Night Fortification
- added fortification for Egyptian map - fixed a crash related to finding - reduced cooldown of fire magic
Developer posts and news about this game.

- added fortification for Egyptian map - fixed a crash related to finding - reduced cooldown of fire magic

- added variant of the demo level - fixed combat gym encounter system issue

- Various changes & fixes to combat movement & timing - Fixes to magic & chaos mode - Fixed the options menu getting hidden - Encounter system changes - Fixed combat gym issues - Replaced various VFX

We have - added a new logo - changed the font - updated the main menu - added some new gyms to test out mechanics

Not much to see here, just updated the project to UE5.3

Additions First strike on unaware enemy goes unblocked Smarter group encounters Fixes Attack one enemy in a group, all others start attacking you Encounters now spawn as they should, slowdown fix Blocking behaviour improvements Music manager messes up less Player run animations a

Additions A loading screen that shows the current control configuration Roaming AI: not just standing idle anymore but roam a bit Enemies can run now Fixes Enemies should see you reliably again Enemies wont light up behind objects until you've seen them first and spoil the surpri

Added Sounds & Music Dash VFX Short Transition Cutscenes Objective markers First combat rework Chaos Mode rework Level loading screens Fixed Sword clean loop bug Sword "transition juggling" Game not pausing on pause menu Enemies spawning in view of player camera Known Issues

Upgraded dodge Added an actual sprint animation Made some combat tweaks

Minor bug fixes.

New title screen. Added some options for blood and graphics quality to...the options. Enemies are a bit more aggressive. Added a preview of the boss arena.

I can't actually remember but 240MBs worth of development work!