Lifecraft

Pixbits

Released
Apr 16, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    THE HEART IS STILL BEATING: MODDING, MULTIPLAYER & WHAT’S NEXT

    Hi everyone! ‎ So well, Lifecraft has not been abandoned. ‎ We know that there have been some long periods of silence between updates. Development has been slowed down by the same personal and family circumstances we mentioned in previous posts. These circumstances are still affe

  2. Developer post

    Circulation, Scale & UI improvements (again)

    Hi everyone! We’re back with some updates on the development, here’s what we’re currently working on: PATHWAYS & DOCUMENTATION We are upgrading the Pathways, adding more details that hopefully will help everyone getting the hang of the complex game interactions, from basics t

  3. Developer post

    UI, Interactions & getting warm with lipids

    Hi everyone, We’ve been reading your feedback, and it’s clear that the UI can be confusing and some mechanics aren't as intuitive as they should be. We are still working on finishing and fully integrating the Pathways with the in-game guide, but in the meantime, we wanted to impl

  4. Developer post

    Blueprints, Logic Refactors & Modding Prep!

    MAJOR UPDATE Blueprints, Logic Refactors & Modding Prep! Hi everyone! We’re finally back with a Lifecraft update! First off, we want to apologize for the silence recently. We haven’t updated the game for some months because Silvio (XsX) had some serious personal family issues

  5. Developer post

    Lifecraft is evolving again!

    HELLO EVERYONE! Here we are to update you about upcoming updates for Lifecraft! We spent a lot of time implementing a flexible system to manage and let organism live inside and outside your organism. Things started little but during the way we understood it was necessary to have

  6. Developer post

    Lifecraft is now available on macOS!

    Hi everyone! The macOS version of Lifecraft, supporting both Apple Silicon and Intel is finally here. It should play exactly like before, just on a different system! If you notice any issue, please let us know on Discord, just like always. Meanwhile, we’re continuing to work on h

  7. Developer post

    Lifecraft 0.2.0 Digestion update has been released!

    Hi everyone! The Lifecraft 0.2.0 Digestion update has been released! This update focuses on the much talked digestion and extracellular updates going finally public! We've also introduced a lot of user interface changes and quality-of-life improvements, making the game much easie

  8. Developer post

    The road to digestion

    Hi everyone! In recent weeks we’ve been working on many features, we’re going to list some of the major ones below. Pathfinding system has been completely revamped, which is laying the groundwork for more advanced features like hemocytes breeding (more on that later). Previously,

  9. Developer post

    Lifecraft big (literally) updates

    Hi everyone! We've been a bit quiet lately, but time has flown by as we've been hard at work on the digestion update, which is also laying down big foundations of the game core system. As we were working on the extracellular systems we noticed that there wasn't enough distinction

  10. Developer post

    Lifecraft Primordial Digestion Nightly

    Hello everyone! We're moving toward the first big update of Lifecraft, that will add the first subsystem: digestion! This first part of digestion will include small intestine and it will be a simple way to consume food that will get more complicated over time with future updates.

  11. Developer post

    Lifecraft Modding

    Hello everyone! In these days we're working to the new update but meawhile we're investing some time in exploring how modding would integrate with the game. The game already supports a basic modding infrastructure but to properly make it work a lot of steps must be taken. Mind th

  12. Developer post

    v0.1.0e - Lysosomes and polarization

    Hello everyone! Welcome to our newest patch, v0.1.0e. This version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules! Lysosomes can be used to recycle structures and they will have future purposes with next upcomin

  13. Developer post

    Microtubules, these strangers

    Today we want to explain some mechanics regarding microtubules. In our initial (and current) design, microtubules have no direction, only items have it, this means that the same microtubule can be used to move items in any direction as long as an item is moving in any direction o

  14. Developer post

    Nightly Branch

    Hello everyone! We're working on a lot of additions to the game but in the meanwhile we thought it would have been nice to let you peek and play the content! That's why we enabled a nightly branch which can be accessed without any password directly from your Steam clients. We wil

  15. Developer post

    v0.1.0d

    Hello everyone! This patch addresses some usability issues reported by the players.We uniformed all the overall game window scale so that you can customize them altogether with the global interface scale setting, which now affects also main menu. Some interactions(namely : stash

  16. Developer post

    v0.1.0c

    Hello everyone! Following your feedback (especially your merciless reviews) we implemented a more readable and clearer font which will hopefully solve many readability problems! Some of you had problems in distinguishing items, so we added a colorblind mode too. Please provide us

  17. Developer post

    v0.1.0b

    Hello! We tracked down all the issues reported in reviews, steam community and Discord and we tried to fix as many as possible to improve the overall gaming experience. Thank you for your support, mind that this is an Early Access release so some patience is necessary to smooth a

  18. Developer post

    We're proud to announce that Lifecraft has been released on Steam!

    We're proud to announce that Lifecraft is finally out on Steam! This Early Access release is just the beginning of this long journey. We're really excited to see where this will bring us! If you find bugs or have questions, make sure to join our Discord. (Thanks to our Discord co

  19. Developer post

    macOS and Linux support

    Hello everyone! You may wonder if we intended to leave macOS and Linux users behind, well the answer is no ! The game is already compiling and working natively (even on Silicon architecture) on both these platforms so expect prompt support after the Early Access release. We are d

  20. Developer post

    Lifecraft development roadmap

    Hello everyone! Here's a glimpse of what's in the future development pipeline of Lifecraft. Keep in mind that nothing has been set in stone, but we would like to expand every part of the game systems in a very detailed and fun way. Depending on the game reception we'll also consi