Released
Oct 20, 2008
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
Watch

Screenshots & trailers

Spectraball Trailer #1

1 / 9
Latest player count
Positive reviews
77%
495 total reviews
Steam hub followers
420
View follower history
United States store
$4.99
Compare regional prices

Player history

Loading chart…
24-hour peak
1
All-time recorded peak
1
Tracking since

Twitch

0 viewers · 0 channels · Data may be outdated

Streams & history

Kick

No stream history yet.

Streams & history

Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.

Price history

All prices
Recorded price history in the selected store currency
Date observedRegionRegular priceFinal priceDiscount
US · USD$4.99$4.99
US · USD$4.99$4.99
US · USD$4.99$4.99

Recent updates

All updates
  1. Developer post

    From the makers of Spectraball comes: Bob Was Hungry

    Hello everyone! We here at Shorebound Studios are seriously proud to announce our latest title Bob Was Hungry. You can check out the trailer below! The game is available at a discounted price of $9.99 until September 2nd! It will then rise to $14.99. You can head on over to the B

  2. Developer post

    From the makers of Spectraball comes: Bob Was Hungry

    Hello everyone! We here at Shorebound Studios are seriously proud to announce our latest title Bob Was Hungry. You can check out the trailer below! The game is available at a discounted price of $9.99 until September 2nd! It will then rise to $14.99. You can head on over to the B

  3. Developer post

    Spectraball Update Released

    Release Notes for 9/23/2013 Enhancements: Decreased the amount of time it takes for speed & jump boosts to respawn Added Audio Volume Options The game now defaults to the desktop resolution Bug Fixes: Fixed elevators not completely resetting when returning to a checkpoint Fix