The Last Flame

Hotloop · Surefire.Games

Released
Jan 9, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The Last Flame on Consoles + PC controller support + 2 New Games Announced!

    Hello everyone! It's been a long time! Today, I have 3 exciting news to share! TLF Console Release The Last Flame is planned to release on Xbox, PlayStation and Switch (Switch 2 compatible) later this year! The porting and publishing on consoles is done by the amazing team at Nej

  2. Developer post

    Balance Update #6 (1.0.3)

    The Trap (Act 1 Event) Option #2 now offers 2 random choices of Relic (you see the random relics on the button) instead of the previous 2 Negative Attack Speed Relics (Shackles & Shamanic Mixture). Balance Changes

  3. Developer post

    More Balance Update (1.0.2)

    Campfire - Rerolling Origins Rerolling Origins at the campfire, now also heals for 8 Flame. This is to empower an option that is not used as much as the other options at the campfire. Half Speed in Combat x0.5 speed is now available as a Fight Speed. You right click on the speed

  4. Developer post

    Balance Update (1.0.1)

    Other Changes/Fix Powerful Staff, Hidden Blade, Healing Helm, Shielding Hood, Shell Ring, Demon's Ring and Mystical Spear had a Surge Slowdown of 5 (rares) or 10 (epics and legendaries) which was not written in the description. This Surge Slowdown has been removed which means tha

  5. Developer post

    The Last Flame v1.0 Now Available!

    Hey Flame Masters! Working on The Last Flame as a solo dev has been one of the most fulfilling journey of my life, and I couldn't be more grateful for everyone that helped with the development and the community which has been extremely supportive! Thank you, y'all have been amazi

  6. Developer post

    The Last Flame 1.0 will release on Jan 9th, 1pm EST!

    Hey Flame Masters! I am excited to announce that The Last Flame will leave Early Access on January 9th at 1pm EST! The full launch of the game is not a mere change of version number, it is also the LARGEST PATCH that The Last Flame has ever seen! Here is an overview of what will

  7. Developer post

    The Last Flame is part of TGAGWCAGA 2024!

    I am thrilled to announce that The Last Flame will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards! This one-of-a-kind indie showcase is streaming this Friday, December 13th! TGAGWCAGA highlights incredible indie games that truly deserve m

  8. Developer post

    Winter Content Update (0.9.2)

    Balance Eagar's active ability's cast speed now scale with Attack Speed. Leave a review ✍️ If you want to help me, the solo dev behind The Last Flame, make sure to leave a review! It helps tremendously with discoverability on Steam! And this way, I can concentrate on making updat

  9. Developer post

    Balance Update #3 (0.9.1)

    Passive stats gained from rank up changes: • Spell Power: 25 -> 30 • Attack Speed: 15% -> 12% • Critical Strike Chance: 15% -> 12% • Magic Steal: 12% -> 10% Bug Fixes: • Abandoning a run from the main menu was bugged when the save file was broken (because of new updat

  10. Developer post
  11. Developer post

    Pricing Changes

    *These currencies are NOT affected by the price increase: CNY, HKD, TWD, IDR, INR, THB, VND, UAH, RUB, BRL, CLP, COP Hello Flame Masters, The Last Flame is currently planned to leave Early Access in early early 2025, and with that we will launch our biggest update yet! To reflect

  12. Developer post

    Performance Update (0.8.4)

    Performance Loading time (average) reduced from ~16.1 seconds to ~8.8 seconds (83% improvement) RAM utilization (average) reduced from ~3.9 GB to ~3.3 GB (18% improvement) Game Storage on Disk reduced from 6.25 GB to 4.62 GB (35% improvement) *The performance improvements might b

  13. Developer post

    Challenge Update (0.8.3)

    This update brings 5 new challenges to conquer; all come with new Steam achievements to obtain! Note that a sixth new challenge will be available when the Hero Leader Update releases. One Man Army (unlocks at 3/8) Team size is reduced to 1. Your hero can now equip up to 9 items a

  14. Developer post

    Quality of Life Update (0.8.2)

    Improved Combat Recap In the combat recap menu, if you hover on a meter. The new improved combat revamp will be displayed. New: You can now analyze where your damage, heals, shields are coming from. This includes, all actives, passives, items, relics, origins, Ethereal Infused Au

  15. Developer post

    Act 4 Update (0.8.1)

    Act 4 has been expanded! It now offers the choice between a campfire or a shop followed by 2 new bosses (witch do not give any reward other than passive XP) and then finally the Final Boss (hands). Act 4 will require a well rounded team now more than ever as the new bosses will r

  16. Developer post

    Summer Content Update (0.8.0)

    New Content: Quality of Life: By default, a newly forged item now stays on the hero that has the heirloom (if the heirloom is on the item bar then the forged item goes on the item bar). Added an option in "Settings -> Gameplay" to "Forged item goes on the item bar" for those t

  17. Developer post

    Fight Variations Update (0.7.1)

    Hundreds of new fight variations Hundreds of new fight variations have been added so that every run feels even more unique! Fight variations refer to the positioning of enemies, what the enemy types are, what star level, how many enemies are in a fight. It does not mean that ther

  18. Developer post

    Events Improvement Update (0.7.0)

    Overview: 26/27 events revamped and buffed! On average, events have about ~1.5 new option! some "basic" fights (The Trap, Dark Cave and Karaka) have received a new flair to make them more unique and special! Events now have new systems such as the merchant, relic swaps, hero clon

  19. Developer post

    Custom Game Mode Update (0.6.9)

    The Custom Game Mode is now available! Tweak the difficulty to your preference which includes individual act specific settings for both enemies' damage and HP. Turn on/off any of the challenges and/or endless. Additional settings available such as opting out of any unlocked set,

  20. Developer post

    Balance and Passives Update (0.6.8)

    The "Balance and Passives Update" (0.6.8) brings a lot of changes to the game! Here are a few things to consider: The game will receive follow up balance updates after some data analytics has been collected from the new patch. The majority of balance changes are buffs which means