made so far with the most amount of AI agents running around on the map. I wa

  10. Developer post

    Spryward Devlog #31

    +Updated pole swinging animations +Made variable speeds so different super suits have different pole swing speeds +Added slide as an alternate if you hit or hold dash while grounded +Progress on Issue 4 Level 3

  11. Developer post

    Spryward Devlog #30

    +Made new ui for the pause menu +Improved pause menu title logo +Added new optional camera features to the pause menu +Added camera option soft zone width : Soft zone width gives Spryward some soft space on the X axis that won't move the camera. Upon leaving that soft bound will

  12. Developer post

    Spryward Devlog #29

    +Added 3rd scene to issue 4 +Created Marnie's textile workshop environment +Created Marnie's workshop crew character sprites +Connected new cutscene to sewer level in issue 4 +Connected new cutscene to the main menu issue select screen

  13. Developer post

    Spryward Devlog #28

    Prior to the apocalypse Marnie Maryweather was one of the survivors from the 2 Lakefield slashings. One of the only survivors still alive today in Spryward. You can see her sporting cosplay of her original character, Xizzi. The Lakefield slashings take place in a short horror gam

  14. Developer post

    Spryward Devlog #27

    +Coded a new player controller for Slushy +Added combat to the Slushy player controller +Added and enemy for Slushy, Magic Jellyfish +Added new sewer level to Issue 4 +Added new sewer level to the main menu +Connected Trio boss fight and sewer level +Added in level cutscenes for

  15. Developer post

    Spryward Devlog #26

    +Added an issue 4 boss fight vs the Divination Trio +Created Pillager Boss AI +Created Mesmerist Boss AI +Created Sterling Boss AI +Created boss fight cutscene system for mid battle transitions +Added new achievements +Added link to boss fight from main menu +Added connection to

  16. Developer post

    Spryward Devlog #25

    Hello everyone! Apologies for the silence the last 2 weeks. I've been super sick and it has been hard to work. Hoping to rest this weekend and feel better for programming the new bosses. Just about finished animating all of the divination trio sprites! Leaving some progress on Pi

  17. Developer post

    Spryward Devlog #24

    +Added 5 new achievements +Added new water enter FX +Added water enter FX when slaming into water +Added water exit FX +Added specific water exit FX when charge jumping out +Made metal rails that Spryward can grind on +Added grind rails to move levels +Added grindable rails to th

  18. Developer post

    Spryward Devlog #23

    New Issue 4 cutscene is complete and in the live build! Next steps for me are to finish the boss fight that goes with this scene. I'll share you some more progress on that the 10th!

  19. Developer post

    Spryward Devlog #22

    +Fixed bug where heal SFX would play on a loop if full health when wearing the anger suit on easy mode +Optmizied Issue 4 Level 1 more for Steam Deck users +Fixed Issue 4 cutscene errors for Steam Deck users +Fixed bug where player would start jump animation too soon if just bein

  20. Developer post

    Spryward Devlog #21

    The first level and cutscene of Issue 4 are now playable and in the live build! Thank you all for being patient. Sorry I couldn't get you this update last Friday, but it's here now. Issue 4 is a jumping on point so there will be no requirement to play isssue 1-3 content to acess