1.14b hotfix
-Fixes crash during Technicolor Heart if you miss your date with Xefros
-Fixes crash during Technicolor Heart if you miss your date with Xefros

-Fixes crash during Technicolor Heart if you miss your date with Xefros
-Fixes crash during Technicolor Heart if you miss your date with Xefros
-Fixed a couple small typos in Volume 14
-Fixed a couple small typos in Volume 14
After four years and 14 volumes, we're finally here at the end of all things! Volume 14 marks the final release of Friendsim 2, and our game is now complete, end-to-end! We want to thank everyone who's supported us along the way - this has been an incredible journey, and we hope
After four years and 14 volumes, we're finally here at the end of all things!
Volume 14 marks the final release of Friendsim 2, and our game is now complete, end-to-end!
We want to thank everyone who's supported us along the way - this has been an incredible journey, and we hope that you join us for the next one!
-Changed story-only difficulty so that it doesn't require playing the "blind spot" mini-game.
-Changed story-only difficulty so that it doesn't require playing the "blind spot" mini-game.
A tower stands at the edge of the sea... Venture forth, and learn the truth.
A tower stands at the edge of the sea...
Venture forth, and learn the truth.
This patch adds further improvements and bug-fixes to the volume 7 walk-around. Performance improvements from optimized control flow. Having a text box onscreen when Zebruh comes back into the office no longer locks the game.
This patch adds further improvements and bug-fixes to the volume 7 walk-around.
This patch changes some aspects of the Volume 7 walk-around that were causing persistent problems for some of our users. Please note that the walk-around may still run slow on lower-end machines (especially those with integrated video cards or very little RAM), but it should at l
This patch changes some aspects of the Volume 7 walk-around that were causing persistent problems for some of our users. Please note that the walk-around may still run slow on lower-end machines (especially those with integrated video cards or very little RAM), but it should at least be playable!
-Fixed a few issues with incorrect text outlines around certain character fonts -Small tweaks to TechniColor Heart language -Corrected Torah lore in TechniColor Heart because I incorrectly remembered the story of Deborah
-Fixed a few issues with incorrect text outlines around certain character fonts
-Small tweaks to TechniColor Heart language
-Corrected Torah lore in TechniColor Heart because I incorrectly remembered the story of Deborah
-Fixed a missing Aradia sprite state during TechniColor Heart -Added some additional checking so you won't be able to increase relationship level with people who aren't interested in you in TechniColor Heart.
-Fixed a missing Aradia sprite state during TechniColor Heart
-Added some additional checking so you won't be able to increase relationship level with people who aren't interested in you in TechniColor Heart.
-Fixed a missing sprite in TechniColor Heart
-Fixed a missing sprite in TechniColor Heart
-Increased the number of save slots available in TechniColor Heart, so the folks who're saving a lot in the main game will be able to save!
-Increased the number of save slots available in TechniColor Heart, so the folks who're saving a lot in the main game will be able to save!
Issues addressed: -Fixes a crash bug during the TechniColor Heart segment -Fixes issues with the cursor disappearing from the screen when left idle -Fixes a couple minor background display issues during the TechniColor Heart segment -Fixes issues with the save/load dialogue not a
Issues addressed:
-Fixes a crash bug during the TechniColor Heart segment
-Fixes issues with the cursor disappearing from the screen when left idle
-Fixes a couple minor background display issues during the TechniColor Heart segment
-Fixes issues with the save/load dialogue not appearing properly during TechniColor Heart segment
-Fixes the issue during the final Revolution mini game where failure would loop the player back to the Salvation mini game.
-Corrects some typos in narrative text.
In the depths of the Imperial Settlement Vessel Spirulida, you find... a carnival? There's no telling how deep this rabbit-hole goes!
In the depths of the Imperial Settlement Vessel Spirulida, you find... a carnival? There's no telling how deep this rabbit-hole goes!
Patches some issues with the thumbnail minigames on smaller display sizes (window sizes under 1920x1080)
Patches some issues with the thumbnail minigames on smaller display sizes (window sizes under 1920x1080)
-Fixes a bug in volume 7 that can result in a crash. -Potential performance improvements for volume 7 on lower-spec systems.
-Fixes a bug in volume 7 that can result in a crash.
-Potential performance improvements for volume 7 on lower-spec systems.
Added the ability to skip the hacking minigames on "Story Only" difficulty by typing "escape" in the console.
Added the ability to skip the hacking minigames on "Story Only" difficulty by typing "escape" in the console.
En route to the purple bloods, MSPAR takes a grim detour in the depths of the Spirulida!
En route to the purple bloods, MSPAR takes a grim detour in the depths of the Spirulida!
Fixes an issue where Konyyl's dialogue wouldn't appear correctly in Volume 10.
Fixes an issue where Konyyl's dialogue wouldn't appear correctly in Volume 10.
Dig into the dark underbelly of the Alternian Fleet as you try to rescue your friends from a fate worse than death!
Dig into the dark underbelly of the Alternian Fleet as you try to rescue your friends from a fate worse than death!
-Fixes a bug where continuing from volume 7 directly into volume 8 would prevent the in-game menu from showing up. -Fixes a typo in one of the error messages for the hacking segment of volume 9.
-Fixes a bug where continuing from volume 7 directly into volume 8 would prevent the in-game menu from showing up.
-Fixes a typo in one of the error messages for the hacking segment of volume 9.