LiveSplit fix
patched borderless full screen so LiveSplit will appear above the game

Developer posts and news about this game.

patched borderless full screen so LiveSplit will appear above the game

- camera no longer whips around when you reset a platforming section - player inputs persist thru reloads - shrink longjump tutorial by 2 tiles and expand instruction - fix achievements for harata and yatana

- slowed camera acceleration when the player is moving small distances

Hey everyone, thanks so much for checking in. Just wanted to let you all know that Amata has left early access and is out in 1.0.0!

- Updated version number to 1.0.0 - Updated Br Pt translation!

Added Jessica, the shopkeeper Added new attacks, weapons and key items Upgraded sprites and environments Added new platforming challenges Rebalanced attacks Cut a couple stats

Incursant Alert! I am thrilled to announce that Amata will be releasing on the 20th of August 2026! This news comes with the final feature update for the main campaign before release <3. This patch contains all the planned content for the final release, though I'll continue wo

Hey all! Come hang out on discord <33 Exciting new patch today with lots of new features and upgrades! To celebrate there is a 20% discount from Oct 29th to Nov 4th <33. Localization New languages are available for German and Brazilian players! The game should detect your l

Hello! Small bugfix <3 Players should no longer be locked out of levels they found in the demo Fixed a possible soft lock in Path ov Hum Fixed some z-index issues with the new sword animation Removed the `Reset Progress` button from game settings. This was made redundant when

Hello! Thank you so much everyone! Early access has been a huge success for me so I've been able to start commissioning some upgrades to improve the look of the game and expand to new regions as well. I've already started working hard with some wonderful artists and translators t

The right thumb stick should now scroll reliably!

Hey all! The campaign is finished and ready for Early Access! My six month plan for EA is to open up the full campaign for players to gather feedback as well as to gather funding and data for upgraded sprites and translations. I also have a hidden secret level that will be under

Hey all! I'll be playing through the demo of Amata on twitch Weds, June 12th from 4pm - 8pm EST. I'll be starting a fresh play through of the demo every hour on the hour with some special previews of EA content. Between each play through I'll be taking questions and stressing sys

Next fest stream! Hey all! I'm very excited to be playing through the demo of Amata on twitch Today, June 10th from 4pm - 8pm EST for Steam Next Fest!! I'll be starting a fresh play through of the demo every hour on the hour with some special previews of EA content. Between each

Simplified item tutorial force player to interact with the gun, dharma charm and cane of muna items are now picked up during the tutorial skipping the tutorial unlocks all items Consumables are now pickups every enemy has a small % chance to drop a consumable item when max consum

Hey all! In preparation for Next Fest I've done some work fixing up the screen shots and trailer. Lots of things have changed since I made that initial video so check out the free demo!

I found a missing tile:

Hey! If you're reading this, thank you! I love you! Haven't finished anything notable lately but I do have a couple of things to update you all on. Next Fest I mentioned this last time but I've signed up Amata for June Next Fest! Very much looking forward to seeing what the commu

Hey! I've signed up for the next Next Fest! In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective! General fix softl

I've been working on some feedback since releasing the demo. Special thanks to Alexander, Jason and Ethan for some stellar engagement. added optional tutorial section explaining the items simplified the level up screen made the player menu system more cohesive softened warping an