8/11/2025 bugfix
Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.

Developer posts and news about this game.

Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.

-Fixed a bug where Bell's NPC and PC field sprites weren't the same. -Fixed a bug where a PC could be shown in both the main and reserve lists in the after-battle screen. The version of the OHR this is using also updated; this shouldn't change anything, but you never know.

Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up.

-Fixed the battle text when using SPD Wave. -Fixed Sage having an unranked proficiency for one type of armor. -Fixed some walkability issues in the Binding Mines. -Fixed one half of the exit to the Lunate Ruins instead sending you deeper into the dungeon. -Added a hint to a key i

-Changed around the foemap in the Cephi Palace so that doing the puzzle in its first half should be a lot more manageable. -Gave Shred a sound effect. -Fixed an issue with Drain ω where the second part of it wasn't working properly. -Fixed some walkability issues in Apargi Cavern

Not nearly as many as last time: -Added another NPC to Cephi Palace. -Removed the flashing when selecting text. -Changed where the on-loss return point is after clearing the Palace of Io. -Added an NPC to Io where there should've been one. -Fixed the special ability of Defenders

I've been putting changes and bugfixes in the readme file that's stuffed away with the rest of the game files, but I'm realizing that maybe that's not ideal. I'm still going to do it that way, but for thoroughness I'll probably be putting notes of what I've fixed up here, on a we

Had some complaints about Cephi Palace being a bit annoying to go through, so I went and added in a way to quickly get from one side of the dungeon to the other.

There's now a togglable option to show drop rates in the bestiary. Without: With: While doing things related to this I also realized that more enemies should have worthwhile survey items , so expect an update soon that addresses that.

Namely, they're not quite working at the moment. I'll try and get them up and running soon, at which point most of the ones that would've been obtained should pop up properly. EDIT: Okay, figured out what was wrong with them and hopefully resolved the issue.