Hey everyone! Today we're excited to announce that we have teamed up with two other indie game developers to bring you the Solo Platform Fighters bundle! Decline's Drops is a beautiful hand-drawn 2D platform-brawler, in which you play as Globule, a wooden boxing-gloved Puppet who
Hey everyone! Today we're excited to announce that we have teamed up with two other indie game developers to bring you the Solo Platform Fighters bundle!
Decline's Drops is a beautiful hand-drawn 2D platform-brawler, in which you play as Globule, a wooden boxing-gloved Puppet who seeks revenge for her destroyed Garden. It brings the unique gameplay of famous platform-fighters and set in a solo colorful and melancholic adventure.
ENTROPOLY is a time-trial platformer inspired by platform fighters. Wavedash into the psychedelic realms of the elements and help Poly fight chaos to restore balance.
If you are looking for more singleplayer Platform Fighter experiences, consider checking the bundle out: Solo Platform Fighters bundle.
In other news, we are less than 5 days away from the end of our Omenforged plushie campaign over on Makeship. The plushie is so cute, we've put it on the event thumbnail just in case some of you missed it. Can we make this a reality? Fingers crossed :)
Hey everyone, after much work we are happy to announce that Spiritfall is now available on Nintendo Switch, Playstation 4|5, and Xbox Series X|S / Xbox One! If you'd like to support us, consider checking it out on another platform, or let a friend who was waiting on a console rel
Hey everyone, after much work we are happy to announce that Spiritfall is now available on Nintendo Switch, Playstation 4|5, and Xbox Series X|S / Xbox One!
In other news, we have also partnered with Makeship to create a cute little Omenforged plushie! If enough people show interest, the plushie it will go into production. We need 200 orders for the plushie to be funded.
Just a small patch focused mainly on improving performance and bug fixes. Slashell enemies: jumping attack hitbox slightly delayed. Shield reduced from 225 to 200. Elite Version Shield reduced from 325 to 275. High Priestess: second phase health reduced from 12500 to 11000 (15500
Just a small patch focused mainly on improving performance and bug fixes.
Slashell enemies: jumping attack hitbox slightly delayed. Shield reduced from 225 to 200. Elite Version Shield reduced from 325 to 275.
High Priestess: second phase health reduced from 12500 to 11000 (15500 to 13500 in Perennial). First phase Perennial health reduced from 17500 to 16500.
Fixed a bug that could let the Armored Blightborn tank through a Shield Break if they were in the middle of their heavy armor attack (Shield Break now takes priority).
Some improvements to the tilt-stick input when using a controller.
Various performance optimizations.
Fixed a bug that could cause the wrong music to play when loading into a completed mini-boss room.
Fixed a visual in the run stats menu that could highlight Yara's items while a blessing is selected.
Unpurchased Alternate Weapon Forms now show a preview of the weapon while in the Runesmith menu. Fixed a bug that could cause the game to crash when Night Heist couldn’t find any blessings to upgrade. Fixed a bug that rounded completion times for certain game modes the wrong way.
Unpurchased Alternate Weapon Forms now show a preview of the weapon while in the Runesmith menu.
Fixed a bug that could cause the game to crash when Night Heist couldn’t find any blessings to upgrade.
Fixed a bug that rounded completion times for certain game modes the wrong way.
Fixed a crash that could occur in the run stats menu under certain conditions and menuing. Fixed another camera bug that could make it go out of bounds during the first sec. of loading into a room. Hopefully fixed an error that could cause some textures or sprites to not render p
Fixed a crash that could occur in the run stats menu under certain conditions and menuing.
Fixed another camera bug that could make it go out of bounds during the first sec. of loading into a room.
Hopefully fixed an error that could cause some textures or sprites to not render properly.
Some tweaks to Equinox Alternate Form attacks. Drill Mode multihit attacks shield damage increased (side attack, up attack, up-air, down-air, side-air). Spear mode down-air reduced stun duration. Knockback scaling increased for certain moves. Fixed camera being able to pan out of
Some tweaks to Equinox Alternate Form attacks. Drill Mode multihit attacks shield damage increased (side attack, up attack, up-air, down-air, side-air). Spear mode down-air reduced stun duration. Knockback scaling increased for certain moves.
Fixed camera being able to pan out of bounds at the edges of the Sanctum
Fixed Reroll Relic button not updating to inactive if there are no Relics to reroll.
Fixed a bug that caused Enduring Grit to always save you if you have 1 Max Health.
Fixed an issue that caused the camera to not follow the player correctly in some cases. Fixed the One With Everything Achievement - was marked as completed upon reaching the final boss with the requirements met We have a few minor bug fixes coming in another hotfix tomorrow, but
Fixed an issue that caused the camera to not follow the player correctly in some cases.
Fixed the One With Everything Achievement - was marked as completed upon reaching the final boss with the requirements met
We have a few minor bug fixes coming in another hotfix tomorrow, but this should fix the most pressing ones. If you encounter any bugs on this latest version please use the in-game feedback tool to report them or let us know on Discord. Thanks everyone and we hope you enjoy the update.
Version 1.6.11 - Custom Run Hello everyone, the latest update is now live! This update introduces custom run modifiers that can add some spice and challenges to your runs, as well as some customization of certain run mechanics. It will also contain new cosmetics (featuring a Dead
Version 1.6.11 - Custom Run
Hello everyone, the latest update is now live! This update introduces custom run modifiers that can add some spice and challenges to your runs, as well as some customization of certain run mechanics. It will also contain new cosmetics (featuring a Dead Cells crossover costume), achievements, and 5 new challenge levels, amongst other things. Let’s get into the patch notes…
Custom Run Modifiers
You can now set special modifiers before starting a run. These are unlocked after completing 5 runs.
New Custom Run Modifiers:
Power Draft
Specialized
Random Start
Rarity Magnet
Invincible
Triple Gem
Chaos
Dust Reserves
Wings
Sudden Death
Air Resources
Reduced Options
Deprived
The Floor is Lava
Hollow Heart
Be Prepared
Pilgrimage
Disable Second Phase
Disable Statues of Kismet
Disable Dust Effigies
Disable the Herbalist
Disable the Daring Duo
Disable Mini-Bosses
Disable the Pursuer Guardian
Disable Hidden Rifts
Disable Traps
New Challenge Level: 15
5 New challenges are now available, bringing the total to 15. These challenges unlock once a run is completed on challenge level 10 and are aimed towards players who seek an even bigger challenge.
Ambush: In combat rooms, the next wave of enemies spawns automatically after 7 sec.
Burden of Boons: Take 5% more damage from enemies for each Spirit Blessing you have.
Degradation: Blessings will degrade in Rarity every 3 Combat Rooms unless they have a Luminous Gem applied.
Fatigue: When you enter a combat room, lose 5 Max Health.
Perfectionist: When your Attack misses, deal -50% damage for 2.5 sec.
New Cosmetics featuring the Prisoner from Dead Cells
The Prisoner breaks free as a new crossover skin from Dead Cells! Truly an honor to feature such an iconic game, thanks a lot to Motion Twin for making this possible.
A total of 10 new cosmetics are now available:
Prisoner (Dead Cells crossover cosmetic)
Aegis
Dice
Prototype
Ultima (Unlocked after completing a run on challenge level 15)
Jigsaw
Shade
Mecha
Luminous
Mockup (special cosmetic that unlocks if you have all other cosmetics)
To find out more about how to unlock the new cosmetics, check out their requirements in the cosmetics menu at the kiln of masks.
QOL and other Changes:
An indicator will appear above Tipp’s Library when there are unclaimed rewards from Achievements.
You can now force a specific controller layout for in-game prompts (for cases in which the game for some reason doesn’t manage to automatically display the correct buttons).
The ‘Protected’ Dangerous Elite modifier will not appear on enemies that have a base Shield.
You can now view the active Challenges and Modifiers in the Run Stats menu (the indicators can be selected to open up a detailed list of both)
Reduced sensitivity of scroll wheel in scrollable menus as it was too high.
Some minor visual tweaks
New Language support: Italian
You can now set Italian as the game’s language in the settings menu.
Weapon Balance Changes
Battle Hammer-Axe
Base Form Down Attack: startup slightly faster.
Awakened Form: duration increased from 3 to 5 sec.
Awakened Alternate Form: multi-hit bonus increased from 15% to 25%.
Sister Gauntlets
Awakened Form: damage when alternating between directional attacks increased from +30% to +40%.
Awakened Alternate Form: duration increased from 1.5 to 2 sec.
Astral Cord Bow
Awakened Alternate Form: damage and movement speed increased from 20% to 25%.
Link Blades
Awakened Form: launcher damage increased from +100% to +150%.
Awakened Alternate Form: attack damage increased from +100% to +150%.
Equinox
Awakened Form: damage on form switch increased from +30% to +40%.
Awakened Alternate Form: drill-head damage bonus increased from 50% to 80%.
Blessings Balance Changes
Synergy Blessings
Antipode: combustion damage to bosses increased from +100% to +150%.
Extinguishment: burn damage per stack increased from +5 to +7.
Lucid Dream: effect reworked into: “When you Dodge, recover a portion of the damage avoided and activate all of your blessings that trigger when you are hit.” Requirements from Sharbora changed to Zealous Heart, Ravaging Growth, Leaf Bracer.
Perfect Storm: damage on perfect parry increased from +250% to +300%.
Skyborne Stability: now stacks up to a maximum of 5 times. Damage increased from +15% to +20%.
Spontaneous Combustion: chance increased from 25% to 30%.
Stellar Link: damage per blessings with 3 Luminous Gems increased from 5% to 15%.
Voltaic Shards: damage increased from 40 to 45.
Waterspout: vertical range increased from +100% to +150%.
Kelumin
Blood Moon: Health penalty increased from 10/13/16% to 10/14/18%.
Entropic Attunement: Sharp Claws now counts as a possible requirement.
Hypercritical: chance increased from 10/15/20% to 10/20/30%. Damage to bosses increased from 25% to 50%.
Lunar Terminator: damage increased from 15/20/25% to 15/25/35%.
Moon Scar: damage increased from 100/125/150 to 120/140/160. Bonus per Luminous Gem increased from 25 to 40.
Moon Song: Critical damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
Nova Strike: duration increased from 1 to 1.5 sec.
Occultation: overlap damage increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
Open Wounds: Critical damage per stack increased from 3/4/5% to 4/6/8%.
Sharp Claws: bonus per Luminous Gem upgrade increased from 2% to 3%.
Woof Punish: damage on enemy whiff increased from 25/30/35% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 10% to 15%.
Mishved
Avalanche: damage increased from 15/25/35 to 20/30/40.
Breaking the Ice: bonus per Luminous Gem upgrade increased from 20% to 25%.
Cold Presence: damage cap increased from +30% to +40%. Damage per nearby enemy increased from 5/6/7% to 5/7/9%.
Frostbite: bonus per Luminous Gem upgrade increased from 10 to 20.
Glaciating Frost: chance to Glaciate per stack increased from 2/3/4% to 3/4/5%. Bonus per Luminous Gem upgrade increased from 1% to 2% per stack.
Long Winter: Timeout damage increased from 200/250/300% to 250/300/350%.
Snow Surge: Damage increased from 450/55/70 to 50/70/90. Bonus per Lumionus Gem upgrade increased from 15 to 20.
Navolik
Lightning Strike: Cooldown reduced from 9 to 8 sec.
Accelerated Force: damage per stack increased from 3/4/5% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
Adrenaline Rush: bonus increased from 10/15/20% to 10/20/30%. Duration decreased from 5 to 4 sec.
Analysis Paralysis: cooldown speed bonus increased from 20% to 25%.
Closed Circuit: cooldown speed per stack increased from 2/3/4% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
Magnetize: damage increased from 30/40/50% to 40/60/80%. Bonus per Luminous Gem upgrade increased from 10% to 20%.
Overcharge: damage increased from 50/60/70 to 50/65/80. Bonus per Luminous Gem upgrade increased from 15 to 20.
Secondary Cell: damage increased from 10/14/18% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
Shock Absorber: cooldown reduction increased from 25/30/35% to 30/40/50%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
Static Electricity: re-apply chance increased from 50/65/80% to 50/70/90%.
Thunderclap: damage per stack increased from 7/8/9 to 8/10/12. Bonus per Luminous Gem upgrade increased from 3 to 4.
Sharbora
Biotic Stress: health threshold increased from 20% to 30%.
Camping: max damage bonus increased from 20/30/40% to 30/40/50%. Bonus per Luminous Gem increased from 10% to 15%.
Leaf Bracer: bonus per Luminous Gem increased from 10% to 15%.
Natural Selection: damage increased from 20/25/30% to 20/30/40%.
Oasis: temporary damage after Second Wind increased from 25% to 50%.
Ravaging Growth: damage increased from 12/14/18% to 12/16/20%.
Resolute Stance: duration increased from 1/1.25/1.5 to 1/1.5/2 sec.
Safeguard: health threshold increased from 20% to 25%. Damage reduction increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
Treefall: duration increased from 2 to 3 sec. Bonus per Luminous Gem increased from 10% to 15%.
Twister: slightly increased enemy hitstun on hit. Shield damage per hit increased from 10 to 20.
Unearthed Verve: health restored increased from 15/20/25% to 15/25/35%.
Winds of Change: damage increased from 40/50/60 to 50/65/80. Bonus per Luminous Gem increased from 15 to 25.
Zealous Heart: bonus per Luminous Gem increased from 5% to 10%.
Solesh
Bird of Prey: bonus per Luminous Gem upgrade increased from 4% to 5%.
Bonfire: status effects duration increased from 20/30/40% to 30/40/50%.
Combustion: damage increased from 20/25/30 to 25/30/35.
Ethereal Bounty: dust bonus increased from 20/25/30% to 25/35/45%.
Flaming Leap: cooldown reduced from 7 to 6 sec. Bonus per Luminous Gem upgrade increased from 20 to 30.
Incandescence: damage increased from 10/15/20 to 15/20/25.
Meteor Smash: damage increased from 25/30/35% to 25/35/45%.
Smelting Strength: bonus per status effect changed from 8/10/12% to 7/10/13%.
Spread Fire: damage increased from 20/30/40 to 25/35/45. Bonus per Luminous Gem upgrade increased from 10 to 15.
Tabula Rasa: bonus per Luminous Gem upgrade increased from 10% to 15%.
Wings of Flame: damage increased from 12/16/20 to 15/20/25.
Yamphas
Abyssal Call: wall splat damage to bosses on trigger increased from +300% to +400%.
Bubble Shield: shield damage increased from 60 to 80 (160 with Perfect Storm triggering).
Corrosion: shield damage per stack increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem increased from 4% to 5%.
Downpour: time interval decreased from 5/4/3 sec. To 4/3/2 sec.
Ebb and Flow: damage increased from 25/35/45% to 30/40/50%. Bonus per Luminous Gem increased from 5% to 10%.
Hydration: bonus per Luminous Gem increased from 5 to 10.
Hydro Pump: bolt damage per stack increased from 10/15/20% to 10/20/30%.
Jaws: damage increased from 15/25/35% to 30/40/50%.
Lost at Sea: isolated enemy damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
Rogue Waves: splash damage per stack increased from 3/4/5% to 3/5/7%.
Shoreline Drift: max Dust reward increased from 10/20/30 to 15/25/35. Bonus per Luminous Gem increased from 10 to 15.
Tides of Conflict: damage increased from 12/16/20% to 15/20/25%. Bonus per Luminous Gem increased from 6% to 10%.
Uncharted Waters: damage per cleared room increased from 1/2/3% to 2/3/4%.
Wall Splash: damage per stack increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
Zalvoon
Aspect of Thorns: thorns damage increased from 10/20/30 to 20/30/40. Bonus per Luminous Gem upgrade increased from 10 to 15.
Backstab: weak points reveal chance increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
Calculated: max damage cap increased from 20/32/44% to 28/40/52%. Bonus per Luminous Gem upgrade increased from 6% to 8%.
Giant Spiral Bolt: bolt damage increased from 40/60/80% to 50/70/90%. Bonus per Luminous Gem increased from 10% to 20%.
Pentacle Setup: damage increased from 25/30/35% to 25/35/45%.
Revenge: revenge bonus increased from 20/30/40% to 20/35/50%. Bonus per Luminous Gem increased from 5% to 10%.
Shadow Partner: clone damage increased from 25/35/45% to 30/40/50%. Cooldown decreased from 10 to 9 sec.
Terrifying End: stun duration increased from 2 to 2.5 sec. Area of effect slightly increased.
Weak Points: confusion duration required decreased from 8/7/6 to 7/6/5.
Ashfarum
Energy Siphon: chance increased from 20/25/30% to 20/30/40%.
Fool’s Reward: damage increased from 4/5/6% to 4/6/8%.
Fulfilment: bonus increased from 10/14/18% to 10/15/20%.
Matchup Knowledge: damage increased from 30/40/50% to 30/45/60%.
Oathbreaker: damage increased from 200/250/300% to 200/300/400%.
Zero to Death: damage increased from 30% to 40%.
Other Balance Changes
Skills
Brain Freeze: damage increased from 20% to 40%, duration required increased from 1 to 2 sec.
Cold Retribution: damage increased from 25% to 30%.
Perfect Clear: chance increased from 15% to 20%.
Thin Ice: health threshold increased from 15% to 20%, damage increased from 15% to 20%.
Air Superiority: damage increased from 5% to 10%, stun duration increased from 10% to 15%.
Easy Target (Skill): Bolt damage increased from +20% to +30%.
Showdown: damage increased from 10% to 15%.
Seismic Ripple: health threshold increased from 10% to 15%.
Overgrown Canopy: damage reduction increased from 30% to 40%.
Ordinances
Silver Chest (Ordinance): chance increased from 20% to 30%.
Bug Fixes
Fixed :Solesh not displaying the correct “skills remaining to unlock mask” counter at the Kiln of Masks.
Fixed: Game changing to fullscreen when only Borderless is checked while changing resolutions.
Fixed: Text in some places would show missing characters if certain system languages were used (e.g. Turkish)
Fixed an overflowing text for Wavedash in the Skill Tree menu when playing on certain resolutions.
Fixed: Quit to main while talking to mediary before removing thorns crashes the game
Fixed: Some details of runs without relics were not unpacked correctly in run stats
Fixed a bug that caused Spearbeaks to sometimes not cancel their dive attacks when hit.
Hello everyone, welcome to another post-launch update. This update adds some new game modes including Boss Rush, variations on rifts, and the ability to replay Target Practice and Swift Smash stages. There's also a new secret in the Sanctum relating to the banished… But first, we
Hello everyone, welcome to another post-launch update. This update adds some new game modes including Boss Rush, variations on rifts, and the ability to replay Target Practice and Swift Smash stages. There's also a new secret in the Sanctum relating to the banished…
But first, we’d like to announce our collaboration with our friends at Doom Turtle, Hibernian Workshop, and Flying Oak Games to bring you the Action-Packed Roguelike Gems bundle! If you are looking for more high-reflexes Roguelite action, make sure to check out Astral Ascent, Ember Knights, and ScourgeBringer. Any game you already own will be automatically removed and any discounts are applied on top of the bundle discount, so if you were already considering picking some of these other games this bundle may be perfect for you.
Additionally, you will be able to fight Tasmos as a guest Boss Battle in Astral Ascent’s latest update! Bosses from Scourgebringer and Ember Knights are also included. Seeing the boss fight adapted into a different game was really cool!
And now for the Patch Notes, Please note: Mac version is being delayed due to technical issues, we will update here as soon as it is available.
Version 1.5.0 - The Meditation Chamber
The Meditation Chamber - Game Modes Feature
You can now unlock various game modes at a new location in the Sanctum.
Boss Rush: Battle through gauntlets of bosses and mini-bosses and power up between combat. Contains 5 different courses to choose from.
Rift Rumble: Battle in hidden rift stages against groups of enemies under certain conditions.
Target Practice: Replay Target Practice stages, how fast can you go?
Swift Smash: Replay Swift Smash stages and aim for a high score.
Banished Power (Secrets in the Shortcut)
While taking the Sanctum shortcut, you will now find yourself in a small corridor between the two doors. What’s in there? Better take a look. SPOILERS:
You can now obtain the Mask of Ashfarum by collecting all 4 keys. Obtain the keys by receiving a blessing from Ashfarum in each of the regional tribute rooms.
Mark of Repentance: after obtaining the Mask of Ashfarum, you may attain ranks in the form of the Mark of Repentance. This will decorate your Health bar with a small emblem. There are no other rewards here besides the decorations, but you can deposit excess resources here for some vanity points if you have no more uses for them.
Gameplay Changes
Enemy Changes
Certain mini-bosses can now dash to escape stunlock-combos.
Behemoth Roller: Shield increased from 450 to 550. Roll Rush attack projectile spawn tweaked.
Overgrowth: Shield increased from 660 to 750.
Venomous Husk: Projectiles attack damage increased from 8 to 15. Fixed collision issue during horizontal rush attack. Phase 2 projectiles damage increased from 15 to 20.
Glacial Champion: Side-Air Attack damage increased from 15 to 20, startup time increased, now slightly moves backwards before striking.
Tasmos, Head of the Order: Perennial Tactics phase-shift attack - last 3 projectiles of the attack spawn in a linear fashion instead of random angles.
Other Changes
There is now a very low (10%) chance to find 4 tribute rooms in a run. Previously, only a maximum of 3 could be found.
Tabula Rasa Blessing: now doesn’t trigger in boss room until the combat with the boss initiates (post-dialogue).
Weapon and Combat Changes
Enemy Changes
Venomous Husk: Toxic Smoke attack now also shoots projectiles, max speed during startup reduced.
Dark Trinity (Perennial Tactics): Health restore after absorbing essence increased from 10%,10% to 15%,30%.
Sisterhood Gauntlets
Neutral attack: slightly increased hitbox.
Down attack: base damage increased from 20 to 25.
Down-Air attack: base damage per hit increased from 5 to 7.
Astral Cord Bow
Neutral attack damage dropoff now favors collision to your advantage (if hit by hitbox closer to you and hitbox slightly further away, will deal damage based on the former).
Link Blades
Launcher Rush base damage increased from 25 to 30.
Launcher Shield Damage increased by 25%. Launcher Rush Shield Damage increased by 50%.
QOL / Miscellaneous
Graphics Setting option added, lowering it to Medium or Low can help improve performance on lower end computers (set to High by default). General performance has been improved overall.
You can now see the total playtime per save file in the Save Profiles Menu.
“New” indicator now also appears on the Cosmetics button while choosing a mask if there are unseen new cosmetics.
Some sound effects’ volume was increased to better communicate enemy attacks, particularly during boss battles.
Bug Fixes
Fixed a bug that prevented clicking certain navigation buttons with the mouse (had to use keyboard or controller)
Fixed a bug that could cause the Pursuer Guardian not to spawn in a room after it is shown on the map.
Fixed: Conjurer elite can teleport while, or exactly when, being eaten by a trap causing it to be spat out at the new position.
Fixed certain weapon slashes appearing behind enemies in some cases.
Fixed a bug that caused the out-of-view indicator not to appear on Kismet statues.
Fixed duplicate Duo room type in the Frigid Veil (could get a room type that was already offered this run, which is not intended)
Fixed a bug that could cause the wrong enchantment to be purchased when clicking a nearby enchantment under certain conditions.
Fixed a bug that could cause the Pursuer Guardian to not spawn when loading a save.
Fixed a weird animation interaction with Spearbeak enemies and Aspect of Thorns.
Fixed Post Processing effects not changing correctly after closing the blessing menu.
Fixed an issue that could prevent you from unlocking cosmetics that require “during combat” feats until you start a new run. Fixed some awakened weapon passives stacking when changing from the hub to a run and vice versa.
Fixed an issue that could prevent you from unlocking cosmetics that require “during combat” feats until you start a new run.
Fixed some awakened weapon passives stacking when changing from the hub to a run and vice versa.
Fixed a typo in the Ironclad Cosmetic description (Poised). Fixed a bug that could freeze the game time when opening the Codex while browsing Tipp’s Library. Ironclad Cosmetic improved unlock checking.
Fixed a typo in the Ironclad Cosmetic description (Poised).
Fixed a bug that could freeze the game time when opening the Codex while browsing Tipp’s Library.
Hey everyone, today we have another quick update for you while we are finishing up work on the Boss Rush update (which includes some more surprises!). We are also working on porting the game to consoles (no platforms confirmed as of yet), so things have been a bit slow on our end
Hey everyone, today we have another quick update for you while we are finishing up work on the Boss Rush update (which includes some more surprises!).
We are also working on porting the game to consoles (no platforms confirmed as of yet), so things have been a bit slow on our end. We hope that you enjoy this smaller update in the meantime!
Version 1.4.04 - Patch Notes
New Crossover Cosmetics
New Cosmetics that pay homage to characters from other indie games! Check out the Cosmetics Menu for their unlock requirements.
We have added the garment ability from Mask of Yamphas to the base functionality of the Wavedash skill. This means that you can now do consecutive wavedashes while your dash is on cooldown with any mask equipped, once you unlock the Wavedash skill.
Wavelanding has been improved for better consistency (must approach from the side) and can trigger while Dash is on Cooldown as a Wavedash once the skill is unlocked.
Mask of Yamphas new garment ability: When you Wavedash, gain +30% attack speed for 1 sec.
Blessing changes
Inner Focus: Bonus damage now also applies to any other Attack performed within 1 sec. of the Neutral Attack.
Deep Rend: Can now trigger on bosses once with halved efficiency.
Hypercritical: Can now trigger on bosses, but they resist the insta-kill and receive +25% damage from the Critical Hit instead.
Relic Changes
Ancient Feather: Damage reduced to 25/30/35/40/45% (was using wrong inflated values).
Boombug Idol: Damage increased from 20/40/60/80/100% to 40/55/70/85/100%.
Iron-Mesh Scarf: Damage reduction increased from 14/18/22/26/30% to 20/25/30/35/40%.
Weapon and Combat Changes
All Weapons
All Sweet Spot hitboxes have been tweaked and should now be easier to land consistently.
Astral Cord Bow
Down Attack: increased hitbox size to cover slightly more space behind you.
Up Attack: Added Sweet Spot.
Down-Air Attack: Added Sweet Spot. Knockback angle adjusted to have more horizontal force (still spikes). Fixed an issue that could cause weird knockback angles when hitting more than one enemy with this attack.
Equinox
Side-Air Attack (Scythe Mode): Adjusted hitbox and sweet spot area.
Battle Hammer-Axe (Alternate)
Can dash-cancel during active frames of Side Attack.
Acceleration during Down-Air after a hit connects was reduced.
Astral Cord Bow (Alternate)
Detonate explosion of Neutral Attack bomb: Knockback scaling increased.
Enemies
Armored Guardian: Projectiles spawned from the ones that are shot in its triple shot attack can now be destroyed by projectile blockers such as Impervious Dash.
Perennial High Priestess: Down-Air Attack now spawns 4 projectiles at a wider range instead of 3. Tracking Projectiles count also raised from 3 to 4.
Miscellaneous / QOL changes
You can now equip a Random Cosmetic in the Cosmetics Menu.
The description of Minor Enchantment Tier upgrades was changed to better communicate how they work.
Bug Fixes
Fixed a bug that inflated the “seen count” of Spirit Blessings when Luminous Gems are applied on them.
Equinox Alternate Form: Fixed a bug that caused the knockback of Spear Mode Down-Air Attack to send enemies upwards instead of down.
Fixed: Enemy types can receive Frostbite damage when spawning after previously dying with Frost.
Fixed an issue with the Reaction Time skill that caused the bonus to apply for 1 sec. instead of 1.5 sec.
Target Practice dummies should not die from status effects (Solargenesis)
Target Practice and Swift Smash dummies should not be affected by accessibility settings
Fixed: Clicking the run navigation keys in the Journey view resets the menu to the latest run
Fixed a bug that could cause the Pursuer Guardian's position in the map to change when loading into a save file.
Localization: Non-English descriptions of the Hopelessly Devoted Achievement had the wrong number of blessings in-game.
Fixed a bug that caused Enchantments to replace the first slot automatically in certain cases when using the keyboard / controller. Fixed a bug that could stop time when opening the Codex while in the Cosmetics menu. Fixed Kael getting stuck in idle while standing on the left sid
Fixed a bug that caused Enchantments to replace the first slot automatically in certain cases when using the keyboard / controller.
Fixed a bug that could stop time when opening the Codex while in the Cosmetics menu.
Fixed Kael getting stuck in idle while standing on the left side of the Damage Contest Frigid Veil room.
Adjusted chance for different Daring Duo rooms based on region. Outskirts now has a greater chance of offering a Target Practice room compared to the other variants.
Slightly increased power scaling of the Daring Duo in Damage Contest rooms based on the region (base for Outskirts, +20% for Viridian Trail, +40% for Burrows, +60% for Frigid Veil).
Hey everyone, a new update has arrived! This update features the Daring Duo, who will challenge you with unique mini-game room types! There are also new skins, QOL improvements and balance changes, Please take a look at the patch notes for more information. Spiritfall will be 25%
Hey everyone, a new update has arrived! This update features the Daring Duo, who will challenge you with unique mini-game room types! There are also new skins, QOL improvements and balance changes, Please take a look at the patch notes for more information.
Spiritfall will be 25% off for the duration of the Steam Summer Sale, so now is a good time to recommend this game to someone who might like it.
Thank you all for the continued support, and see you all in the next update!
Version 1.3.09 Patch Notes
New Room Types: The Daring Duo
Introducing a new type of room containing the Daring Duo NPCs! They are exceptional warriors, but their powers are ineffective against the Blight. They get a lot of Dust from defeating Blight-infested monsters, but cannot harness their Essence like the Omenforged so the Blight eventually lingers and finds a new host. That’s why they’ll help you out with unique training feats, and give you some of their collected Dust based on how much you impress them.
When entering a Daring Duo room, one of three mini-games will be initiated. Complete it to receive a lot of Dust if you do well. The possible mini-games include:
Target Practice: Plan your route and destroy all targets as fast as possible! B-B-BREAK THE TARGETS!
Damage Contest: Deal more relative damage to the training dummy than the duo within the time limit!
Swift Smash: Targets will spawn and despawn constantly, break as many as possible within the time limit!
New Cosmetics
Outskirts
Viridian
Burrows
Veil
Brink
Kael
Rowan
Target
Challenger
Perseverance
New Enemy: Scout Guardian
A new Guardian can now spawn in the Brink. These enemies are agile but compact, and can spin their limbs to move around and deal damage. Compared to the other guardians, this one is slightly easier to overtake.
Gameplay / Balance Changes
Enchantments changes:
Soaring Launch: Fall slightly slower while charging your Launcher mid-air.
Clap Back: Cooldown advancement increased from 10% to 15% per enemy hit.
Flowing Fist: Cooldown advancement increased from 30% to 40%
High Five: 5th Attack damage increased from 30% to 35%.
Exploding Expiration: Damage increased from 50 to 55.
Late Deliverance: Damage gain increased from 10% to 25% every 0.5 sec.
Split Shot: Projectile duration gain on split increased from 0.5 sec. to 1 sec.
Steadfast Shot: Duration bonus increased from 1 sec. to 1.5 sec.
Aerial Waltz: Damage increased from 50% to 60%.
Cutting Edge: Damage increased from 30% to 35%.
Forced Cross-Up: Damage increased from 40% to 50%.
Furious Followup: Damage increased from 50% to 80%.
Honed Combo: Final hit in Side Attack combo - damage increased from 50% to 70%.
Rocket Rush: Max damage based on range increased from 75% to 120%.
Sliding Slash: Second hit damage increased from 75% to 100%.
Harvest: Damage per enemy increased from 40% to 60%.
Magnetic Drill: Damage reduced from 50 to 40.
Other changes:
Astral Cord Bow (Alternate) Awakened Form: Damage and movement speed bonus increased from 15% to 20%, duration increased from 1.5 sec. to 2 sec.
Powered Up Dark Trinity: Sasumata beam attack in third phase now emmits 6 projectiles (instead of 8), with the first projectile slightly delayed.
A couple of new combat room layouts were added to the Brink region.
QOL / Misc
When picking up Yara’s Mystery Mix, the effect panel will be displayed momentarily without having to enter the Run Stats menu.
Added a visual effect when footstooling (using the Hop skill) on enemies.
Tipp’s Library: Hidden Achievement icons will no longer display as colored question marks, but as the grey version of the achievement icon (text is still hidden until obtained).
Perennial Ashes Collected: More visible in Weapon Forms menu.
Bug Fixes
Fixed an issue that prevented the bonus damage from Dynamic Dive to apply on transition from down-air to down attack.
Fixed a bug that caused Magnetic Drill to deal half damage.
Fixed dash projectiles spawning too low when performing a waveland.
Fixed Rocket Rush bonus damage not calculated properly.
Fixed a bug that caused you to exit out of the control rebinding menu when trying to bind a button that currently has the back / cancel binding.
Fixed a bug that would show two highlighted enchantment slots if you cancel out of the Replace Enchantment menu.
Fixed a few small issues regarding arrows / d-pad navigation during the Replace Enchantment menu.
Fixed a bug that caused Tribute altar rewards to spawn rewards to close to the exit portal in some cases.
Just a few bug fixes for now, another small content update is coming soon! Fixed a navigation issue with the Overgrowth Mini-Boss that could cause it to get stuck near small platforms. Fixed Clandestine Brooch not saved in codex after the run ends. Fixed a bug that caused the Pur
Just a few bug fixes for now, another small content update is coming soon!
Fixed a navigation issue with the Overgrowth Mini-Boss that could cause it to get stuck near small platforms.
Fixed Clandestine Brooch not saved in codex after the run ends.
Fixed a bug that caused the Pursuer Guardian to moves away from the player on the map in rare cases.
Fixed issues with the Light Beam enchantment inside Hidden Rifts.
Fixed a bug that could allow Shadow Partner to damage the player with the neutral attack of the crossbow in some cases.
Fixed a bug that caused enemies grabbed by the Sisterhood Gauntlets Alternate’s Launcher to not trigger a ringout while entering the blast zone.
Fixed a rare crash that could occur while using the Equinox. Fixed a collision issue that could result in players getting stuck in the ceiling of the Viridian Trail boss fight. Fixed an error that caused Clandestine Brooch to always trigger the Codex Entry notification when picke
Fixed a rare crash that could occur while using the Equinox.
Fixed a collision issue that could result in players getting stuck in the ceiling of the Viridian Trail boss fight.
Fixed an error that caused Clandestine Brooch to always trigger the Codex Entry notification when picked up.
Fixed a bug that caused the additional multipliers gained from Challenge Levels to reset when loading a saved run.
Fixed some Achievement issues in which resource numbers displayed inaccurately. Added some more Achievements that can be marked automatically as complete if you have done them in this save file before the update. Please note that some Achievements will always require you to do th
Fixed some Achievement issues in which resource numbers displayed inaccurately. Added some more Achievements that can be marked automatically as complete if you have done them in this save file before the update. Please note that some Achievements will always require you to do them again after this update in order to claim their rewards.
You can now recall the Scythe-Head mid-flight (if you are fast enough). Fixed an issue with Equinox that caused inconsistent behavior when trying to re-launch it.
Fixed a couple of crashes that occured when checking certain lists in the Codex such as the Herbalist Stock or Enchantments.
Seismic Crash Enchantment: Fixed number parameters not displaying correctly.
Hey everyone, another update is here! For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes. Version 1.2.09 New Feature: Cosmetics You can now unlock and equip cosmetics that ch
Hey everyone, another update is here! For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes.
Version 1.2.09
New Feature: Cosmetics
You can now unlock and equip cosmetics that change your appearance while in the Masks menu.
A notification will appear when you unlock a new Cosmetic.
Check out the in-game list for information on how to obtain each Cosmetic.
More Cosmetics will be added in future updates.
New Cosmetics:
Dormant
Esoteric
Runic
Dummy
Elite
Prismatic
Emerald
Sandstone
Turtamora
Blightborn
Vitality
Divine
Pursuer
Legacy
New Feature: Tipp’s Library
You can now view statistics about your runs and also collect rewards for completing achievements. Check out the left side of the Sanctum to access this. Note that some achievements may require you to do them again in order to claim their rewards. Please note that because this feature now keeps track of stats we didn’t save previously, some data may not display accurately for existing saves prior to this update. For example, detailed information about the run wasn’t saved but the amount of runs was.
Library Archive:
Achievements
Overall Statistics
Run History
Weapon Records
Spirits Statistics
Enchantment Statistics
New Relics
Ancient Feather
Magic Charcoal
Blitz Capacitor
Clandestine Brooch
New Enchantments
Terra Sweep
Seismic Crash
Corkscrew Drop
Strength Block
Reload Amplification
Slicing Spiral
Sonic Bloom
Light Beam
Gameplay / Balance Changes
Synergy Blessings changes:
Crystallization: Glaciate chance increased from 4% to 5% per stack.
Enfeeble: Critical chance increased from 5% to 6% per stack.
Lunar Tide: Critical damage increased from 35% to 40%.
Mind Games: Chance increased from 35% to 50%.
Perfect Storm: Damage increased from 200% to 250%.
Skyborne Stability: Damage per Air Jump increased from 10% to 15%.
Voltaic Shards: Damage increased from 35 to 40.
Blessings changes:
Leaf bracer: Damage reduction increased from 20/30/40% to 30/40/50%.
Treefall: Damage increased from 30/40/50% to 40/55/70%.
Terrifying End: Stun Duration increased from 1 sec. to 2 sec.
Shoreline Drift: Max Dust Reward per Luminous Gem upgrade increased from 5 to 10 per level.
Tides of Conflict: Damage per Spawned Wave increased from 10/14/18% to 12/16/20%.
Enchantments changes:
Sky Splitter: Cooldown reduced from 2 sec. to 1 sec.
Power Slam / Power Slide: Damage per enemy hit increased from 25% to 50%.
Sucker Punch: Shield damage increased from 100% to 150%.
Spectral Fist: Hitbox is wider, damage from this attack now spikes enemies downwards if they are not in a knockback state. Required Attack hits reduced from 10 to 8.
Dynamic Dive: Damage increased from 25% to 40%
Final Cutter: Projectile damage increased from 40 to 60.
Honed Combo: Last hit bonus increased from 30% to 50%.
Hornet Sting: Damage increased from 25% to 30%.
Spectral Blade: Range increased by 20%.
Swords Dance: Damage increased from 50% to 75%. Added additional effect - “You can turn around while holding Neutral Attack”.
Relics changes:
Forest Temple Bell: Invincibility duration increased by 0.5% across all levels.
Other changes:
Slightly increased the time limit before bosses attempt to escape your combos.
Link Blades (Alternate): Final hit of Side Attack combo increased from 20 to 30.
Reduced the range of the AOE attack performed by the soul during the second phase of the final fight.
There are now engravings near the location of a banished tribute altar in each of the regional tribute rooms.
QOL / Misc. Changes
Your current Challenge Level is now displayed at the corner of the screen during runs in which it is 1 or higher.
Moved settings to be machine specific: volume levels, vibration scale, and deadzone settings.
In addition to the invincibility tint on the character, a visual effect will now trigger while the buff from Zero to Death is active.
Some enchantments will display their damage in a different color, similar to Destiny Bond. This allows for more distinction between damage sources during combos.
Bug Fixes
Moved settings to be machine specific: volume levels, vibration scale and deadzone settings.
Fixed a bug that prevented you from charging your neutral attack using the neutral attack key binding after taking the Neutral Charge enchantment (had to use regular attack button input).
Fixed a visual issue with Spectral Fist.
Fixed a bug that caused some stray parallax assets to appear when they were supposed to be turned off in the Frigid Veil.
Fixed an issue that could prevent very old saves from Early Access to not open properly.
Fixed Feedback Form passing input to other open menus.
Hi folks! Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community. Today we're delighted to announce that the Spiritfall Soundtrack is now available
Hi folks!
Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community.
Today we're delighted to announce that the Spiritfall Soundtrack is now available if you would like to continue to support our small team. with the OST you can feel empowered while exercising, relax with the peaceful ambiance of the Sanctum, and even wall-splat your enemies friends at parties. We hope you enjoy it!
A new update also just dropped, focused on performance improvements (long start time when booting up the game especially). There are also some QOL changes, balance changes, and bug fixes. Here's the full list of changes:
Version 1.1.14
Performance Improvements
We have overhauled how the game works behind the scenes to improve asset and memory management. This should resolve the slow startup time many are experiencing when running the game, as well as allow lower-end PCs to run the game with reduced memory requirements.
We have also focused on making the file size smaller, by making our assets packing more efficient and removing some clutter. These changes significantly reduce the install size of the game.
QOL Improvements
Blessings that contribute to a Synergy will display a symbol on them when offered (unless you have never picked this blessing before), allowing you to view any potential synergies that can be unlocked if this blessing is picked. You can also view this information on while in each pirit’s Blessing List in the Codex by selecting a specific blessing.
Added a “Clear Selected Binding” option to the control rebinding menu.
Blessings you currently have will be marked in the main Blessing List (press interact when a spirit is selected in the Codex). Previously, blessings were only marked in the requirements panel of this sub-menu.
Added an additional backup save feature that can restore save data when it gets corrupted due to a power-outage or other similar issues.
Removed the low health screen-tint effect when browsing certain menus.
Gameplay / Balance Changes
Assists requirement removed. Assists will no longer require at least one blessing from their respective spirit before showing up as an option. They now have no requirement, similar to the other core blessings (Attack, Launcher, Bolt, Dash).
Synergy Blessings Changes
Lunar Tide: Now also has the additional effect of making enemies that spawn-in Wounded and Drenched for 8 sec.
Stellar Link: No longer requires Analysis Paralysis, added all 5 core blessings from Navolik as potential requirements.
Solar Eclipse: No longer requires any additional blessings from Kelumin (only Howling Bolt is required from Kelumin).
Skyborne Stability: Equilibrium and Treefall now contribute as a requirement.
Shatter: Impervious Bolt now contributes as a requirement.
Lightning Rod: Secondary Cell and Accelerated Force now contribute as requirements.
High Conductivity: Lightning Strike and Bubble Shield now contribute as requirements.
Frictional Heating: Now only requires 4 stacks of Electrified to trigger instead of 5.
Extinguishment: Flaming Leap and Bubble Shield now contribute as requirements.
Enfeeble: Entropic Attunement now contributes as a requirement.
Biotic Stress: Value per Luminous Gem increased from 6% to 10%.
Blessings changes:
Camping: Damage increased from 20/25/30% to 20/30/40%. Value per Luminous Gem increased from 5% to 10%.
Equilibrium: Damage increased from 10/14/18% to 10/15/20%.
Leaf Bracer: Damage reduction per Luminous Gem increased from 5% to 10%.
Natural Selection: Damage increased from 15/20/25% to 20/25/30%.
Ravaging Growth: Value per Luminous Gem increased from 2% to 4%.
Resolute Stance: Value per Luminous Gem increased from 0.25 sec. to 0.5 sec.
Treefall: Value per Luminous Gem increased from 6% to 10%.
Unearthed Verve: Now also grants +10 Max Health per Relic in addition to healing when opening Relic Chests.
Winds of Change: Damage increased from 30/40/50 to 40/50/60. Value per Luminous Gem increased from 12 to 15.
Snow Surge: damage increased from 30/45/60 to 40/55/70. Damage per gem increased to 15.
Long Winter: Damage bonus increased from 80/100/120% to 100/15/200%. Damage bonus per Luminous Gem increased from 30% to 50%.
Frostbite: Damage increased from 30/40/50 to 40/60/80.
Edgeguard: Damage and Knockback changed from 14/22/30 to 15/25/30. Luminous Gem bonuses set to 6% across all 3 upgrades.
Cold Presence: Damage increased from 4/5/6% to 5/6/7%
Breaking the Ice: Damage increased from 40/60/80% to 100/125/150%. Damage per Luminous Gem increased from 10% to 20%.
Flare-Up: Chance increased from 12/18/24% to 15/20/25%
Incandescence: Damage increased from 10/14/18 to 10/15/20. Damage per Luminous Gem increased from 4 to 5.
Tabula Rasa: Damage increased from 45/55/65% to 60/70/80%. Damage per Luminous Gem increased from 5% to 10%.
Spread Fire: Damage increased from 10/14/18 to 20/30/40. Damage per Luminous Gem increased from 5 to 10.
Solargenesis: duration increased from 5 to 7 sec.
Smelting Strength: damage per status effect increased from 6/8/10% to 8/10/12%. Damage per Luminous Gem set to 4% across all 3 upgrades.
Meteor Smash: damage increased from 20/25/30% to 25/30/35%.
Ethereal Bounty: Dust gain increased from 15/20/25% to 20/25/30%.
Deep Rend: Health lost increased from 10/14/18% to 10/15/20%. Value per Luminous Gem increased from 4% to 5%.
Moon Song: Critical Damage increased from 15/20/25% to 20/25/30%.
Nova Strike: Duration reduced from 1.5 sec. to 1 sec.
Occultation: Damage increased from 20/25/30% to 20/30/40%.
Woof Punish: Damage increased from 15/20/25% to 25/30/35%.
Accelerated Force: Damage per stack increased from 2/3/4% to 3/4/5%.
Adrenaline Rush: Damage and movement speed increased from 5/10/15% to 10/15/20%. Value per Luminous Gem set to 5% across all 3 upgrades.
Magnetize: Bolt Damage increased from 20/30/40% to 30/40/50%.
Secondary Cell: No longer requires any blessings to appear. Damage increased from 8/10/12% to 10/14/18%. Value per Luminous Gem set to 4% across all 3 upgrades.
Shock Absorber: Cooldowns advanced increased from 20/25/30% to 25/30/35%.
Static Electricity: Chance increased from 40/60/80% to 50/65/80%.
Aspect of Thorns: Duration increased from 5 sec. to 7 sec.
Backstab: Chance increased from 10/15/20% to 20/30/40%.
Calculated: Damage per consecutive Attack increased from 2% to 4%. Max Damage Bonus increased from 20/30/40% to 20/32/44%.
Giant Spiral Bolt: Damage increased from 30/50/70% to 40/60/80%.
Inner Focus: Damage increased from 25/35/45% to 30/40/50%.
Terrifying End: Chance increased from 40/50/60% to 50/60/70%.
Weak Points: Duration required reduced from 7/8/9 sec. to 6/7/8 sec.
Ebb and Flow: Damage increased from 15/30/45 to 25/35/45%.
Tides of Conflict: Damage increased from 8/12/16% to 10/14/18%. Value per Luminous Gem increased from 5% to 6%.
Energy Siphon: Chance increased from 15/20/25% to 20/25/30%.
Fool’s Reward: Damage increased from 3/4/5% to 4/5/6%.
Fulfillment: Values increased from 10/13/16% to 10/14/18%.
Matchup Knowledge: Damage increased from 15/20/25% to 30/40/50%.
Oathbreaker: Damage increased from 150/200/250% to 200/250/300%.
Terminus: Enemy health threshold required increased from 20% to 25%. Damage increased from 20/30/40% to 30/40/50%.
Zero to Death: Duration increased from 2/3/4 sec. to 3/4/5 sec.
Enemy changes:
Boombug: Explosion damage reduced from 30 to 25, Elite Boombugs still deal 30 damage when they explode. Shield Damage to enemies hit by Boombug Explosions increased.
Hitting the blast zone in the Brink during the final boss fight now deals 50 damage (similar to standard brink combat rooms).
Herbalist Item changes:
Brinkberry Juice (Attack): Cost reduced from 90 to 80. Attack damage (fresh) increased from 50% to 60%.
Brinkberry Juice (Launcher): Cost reduced from 90 to 80. Launcher damage (fresh) increased from 65% to 75%.
Brinkberry Juice (Bolt): Cost reduced from 90 to 80. Bolt damage increased from 60% to 75% (fresh 85% to 100%).
Brinkberry Juice (Dash): Cost reduced from 90 to 80. Dash damage increased from 70% to 100% (fresh 100% to 150%)
Chloranthy Powder: Cost reduced from 60 to 50.
Crimson Toadstool: Cost reduced from 50 to 40.
Granite Seed: Shield damage (fresh) increased from 100% to 125%.
Liminal Orchid Petals: Cost reduced from 50 to 45.
Scarlet Thistle: Elite damage (fresh) increased from 70% to 75%. Cost reduced from 70 to 55.
Starpowder: Cost reduced from 110 to 100.
Viridian Herbs: Cost reduced from 100 to 90.
Viridian Root: Cost reduced from 110 to 100. Health restoration increaed from 45% to 50% (fresh 55% to 70%).
Voltaic Sap: Cost reduced from 60 to 50.
Other changes:
Relic Tinkerer: Base price for new Relics reduced from 50/100/150/200/ 250 to 50/75/100/125/150 (not including price increases per modifier).
You can now dash during the active frames of Link Blades (Alternate) Up-Air.
You can now dash during the active frames of Battle Hammer-Axe Neutral-Air.
Bug Fixes
Fixed a bug that caused Crystal Rock Walkers’ laser attack to present inaccurate visuals and hitboxes. This also fixes a similar bug with the Crystal Colossus mini-boss.
Fixed a bug that presented the Use Stray Souls text even when a tribute altar is already lit.
Fixed a bug that prevented the sound effect from certain dashes from playing (would play default dash sound instead).
Fixed an audio bug that prevented the charge sound to play when using the Neutral Charge enchantment.