Fixed some save load issues people are having
Fixed some save load issues people are having
Fixed some save load issues people are having

Fixed some save load issues people are having
Fixed some save load issues people are having
I fixed a bug where magic defense bonuses were not being applied
I fixed a bug where magic defense bonuses were not being applied
I fixed up some loose ends and added some new furniture to the game. Also added some actions that unlock on the final level of Chronomancy. Sorry for the confusion caused earlier. Hopefully this rounds up the game more neatly.
I fixed up some loose ends and added some new furniture to the game.
Also added some actions that unlock on the final level of Chronomancy.
Sorry for the confusion caused earlier. Hopefully this rounds up the game more neatly.
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. NEW FEATURES Unknown tab content related to Chronomancy, furniture and others Chapter 3 to 5 of the story Offline progress Achievements Quality of life How to pl
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that.
NEW FEATURES
If you bought the game, you can access it from the game properties (look at the image attached for help)
The password is genericbetashaky
If you haven't bought the game, you can access a limited version of the beta through the playtest button!
The game should be leaving early access soon folks!!
Hope everyone is doing fine!! Offline Progress System Hey all, just wanted to show off how the offline progress is coming around. The plan is to have a skill called Chronomancy. After you unlock Chronomancy, you'll be able to accumulate a time resource. Then, you use that to spee
Hope everyone is doing fine!!
Hey all, just wanted to show off how the offline progress is coming around.
The plan is to have a skill called Chronomancy.
After you unlock Chronomancy, you'll be able to accumulate a time resource. Then, you use that to speed up the battles.
This is for the battle tab. For the Unknown tab, it will be a different resource that is similar. But they progress separately. So that way the player isn't forced to prioritize Unknown tab progress or Battle tab progress. They can also save battle progress to speed up specific challenge fights, so that's nice too.
Btw, if you want to know secret info or participate in future closed playtests my games, sign up here: https://www.perennialhearts.com/gri.html
Wanted to share an update on some of the improvements we are planning for the game. There are some issues that are coming up again and again. The first one is the hover widget blocking the stats view. We are planning to fix that in the next update or maybe the one after that. The
Wanted to share an update on some of the improvements we are planning for the game.
There are some issues that are coming up again and again.
The first one is the hover widget blocking the stats view. We are planning to fix that in the next update or maybe the one after that.
The second one that comes up often is the "piercing" mechanic. The number is percentage based, NOT a raw value. The reason why it gets higher than a 100 is because there is the safeguard mechanic which is a flat decrease to the percentage of the opponents piercing stat.
A third thing we want to tweak in the game is slashing (melee type skills) being overpowered on certain circumstances. I don't plan to nerf slashing but I want to introduce enemies where high power slashing is not a viable strategy (still possible though). That should allow for counter-attack builds and speed-based builds to be the best possible strategy in more situations.
So Generic RPG Idle is collaborating with Daily Espada to bring you the Darkness of Brazil bundle!
https://store.steampowered.com/bundle/30487/Darkness_of_Brazil/
Basically you get a discount for buying both games together! If you already bought one of the games, then you get a discount for buying the other game. Both games are staged in Brazil and have a similar dark lore, which is why the bundle is named that. Some Brazilian foklore characters are in both games!!

Just sharing a sneak peak at something I'm working in!! What do you guys think? I guess it's pretty clear what it is, right?
Just sharing a sneak peak at something I'm working in!!

What do you guys think? I guess it's pretty clear what it is, right?

NEW FEATURES New animations and effects Sound and music Quality of life and small fixes MEANWHILE, here is some behind-the-scenes artwork for our next game CARD NOVA HYPER!!
https://www.youtube.com/watch?v=pj6t1ohP9g4
NEW FEATURES
MEANWHILE, here is some behind-the-scenes artwork for our next game CARD NOVA HYPER!!
https://store.steampowered.com/app/2197330/CARD_NOVA_HYPER/?utm_source=grinews&utm_campaign=sound


It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. NEW FEATURES New animations and effects Sound and music Quality of life and small fixes ==> Click here for the New trailer <== How to playtest If you bough
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that.
NEW FEATURES
If you bought the game, you can access it from the game properties (look at the image attached for help)
The password is genericbetashaky
If you haven't bought the game, you can access a limited version of the beta through the playtest button!
The new update is coming soon, folks!
Generic RPG Idle Things have been moving slower than planned with Generic RPG Idle. I'm currently in the process of adding more animations to skills and polishing various aspects. Also, adding sound. After all those elements are added, the game will be closer to it's final form.
Things have been moving slower than planned with Generic RPG Idle. I'm currently in the process of adding more animations to skills and polishing various aspects. Also, adding sound. After all those elements are added, the game will be closer to it's final form. So the new trailer is also being prepared.
All those things are taking longer than expected. Other than that, there is one more thing I want to try with Generic RPG Idle which is taking time.
GIven all that, the next update should be coming in between February and May.
The next trailer, however, is expected for January. The final version of the game, however, will depend on how the various plans pan out.
My brand new project expected to release in 2024! It's a card RPG where characters power up to the point clothes explode. Check it out and Wishlist: https://store.steampowered.com/app/2197330/CARD_NOVA_HYPER/
BLOODY HALLOWEEN As some of you may know, there is a mechanic in Generic RPG Idle called Blood. If you have blood, every attack you use makes you lose HP. In exchange, your attacks grow stronger. INTRODUCING DEATH BLOOD There is now a new attribute called Deathblood. Deathblood i
As some of you may know, there is a mechanic in Generic RPG Idle called Blood. If you have blood, every attack you use makes you lose HP. In exchange, your attacks grow stronger.
There is now a new attribute called Deathblood. Deathblood increases your damage whenever the player has low HP values. Blood helps Deathblood activate.
Furthermore, there are now skills which consume HP instead of MP. This will further help you activate Deathblood.

Visions of Glory New battle visuals New equipment UI Chapter two complete Small QOL adjustments
Visions of Glory


We are currently working on a content update for Generic RPG Idle. It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. If you bought the game, you can access it from the game properties (look at the image attached
We are currently working on a content update for Generic RPG Idle.
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that.
If you bought the game, you can access it from the game properties (look at the image attached for help)
The password is genericbetashaky
If you haven't bought the game, you can access a limited version of the beta through the playtest button!
New features in the beta:

- New skills and Rituals in Unknown tab - New items and modifiers related to magic - New attack skills related to magic - New exploration system for Lagrima Continent - UI revamp and graphical effects

- New skills and Rituals in Unknown tab
- New items and modifiers related to magic
- New attack skills related to magic
- New exploration system for Lagrima Continent
- UI revamp and graphical effects

New free update for the game will be released in 25 of August ! We changed the release date to 22 of August! This coincides better with the Steam promotions! Hope everyone enjoys the new content!

New free update for the game will be released in 25 of August!
We changed the release date to 22 of August! This coincides better with the Steam promotions!
Hope everyone enjoys the new content!
A new free update for the game will be released in 25 of August! Hope everyone enjoys the new content!
A new free update for the game will be released in 25 of August!
Hope everyone enjoys the new content!
Additions: New graphical effects New equipment related to magic New skills for skillsets related to magic This is for the beta test, it is not yet in the main game. Contact me through the forum or discord if you have trouble accessing the beta. This is the last content update for
Additions:
This is for the beta test, it is not yet in the main game. Contact me through the forum or discord if you have trouble accessing the beta.
This is the last content update for this beta and the beta should end soon. Please report any bugs you find!
- New upgrades to make it easier to generate some resources in the unknown tab - BUG FIX: selling items you don't have - BUG FIX: Mystic elf and scrolling related bugs
- New upgrades to make it easier to generate some resources in the unknown tab
- BUG FIX: selling items you don't have
- BUG FIX: Mystic elf and scrolling related bugs
We are currently working on a content update for Generic RPG Idle. It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. If you bought the game, you can access it from the game properties (look at the image attached
We are currently working on a content update for Generic RPG Idle.
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that.
If you bought the game, you can access it from the game properties (look at the image attached for help)
The password is genericbetashaky
If you haven't bought the game, you can access a limited version of the beta through the playtest button!
New features in the beta:
Gonna play through the game live on Steam!! Not exactly used to it so hopefully I don't make a fool of myself ːsteamhappyː Hope I can show you guys the awesome parts of the game!
Gonna play through the game live on Steam!! Not exactly used to it so hopefully I don't make a fool of myself ːsteamhappyː
Hope I can show you guys the awesome parts of the game!