
Farmer Toon
- Released
- Feb 7, 2025
- Platforms
- Last updated
Updates & announcements
- Developer post
- Developer post
Patch 110.2: Keyboard Shortcut Fixes and Fishing Menu Adjustments
Patch 110.2 Keyboard shortcuts will now work properly regardless of the keyboard used. The fishing menu (bait selection) has been visually improved.
Original postPatch 110.2
Keyboard shortcuts will now work properly regardless of the keyboard used.
The fishing menu (bait selection) has been visually improved.
- Developer post
Patch 110.1 : Various improvements
Patch 110.1 New features: Added a page to the recipe book about combat medicines and fish bait Improvements: The keys are no longer configurable, but a universal keyboard system has been implemented so that the keys adapt to any keyboard. Corrections: Correction of a few typos an
Original postPatch 110.1
New features:
Added a page to the recipe book about combat medicines and fish bait
Improvements:
The keys are no longer configurable, but a universal keyboard system has been implemented so that the keys adapt to any keyboard.
Corrections:
Correction of a few typos and code cleanup
- Developer post
Update 110, Player Choice: Fishing System!
Update 110 New features: New bait and combat medicine items. New building for crafting bait and combat medicine. Bait allows you to fish in the city center. It can make poison appear more or less quickly or increase your chances of catching rare fish. Combat medicine can be used
Original postUpdate 110
New features:
New bait and combat medicine items.
New building for crafting bait and combat medicine.
Bait allows you to fish in the city center. It can make poison appear more or less quickly or increase your chances of catching rare fish.
Combat medicine can be used once per battle to give you a brief advantage
A new daily fishing quest is available
A new fishing event replaces an existing event
All votes have been changed
Improvements:
You can now consume multiple bags of wool/Nox/stars by clicking on them in your inventory.
- Developer post
Patch 109.3: Improvements and fixes
Patch 109.3 Improvements: Vendors are now a little more decorated to help guide new players. When you hover your mouse over a button, you can now see the key assigned to it. Six new keys are now used for tool shortcuts and the two skills. Players can now chain together squares of
Original postPatch 109.3
Improvements:
Vendors are now a little more decorated to help guide new players.
When you hover your mouse over a button, you can now see the key assigned to it.
Six new keys are now used for tool shortcuts and the two skills.
Players can now chain together squares of land plowed with a spade.
Fixes:
Improved display of guild icons in the event menu.
The button to quit the game has been moved to the settings menu to clean up the main screen and avoid confusion.
Fixed the settings menu, which could display incorrectly on certain screen resolutions.
Correction of the quest menu display to adapt to different screen resolutions
New system to unlock action keys when they remain disabled
Correction of a bug that could prevent vehicles from appearing
Improvement of the vehicle system that plants seeds (corrects several problems)
Added a delay at the start of the game before the mayor appears to give players time to change keys if necessary
Fixed several sentences in French
Fixed the AI of enemy support animals so that they no longer give a bonus to KO animals
- Developer post
Patch 109.2: Keyboard handling redesign
Patch 109.2 : Total Keyboard handling redesign : All AZERTY users should rebind their input after this update. The new system will allow any keyboard to work in games without having to detect its language (AZERTY and QWERTY keyboards will behave in the same way).
Original postPatch 109.2 :
Total Keyboard handling redesign :
All AZERTY users should rebind their input after this update. The new system will allow any keyboard to work in games without having to detect its language (AZERTY and QWERTY keyboards will behave in the same way).
- Developer post
Trick or treat?
Every day, visit other players' farms to receive a random minor PvP sweet! Make the most of it, as these sweets are usually difficult to obtain. Happy Halloween!
Original postEvery day, visit other players' farms to receive a random minor PvP sweet!
Make the most of it, as these sweets are usually difficult to obtain.
Happy Halloween!
- Developer post
Update 109: Happy Halloween! 12 new accessories.
Update 109 : New features: The game has been decorated for Halloween! 6 new Halloween-themed hats available 6 new Halloween-themed glasses available A new Halloween quest: trick or treat? New unlockable combat emote system Improvements: Old accessories have been graphically redes
Original postUpdate 109 :
New features:
The game has been decorated for Halloween!
6 new Halloween-themed hats available
6 new Halloween-themed glasses available
A new Halloween quest: trick or treat?
New unlockable combat emote system
Improvements:
Old accessories have been graphically redesigned.
Auction house sales limits have been increased from 20 to 50 to boost the market.
Fixes:
Plants are now tightened when planted with the skill or with the vehicle
The shortcut bar for food has been adjusted
The oil bar now reacts correctly when consuming the oil boost potion
Fixed a bug where you could spam the button to plant with the vehicle
The biofuel icon is now displayed correctly in the calendar
The front right wheel of the watering vehicle now turns correctly
- Developer post
Patch 108.2: minor corrections
Patch 108.2: Correction of French translation Correction of the description of the passive “Resilient and Balanced” Correction of the passive skill “Resistant and balanced” (it did not give the additional 10 HP). Addition of XP when crafting potions of all kinds. Correction of th
Original postPatch 108.2:
Correction of French translation
Correction of the description of the passive “Resilient and Balanced”
Correction of the passive skill “Resistant and balanced” (it did not give the additional 10 HP).
Addition of XP when crafting potions of all kinds.
Correction of the display of food shortcuts (the image was cut off when there were too many).
- Developer post
Patch 108.1: Improvements and fixes
Patch 108.1: Traits no longer affect combat challenges. Guardian phrases now take up less space on the screen. Harvesting achievements for 10,000 apples and grapes have been removed. (too time-consuming) The message indicating that the challenge has been failed is no longer displ
Original postPatch 108.1:
Traits no longer affect combat challenges.
Guardian phrases now take up less space on the screen.
Harvesting achievements for 10,000 apples and grapes have been removed. (too time-consuming)
The message indicating that the challenge has been failed is no longer displayed during combat when the challenge is not visible
Fixed a bug that allowed players to call their mount while sowing seeds
Fixed the probabilities used to calculate baby traits at birth (for animals)
The mouse becomes visible again when riding a mount or entering a vehicle
The “paint an animal” quest is working again
The button to enter a gift code is working again
A confirmation popup has been added when saving a drawing on an animal
The pepper selection menu has been clarified
The “hold 40 turns” challenge has been reduced to 35 turns
- Developer post
Update 108: Player Choice: The Combat Challenge System
Update 108: New features: Battle challenge system: In battle, you will face 1 random challenge out of 15 to spice up your fights. More rewards, but more risks! A new quest is available: change an animal's cosmetics. New vote available for the community: fishing system. Improvemen
Original postUpdate 108:
New features:
Battle challenge system: In battle, you will face 1 random challenge out of 15 to spice up your fights. More rewards, but more risks!
A new quest is available: change an animal's cosmetics.
New vote available for the community: fishing system.
Improvements:
A new button is available to rotate a building 90 degrees at a time.
The quest to paint an animal now rewards 300 Nox instead of 200.
Vehicles now have a visual display (star) to show if they have been upgraded
A sentence has been added to the city mayor's upgrade menu to better understand the different vehicle levels
The vehicle that plants seeds now has its oil consumption reduced by 30%
Moving the camera is now unlimited (previously, it was blocked by the screen limit)
Improved readability on the animal information sheet
Fixes:
Fixed a bug that took 300 jade instead of 200 when purchasing an upgrade
Fixed a bug that incorrectly counted events when harvesting many plants at once
The “store building” button no longer appears when driving a vehicle
Fixed display on the animal family tree screen
Fixed a bug that displayed animals without skins for too long when changing status
- Developer post
Patch 107.1: Improvements and fixes
Patch 107.1: Improvements: Items will now be sorted in the same way in the sales menus, inventory, and auction house. Certain buttons are highlighted with an animation to help players locate them. Major changes to contrast in the menus with a choice of color palettes. The font ha
Original postPatch 107.1:
Improvements:
Items will now be sorted in the same way in the sales menus, inventory, and auction house.
Certain buttons are highlighted with an animation to help players locate them.
Major changes to contrast in the menus with a choice of color palettes. The font has been changed to better suit the game.
Keyboard shortcuts are now hidden, but will reappear with a more suitable system so as not to spoil the game interface.
NPC names are no longer displayed (not very readable).
The tutorial has been completely redesigned so that new players can access combat more quickly.
Tool icons have been enlarged.
Fixes:
French translation correction.
Fixed a bug that left a window displayed when the player selected their pepper.
Fixed a bug that displayed an oversized preview of the composter during construction.
The volume now resets to the level saved in the settings.
The “H” button to hide timers is working again
The “Get In” button is no longer displayed when in a vehicle
Some buildings were floating and are now visually attached to the ground
Fixed a bug that prevented all keys from being seen in the settings menu
The quest button zoom has been improved to help new players
- Developer post
Update 107: Interface redesign and addition of lightning rod
Update 107: New features: A lightning rod is available to protect your plants from lightning strikes. (building merchant) A new monthly and weekly event is available: ranked battles. Biofuel has been added to the login calendar in place of tractor oil. Emotes have been removed fr
Original postUpdate 107:
New features:
A lightning rod is available to protect your plants from lightning strikes. (building merchant)
A new monthly and weekly event is available: ranked battles.
Biofuel has been added to the login calendar in place of tractor oil.
Emotes have been removed from the social menu (planned update to make them PvP victory emotes).
Improvements:
Complete overhaul of the interface at all levels.
The ‘Oil Boost’ potion now affects the oil and biofuel gauges for all vehicles.
Added animal traits to the pop-up when hovering over animals in the inventory.
Combat now speeds up in PvP (+10 attack -10 defence for all) after 30 turns and every 15 turns (instead of 50 and 25 previously). This adjustment makes overly long combats more dynamic
Fixes:
Fixed a bug that allowed animals of different types to mate
The ‘store sprinkler’ button has been redesigned in terms of its position and shape so that it no longer hides other elements
Partial restoration of crafting achievements
Fixed the calculation of trait rarity at birth.
- Developer post
Update 106: Player Choice: Vehicle Overhaul!
Update 106 Vehicle Overhaul : New features: New fuel and oil bar system for vehicles Fuel decreases as the vehicle moves forward Oil decreases when the vehicle's function is used New craftable item (biofuel) thanks to the oil machine Vehicle upgrades are available from the Mayor
Original postUpdate 106 Vehicle Overhaul :
New features:
New fuel and oil bar system for vehicles
Fuel decreases as the vehicle moves forward
Oil decreases when the vehicle's function is used
New craftable item (biofuel) thanks to the oil machine
Vehicle upgrades are available from the Mayor in exchange for jade
- Developer post
Patch 105.1: Tutorial improvements and bug fixes
Patch 105.1 : Improvements: Buttons flash for the first tutorial quests to better guide players Improved readability of the menu for feeding animals Fixes: Reduced the hitbox of walking NPCs (who come to the farm on certain days) Improved the intelligence of the golden chicken du
Original postPatch 105.1 :
Improvements:
Buttons flash for the first tutorial quests to better guide players
Improved readability of the menu for feeding animals
Fixes:
Reduced the hitbox of walking NPCs (who come to the farm on certain days)
Improved the intelligence of the golden chicken during the fight against the guardian Maddox Clay
Fixed a bug with the skin of the statue at the top of the guardians' tower
- Developer post
Update 105: Various comfort improvements and bug fixes
Update 105: Removal of joystick support: As joystick gameplay is not fully developed, I've decided to remove joystick support rather than offering poor joystick gameplay and frustrating players. I'm going to concentrate on mouse gameplay and improve the interfaces in the future.
Original postUpdate 105:
Removal of joystick support:
As joystick gameplay is not fully developed, I've decided to remove joystick support rather than offering poor joystick gameplay and frustrating players. I'm going to concentrate on mouse gameplay and improve the interfaces in the future.
Improvements:
Updated votes with a new vote for the function: combat challenge system (mini combat challenge to win more jade)
Total overhaul of the animal registration system in combat. A new menu is available on the PvP menu to fluidly configure your combat team among your animals in the farm and in your inventory.
Improved farm PnJ skins to help players differentiate between them.
The menu for feeding animals has been redesigned to help players understand what food can be given to an animal and know what to make.
The combat window is now hidden when the end-of-combat summary menu is displayed
Added an icon to replace the text on the 'give up' button in combat.
Corrections:
Fixed a bug where several players no longer had a sponsorship code.
Fixed a visual bug in combat where the opposing player gave the impression of floating in mid-air.
Fixed a bug where animals could be duplicated in the inventory when stored.
Fixed a collision bug on the PnJ Wally
Fixed a bug where you could change tools during the construction or planting phase
Fixed French in several places
- Developer post
Patch 104.1: Damage preview & correction of the trait system
Patch 104.1: What's new: Added a damage preview system in combat (life bar animation and information popup) Improvements: Display of a red number on a critical hit. Improved readability of traits and passives in the animal family tree menu. Corrections: Fixed a problem where the
Original postPatch 104.1:
What's new:
Added a damage preview system in combat (life bar animation and information popup)
Improvements:
Display of a red number on a critical hit.
Improved readability of traits and passives in the animal family tree menu.
Corrections:
Fixed a problem where the player was blocked if the end of a fight ended with an animal knocking itself out (new "pass" button in combat added)
Fixed a display problem on the public exchange panel in the town center.
Correction of the breeding trait system (transmission of trait rarity)
Correction of a bug that did not display the correct stats for animals with a trait that gave a turn 1 bonus in combat.
- Developer post
Update 104: Player's Choice: Unique animal traits
Update 104: New features: New unique traits for animals born on a farm. (The rarer the trait of the parents, the greater the chance of a rare trait in the offspring). The animal's trait is displayed on its information sheet, on the family tree and in combat via an icon. A new com
Original postUpdate 104:
New features:
New unique traits for animals born on a farm. (The rarer the trait of the parents, the greater the chance of a rare trait in the offspring).
The animal's trait is displayed on its information sheet, on the family tree and in combat via an icon.
A new combat is required before entering the combat tower.
A new vote is available for the next in-game feature. Voting rights have been reset
Improvements:
Several visual enhancements have been added in combat (effect on bonuses, malus and traits).
The wool points owned by the player are now displayed in the skin seller menus.
Tower guardian pets have received an adapted trait.
Corrections:
Game optimization in several areas
- Developer post
Patch 103.2: Graphic bug and improved combat
Patch 103.2: Graphical bugs and combat improvements A bug has been corrected that caused a cap to appear in the farm. Healing and damage in combat are now visible with their value above the life bar.
Original postPatch 103.2: Graphical bugs and combat improvements
A bug has been corrected that caused a cap to appear in the farm.
Healing and damage in combat are now visible with their value above the life bar.
- Developer post
Patch 103.1: 2 additional cosmetics
Patch 103.1: 2 additional cosmetics 2 new hats are available Minor bug fixes. (adjustment of some cosmetics)
Original postPatch 103.1: 2 additional cosmetics
2 new hats are available
Minor bug fixes. (adjustment of some cosmetics)