Never Mourn

Primal Seed · Light Up Games

Released
May 13, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Raise the Dead... Your Undead Army Now Comes with Trading Cards!

    The dead don’t rest, and neither does your Steam profile! Never Mourn now features Steam Trading Cards , complete with: Unique necromantic art: Irea, Minions, and forbidden creatures Badges, emoticons, and profile backgrounds Foil badges for the truly devoted Play, trade, and cra

  2. Developer post

    The SteamScream Sale Has Awakened!

    Greetings, Summoners of the Dead! The veil between worlds is thinning, and the spirits are restless... which can only mean one thing... the SteamScream Halloween Sale has begun! For a limited time Never Mourn is 60% OFF! Now's the perfect moment to raise your undead legions, bind

  3. Developer post

    Never Mourn Deluxe Edition

    Welcome Necromancers! With the release of the haunting Never Mourn sound track and the detailed and comprehensive Art Book, we've decided to put together a Deluxe bundle of all three items. Giving you a 35% saving overall, it represents superb value for money and can be purchased

  4. Developer post

    Dev Update

    Greeting Necromancers! Big news first: The 1.0 version of the game is coming soon! We decided to regroup the minor/content updates we had scheduled with the final release. Thank you for your patience until then! We will of course keep you updated on the likely release date. As a

  5. Developer post

    Never Mourn- In Steam China Showcase 2025!

    Hello everyone, We're thrilled to announce our participation in this year's Steam China Showcase 2025! The Steam China Content Showcase is the premier event for discovering new games, featuring game demos and special discounts! The event runs from July 22 – July 28 10:00 AM PDT.

  6. Developer post

    Never Mourn/Mark of the Deep Bundle - Save 10%!

    Greetings, Necromancers… We’ve teamed up with our friends at Mad Mimic and Light Up Games to launch a bundle combining Never Mourn with their excellent and epic pirate adventure, Mark of the Deep ! First released earlier in the year, Mark of the Deep mixes an exciting, swashbuckl

  7. Developer post

    Patch Notes - 0.9.5

    -Integrated new UI elements. The Codex has been integrately redone. -Added translation for new texts. -Improved environmental VFX to Level 1, 2 and 3. -Improved environment lighting on levels. -Improved shading of all monsters and player. -Improved visibility of the monster you'r

  8. Developer post

    Developer update: Morn Jaero

    Greetings, Necromancers… We hope you’ve all been enjoying your time with Never Mourn since the March update went live; please do continue to provide your feedback (and your Steam reviews!) as we get ever closer to version 1.0. Today, we wanted to draw your attention beyond the gr

  9. Developer post

    Hotfix 0.9.4.b

    Fixed the new casting system getting stuck in certain conditions. Fixed some UI elements not being layout properly.

  10. Developer post

    Never Mourn - Developer Update

    Greetings Necromancers, It’s been a few months since our last DevBlog so we want to give you an update on what’s been going on with Never Mourn and Primal Seed. Firstly let’s delve into Never Mourn. What’s been going on the last few months? - We’ve been working behind the scenes

  11. Developer post

    Patch Notes - 0.9.3

    Hello, here is the patchnote for the new build, keep in mind that this is a general patch note since reporting on several months of work would take great lenght: Added a new level : The Coast. The full run of the game is now 4 levels long, with increasing number of room in each.

  12. Developer post

    PATCH 0.9.2

    Hello! For this patch we focused mainly on performances and fixing bugs. We are currently preparing a very exciting feature that takes some time to develop and we wanted to make the gameplay smoother while we are preparing that update. Here is a list of what has changed with this

  13. Developer post

    Patch 0.9.1

    Here is the list of what's this patch has changed: Feature: Difficulty -Opened up the "Hard" and "Very Hard" difficulty for those of you who like a tougher challenge. They are available at level 10 and 20 respectively, and grant more experience. We don't garantee they are balance

  14. Developer post

    Final Boss Update - Patch note

    Greetings everyone ! We've been hard at work on improving the game and the content, and we hope you'll like it ! As we deliver this patch, we'll closely watch your feedback and suggestions on Discord. During the next weeks, we'll focus on tightening up some aspect of the game, fi

  15. Developer post

    Hotfix #7

    This hotfix is adressing the broad issue of optimization in performance in general, and more specifically in the late game, where the action becomes intense and many monsters make actions, the player has gotten many enchantements and effects and there's many monsters at once. Lik

  16. Developer post

    Content Update #1

    Greetings! The first content update is here! So... What's new? FEATURES: MAP: Irea will still be lost, but with choices. We want you to be able to take educated decisions when picking a room. Planning things should be rewarding and allow you to have an overall smoother experience

  17. Developer post

    Roadmap Reveal

    Greetings! It’s been a month that Never Mourn has been released and you have all been really involved in our Early Access, thank you again for that! Your support means everything to us and we are doing our best to make this game as cool as it can be! The time has come for us to t

  18. Developer post

    Hotfix 0.6.E

    - Fixed an issue were enemies would continue attacking non-existant monsters after their target was destroyed by Living Bombs - Heavily reduced memory usage of spell modifiers and enchants. - Fixed Dash and Sacrifice's HUD icons not being active all the time. - Fixed colliders of

  19. Developer post

    HOTFIX #4

    Fixed many issues on French's localisation, spefically during the tutorial. Added clear indicators of what monsters to interact with during the tutorial. Potentially fixed an issue that cause end-of-room not to register properly and leave monsters in a undesired state on the floo

  20. Developer post

    Hotfix 0.6.C

    Hello everyone! Here is the content of the new hotfix: - Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over. - Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visi