Patch Notes for Aug 16th
Resolved an issue causing generator power depletion within the tutorial phase.
Developer posts and news about this game.

Resolved an issue causing generator power depletion within the tutorial phase.

THIS IS NOT AN UPDATE. IT IS A DIFFERENT GAME. MadMan released in 2022 and it was not good enough. I have spent the last year rebuilding it from nothing. Not patched. Not polished. Rebuilt. New AI, new systems, new hospital, new engine. If you own the 2022 version, this is alread

Hello everyone, It’s been a long time. For those who remember the launch of MadMan three years ago, I want to have a very honest conversation. And for those who are new, I want to tell you a story. MadMan was my first game. It was the culmination of a dream, but it was also the p

- Decreased the volume of the alarms so they don't burst your ears when going off - Removed doors for 2 reasons: Players found it annoying and repetitive to look for keys every time they encounter a door The A.I. had various bugs when encountering doors which can ruin the whole g

Patch 1 is now live and with it comes a few changes: - The game now runs in Unreal Engine 5 - Increased the doctor's attack speed - Made various changes to the map to slow down pacing - Improved Shadows - There are now 9 notes spread around the map that will help players uncover

FUTURE UPDATES Greetings mad folk! MadMan has been released for a week now and I have received a lot of valuable feedback to help me improve the game. Your feedback will be taken to heart and will be addressed in the next upcoming update. While on the topic of updates I would lik

GREETINGS MAD FOLK! Hello everyone, Dewald here. I am the solo developer responsible for this upcoming title. I want to thank everyone who wishlisted the game so far, wishlists are a valuable tool for us developers to see the overall interest people have for our games. Developmen