Released
Apr 30, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v3.0.45

    - Extended the Tornado unlock progression through T225. - Added exponent upgrades for a–g to the p tab, including the previously inactive T99 upgrade for a. - Added Z-Reactor EX_C at T98, which strengthens the exponent of c and features an intricate, braided flower-like curve. -

  2. Developer post

    v3.0.45

    - Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the b

  3. Developer post

    v3.0.43

    - Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreas

  4. Developer post

    v3.0.35

    Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to ch

  5. Developer post

    v3.0.35

    - Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier t

  6. Developer post

    Idle Spiral - Full Release

    Idle Spiral — Full Release, and What Comes Next Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi. Maintenance continues Smaller updates keep coming

  7. Developer post

    v3.0.22

    - Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their timing, damage, or rewards. - Removed the back

  8. Developer post

    v3.0.18

    Auto Loot at Cap now saves — it used to reset on every launch Equations no longer show "0 s" before their first level. Timers now show bigger numbers — that's the correct value, not a nerf Esc / (X) in the Hanoi screen no longer retreats. Only Stop and Back do Frenzy no longer ne

  9. Developer post

    Renewal of Spiral Design

    Main Spiral The default spiral has been experimentally migrated from the legacy rendering system to a new rendering method. Only the default spiral uses the new renderer in this update. Please report any visual glitches, performance issues, or other unexpected behavior. If you en

  10. Developer post

    v3.0.11

    Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold. Extremely large attack counts are now retained and processed in bounded batches instead of being discarded. Fixed Nuke and Scavenger calcul

  11. Developer post

    v3.0.7.41

    Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be

  12. Developer post

    v3.0.7.38

    Fixed Formula Fragment rewards being lost at extremely large lifetime totals. Auto Loot now continues working after closing the Battle screen. Fixed Start Fresh / Hard Reset being unavailable from Data Recovery. Expanded safe migration support for verified PC v2.2/v2.3 and compat

  13. Developer post

    v3.0.7

    - Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally. - Fixed "Infinity" being drawn across the middle of the screen. The X axis s

  14. Developer post

    v3.0.6

    Fixed being trapped in the Settings screen when save protection was active. Fixed every spiral disappearing and never coming back after moving between screens. Fixed the Milestone button on Battle, Spiral Equation and Design. VIEW DLC no longer adds the DLC to your Steam cart. Ha

  15. Developer post

    v3.0.5

    Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated. Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves. Improved the backup, import, and restore UI. Recovery remains available even when

  16. Developer post

    Idle Spiral Major Update: Public Beta Now Available

    Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because o

  17. Developer post

    [v2.7.7]

    - Removed the "Offline Bonus +1%" upgrade from the Shop. Instead, added new upgrades for "Mega Crit" and "Loot Chance" to the Shop

  18. Developer post

    v2.7.7.1

    - Increased the cost of M-crit and LPM upgrades in the shop from 1K to 100K

  19. Developer post

    [v2.8.6]

    - Fix the Auto Loot not processing when the canvas is closed.

  20. Developer post

    [v2.7.4]

    - Completely revamped the Achievement UI. - Added an "All Add" button to the Z-Reactor. - Changed so that MoF works while some challenges - Fixed the overflow of enemy special texts - Fixed the bug where the description of logarithm challenge is not shown - Fixed the issue where