Update 1.2.1.
+ Added ability to put any product in any empty cardbox + Added ability to buy empty cardbox ~ Fixed ship and drone movement getting stuck under some framerate. Their movement should be now independent of framerate.

Developer posts and news about this game.

+ Added ability to put any product in any empty cardbox + Added ability to buy empty cardbox ~ Fixed ship and drone movement getting stuck under some framerate. Their movement should be now independent of framerate.

New Content Added two new shopper characters. Removed one legacy shopper model (the oldest 3D model in the roster). Added a perk reroll button. Each reroll costs credits, with the price increasing after every use. Improvements Quest UI: Fixed an issue where an empty quest panel r

~ Fixed issue with unlocking achievement to reach decor level 10

The Decor Update introduces a new way to personalize your supermarket while directly increasing your profit margins. You can now decorate your store, upgrade your decor level for gameplay bonuses, and customize furniture more freely than before. Most furniture and all decor items

+ Added Y mouse axis invert option into settings ~ Fixed bug of supply bot getting stuck when product of targeted shelf has changed during walking to the shelf and there were no other available shelves ~ Fixed visual bug of drones sometimes oscillating at parking spot ~ Fixed vis

+ Added item adjustment widget (R) + Added ability to sell (delete) furniture and plants + Added exp reward for recycling an empty box (applies only if the player recycled the box). + Added current game version text label into main menu + Added scrollbar into settings menu ~ Impr

+ Added brightness and bloom slider to graphics settings. Lowered both by default. + Added pick up cooldown for each box. If a robot drops the box then that box can not be picked again by any robot for a few seconds. + Improved supply robot, when there is no shelve where product

+ Added 3 types of street lights. New game starts with 1 small outdoor light. ~ Adjusted location of starting shelves so they dont visually flicker in small parts where they overlap.

~ Adjusted lighting auto exposure and eye compensation to light change. Also lowered light intensity inside supermarket.

+ Added new store policy "Allow robots fill unlabeled shelves" by default turned off. + Added new store policy custom opening and closing hours. + Added check when shopper arrives after closing time he/she does not enter the supermarket and boards the ship instead. ~ Improved sho

+ added parking spot for supply robots. If the robot does not change its location for a few seconds then they walk outside and wait. + added closing time. New ships with customers do not spawn 2h before end of the day ~ changed default finish the day from Spacebar to Enter. Also

~ increased supply robot detection radius from 2000 to 4000

~ fixed two-sided shelves causing shoppers to be unable to walk to them. Also fixed their labels position and shopper now take products only from the side they walked to.

~ fixed language locale is applied after starting the game. Japanese, Korean and Chinese players should no longer see "????" instead of actual text after restarting the game.

The launch update is here, bringing new features, improvements, and bug fixes based on the demo. Since the demo’s release, the game has grown in ways that wouldn’t have been possible without your feedback. Thank you to everyone who played the demo — and an extra thank‑you to thos

UPDATE 0.4. - Prices management This patch introduces a full prices management system , letting players monitor and adjust product pricing, profit, inflation, discounts, and shelf stock through a new tab in the management computer. A hand truck has been added, enabling transport

+ added storage shelve ~ fixed pathfinding and decision making for supply bots ~ fixed pizza quest showing description after it was completed ~ fixed new day sound and incorrect day passing

+ added core of farming system, you can now grow plant and sell plant based products to the customers + added 7 new products + added universal crate that can contain different products at the same time + added checkbox to management computer to show only products that are on sale

+ added current store funds amount label into management computer + added after purchase store funds amount label into management computer + added product icon next to price tags and when setting the price + added inputs for numpad when paying with credit card + added mouse sensi

~ fixed some boxes not having physics properly enabled in rare cases by adding delay until next frame before enabling physics after detaching from actor + added another check for boxes location, if box is somehow below ground it teleports to the mailbox again and enables physics