Kindred Fates

Coming soon

Skymill Studios

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Community Newsletter: August 2026

    Progress Since we’ve been making so much progress on Deerdog/Humble_Shepherd, why don’t we get more acquainted? Internally, we’ve been referring to this character as Bargeist! The name draws inspiration from Barghest, the Northern English mythological canine, and the German word

  2. Developer post

    Community Newsletter: July 2026

    Progress Humble_Shepherd is our next focus for animations! We’re currently working on their standard animations, which you can see an early work in progress video of below. Gatherable items like berries, herbs and other things you pick up out in the world are now stored as data r

  3. Developer post

    Community Newsletter: June 2026

    Progress With the help of our community members on Discord and Bluesky, we now have an official name for Hull_Piercer! Please welcome Ravanuuk to Kindred Fates! Big thanks to everyone who weighed in on this and contributed their ideas for names. While we’re at it, here’s a new lo

  4. Developer post

    Community Newsletter: May 2026

    Progress Nyazen’s unique body type continues to give us a fun challenge as we work on their standard animations! Most recently, we’ve been blocking out a rough version of their “walk” animation (if you can call it that) to figure out what works best. Here’s a preview of the most

  5. Developer post

    Community Newsletter: April 2026

    Progress We’ve come a long way on Nyazen’s model and animations this month! The majority of the rigging is done, except for the smaller details of the fur on their ears and sides of their face. We want to be sure that all of their animations are appropriately majestic, and there’

  6. Developer post

    Community Newsletter: February 2026

    Six years ago today, our Kickstarter campaign came to a close, and with it, something incredible happened. Over 11,000 of you believed in the vision of Kindred Fates enough to back it, and that moment changed everything for us. It's a milestone worth celebrating, and we want to s

  7. Developer post

    Community Newsletter: January 2026

    Happy new year! From now on we’ll be posting newsletters on the final Friday of every month instead of the first Friday, that way they can encompass the entire month. Apologies that we didn’t mention that in the previous newsletter before making the change! Progress Our latest bu

  8. Developer post

    Community Newsletter: December 2025

    Progress We’ve been making great progress on the Training Dummy bond activity! At the moment, the exercise for increasing a Kinfolk’s Speed stat is the most complete. While there are still plenty of details to perfect, we’re excited to have a more complete experience for the firs

  9. Developer post

    Community Newsletter: November 2025

    We’ve had some very exciting developments recently behind the scenes. While we're not allowed to share details publicly yet, what we can say is that our studio now has a much more stable and reliable foundation for the next couple of years. This doesn’t mean we’re suddenly fully

  10. Developer post

    Community Newsletter: October 2025

    This past month looked a little different for Skymill Studios. A big deadline at our second jobs meant less time than usual for Kindred Fates, but this isn’t what you should expect to see month to month and won’t be a frequent occurrence. Even so, we’re excited to share the progr

  11. Developer post

    Community Newsletter: July 2025

    Progress Our main focus over the past month has been improving polish and fixing bugs for the Beta Combat Arena, and we’re beginning to shift some of our focus to development for the Early Access single player. Our next arena is in the final stages of polish before we release it

  12. Developer post

    Community Newsletter: June 2025

    Progress Our main focus over the past month has been improving quality of life and major bug fixes for the Beta Combat Arena. We found and fixed the cause of corrupted save files, one of our highest priorities. Shrines were auto saving in the middle of reviving characters, result

  13. Developer post

    Combat Arena Beta is released!

    The time has come! We're happy to finally announce that the Combat Arena Beta is available to download! We know it's been a long time, and as always, thank you so much for your patience as we've navigated unexpected delays and roadblocks. We're so excited for you to try it out! T

  14. Developer post

    Community Newsletter: April 2025

    Progress We’re in the final stretch of preparing for the Beta release (which comes out on April 26!), so we’ve been working on scrubbing the floors, polishing the candlesticks, and dusting the shelves for your arrival! Bug Fixes: This took up the majority of the month, since we w

  15. Developer post

    Community Newsletter: March 2025

    Progress This month, we focused on fine-tuning the game in preparation for the upcoming Beta release. This will be a fairly short newsletter, but we recently posted a very detailed overview of our development progress for the 5 year anniversary of our Kickstarter, as well as some

  16. Developer post

    Community Newsletter: February 7, 2025

    Progress This sprint we focused on some big networking improvements and bug fixes for the Beta, as well as quality of life improvements. We’re currently on track to release the Beta near the end of Q1 this year! General Improvements A flying character only lands when they touch t

  17. Developer post

    Community Newsletter: January 24, 2025

    Progress This sprint we focused on technical improvements to the Alpha like continued stability, bug fixes, and networking improvements to make the game more playable on poor connections. A few team members were out of town or sick for an extended period since our last newsletter

  18. Developer post

    Community Newsletter: January 10, 2025

    Progress Happy New Year! The Skymill team had a great holiday, and we’re looking forward to making this a big year for Kindred Fates! Since we last updated the Alpha, we've been hard at work on UI improvements, stability, and bug fixes: With the addition of controller support for

  19. Developer post

    Community Newsletter: December 14, 2024

    Progress One of the most important things we’ve been focusing on for the next Alpha update is ensuring players are logged in to their Skymill account as soon as they launch the game. Earlier today we verified that this is working as intended for both old and new players alike. Fr

  20. Developer post

    Community Newsletter: November 29, 2024

    Progress We’ve resolved several major issues/shortcomings with the “Arena Boxes” feature, and have since renamed it to “Team Loadouts” to better communicate how this feature is used. Now Loadouts function much more like what our Combat Arena players are used to. For those who are