Chivalry 2 Hotfix 2.11.4
A minor hotfix (2.11.4) has been released to improve game stability. Please update your game!
A minor hotfix (2.11.4) has been released to improve game stability. Please update your game!

Torn Banner Studios · Tripwire Presents

A minor hotfix (2.11.4) has been released to improve game stability. Please update your game!
A minor hotfix (2.11.4) has been released to improve game stability. Please update your game!

The Steam Summer Sale is here! Save 80% on Chivalry 2 - all editions! Offer ends on July 10th! View game page View game page View game page View game page

The Steam Summer Sale is here! Save 80% on Chivalry 2 - all editions! Offer ends on July 10th!

A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!

A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!

Knights, We’ve cherished the epic journey that we’ve taken with all of you over the past few years. With Chivalry 2, we set out to make the ultimate medieval battlefield game: an unparalleled multiplayer experience that realized our dream of being a warrior on the fields of battl

Knights,
We’ve cherished the epic journey that we’ve taken with all of you over the past few years.
With Chivalry 2, we set out to make the ultimate medieval battlefield game: an unparalleled multiplayer experience that realized our dream of being a warrior on the fields of battle, inspired by classic medieval movie scenes and old tales of glory from history.
When the game launched, we pledged to at least double the size of Chivalry 2 post-launch by adding new maps, modes, weapons, features, and experiences to ensure we had delivered a strong and lasting vision of the ultimate medieval battlefield game.

We’ve chronicled all of our post-launch support at chivalry2.com/roadmap and feel that, after over three years of support, we have more than accomplished our goal by significantly increasing the game’s content, features, and quality beyond the initial target.
In March, we released Duel of the Fêtes, the 10th major content update for Chivalry 2, which added requested features like Unofficial Servers and Skill Based Team Balance alongside new maps, cosmetics, and more.

Over the course of the game’s schedule of updates, we’re proud to have brought players an array of content and features since the game launched, including a massive boost to the number of Team Objective maps (increasing the count from 5 to 13), adding mounted combat, a Last Team Standing mode as well as new rotating modes like Brawl and Mounted Arena, the Tenosian faction, hundreds of new armory items, 8 new weapons, major new progression features, and much, much more.
As the game's 11th and final content piece, released in May, the Regicide Update revealed to players the narrative conclusion of Chivalry 2’s war between Argon II and Malric. This update included one of our proudest creations to date, the cinematic Team Objective map “Citadel” - which pits the two kings against each other for a final duel that makes a fitting end to an epic saga.
With the Regicide Update we consider the game to be content and feature complete.

Though every story comes to an end, we know many players will be disappointed by the news - but this isn’t the end for the Chivalry franchise.
With this final content update delivered to players, we’re excited to focus our efforts and resources on compelling new multiplayer projects, both in the Chivalry universe as well as within terrifying new co-op territory. We’ve been building our team in number and skillset to take on these following challenges, with a focused effort to ensure that when the next Chivalry title is released, it will utterly blow players away.
This isn’t the end for Chivalry 2, either—the game will continue to be supported for maintenance of any critical issues affecting the player base. Online services like official servers, unofficial servers, and matchmaking will continue to be available to players.
We want to thank our incredible community of players for helping to make Chivalry 2 the success that it’s been. We’ll see you on the battlefield!
-
Steve Piggott
Studio President & Creative Director,
Torn Banner Studios

Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more! Balance Changes - Regicide at Trayan Citadel Fuse Stage Fuse Timer decreased from 30 seconds down to 25 seconds Reduced delay in Agathian spawn po

Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more!
Fuse Stage
VIP vs VIP Stage
Dev Notes:
We’ve loved hearing all the reception and feedback towards Trayan Citadel! We’re so glad our community has been enjoying the spectacle of the new map.
Although we love that Argon's final push to avenge his father was reflected in this difficulty for attackers, after monitoring matches and feedback since the release, we believe Argon and his troops need a little assistance, particularly in the later half of the map. Do not worry, defenders, as plenty of opportunities remain to hold back the Agathians and protect Malric from these unjust invaders.
Additional Notes:
Due to the nature of this Hotfix, PC Players will experience a larger-than-average download size when prompted to re-download the game for proper Hotfix installation.
In addition to today's Hotfix notes, we've released a new blog about the future of Chivalry 2.

Knights, We have planned maintenance on Chiv 2's backend at 2 AM EST on June 20th. This will begin with ~30 minutes of downtime, followed by ~3 hours of degraded service (e.g., invites not working, lobbies disconnecting, etc.) After this time, services should return to normal. Th

Knights,
We have planned maintenance on Chiv 2's backend at 2 AM EST on June 20th.
This will begin with ~30 minutes of downtime, followed by ~3 hours of degraded service (e.g., invites not working, lobbies disconnecting, etc.)
After this time, services should return to normal.
Thanks for your cooperation and understanding! ⚔️

🚨Now's your chance! 🚨 Join us for our first-ever Double XP week on all platforms as players experience the game's most recent major content update, Regicide (2.11). ⚔️

Join us for our first-ever Double XP week on all platforms as players experience the game's most recent major content update, Regicide (2.11). ⚔️

Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more! Update Highlights New Team Objective map - “Regicide at Trayan Citadel” New Campaign Pass - “Regicid

Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more!
After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide…

“Who will sit upon the throne?”

Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!

A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.




Added open variants for the following helmets:
Vanguard
Footman

Knight


Weapons





Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)
We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.

May 13th WHO WILL BE YOUR KING? 👑 As the lion roars, the traitors of old times tremble. Argon II, true king by birthright, could not be defeated by the Masons at Thayic Stronghold… and now readies the Agathian Knights for retaliation. Your chance is almost here to seize the thro

May 13th
WHO WILL BE YOUR KING? 👑
As the lion roars, the traitors of old times tremble. Argon II, true king by birthright, could not be defeated by the Masons at Thayic Stronghold… and now readies the Agathian Knights for retaliation.
Your chance is almost here to seize the throne with Chivalry 2's next update, releasing soon.
🟦For the Blue and Gold! For Argon!🟨
May 15th
WHO WILL BE YOUR KING? ⚔️
The Mason Order has now ruled for over twenty years. King Malric seized a land of weak fools and forged them into warriors of might, steel, and resolve. Yet still, the Agathian Knights scratch at his gates, mewing like the lion cub that dares to claim kingship. Let us end this pathetic rebellion.
Chivalry 2’s next update arrives soon.
🟥For Malric! For the Red and Black!⬛️
May 17th
At long last, Argon II and the Agathian Knights prepare to breach the walls of the infamous Trayan Citadel. 🏰
However, King Malric will not sit idly by while this insolence happens under his watchful gaze.
Through fire, ash, and bloodshed, a victor will be crowned. 🔥
This epic battle is intended to unfold this month on all platforms with Update 2.11, Regicide!

May 20th
Coming soon: Regicide at Trayan Citadel, a sprawling Team Objective map arriving with Update 2.11.
After the arrogance shown by the Masons with the invasion of Thayic Stronghold, the Agathians knew the only fitting retaliation was to strike the heart of Vantear and the Mason Order: Trayan Citadel. 🏰
Argon II and his Agathians will not rest until they see King Malric rise from his sullied throne to meet them on the battlefield. 👑

May 21st
Update 2.11: Regicide will be released tomorrow, May 22nd, on all platforms! 👑
With it comes the Goedendag, a brutal weapon for a brutal age and the shortest of all polearms.
While its slashes and overheads are blunt, its stabs are piercing, allowing the Goedendag to be extremely versatile on the battlefield.
Not to mention its final trick, the special attack is the perfect counter to any incoming enemy cavalry that may be threatening your troops. 🐎
Be sure to try the Goedendag tomorrow on the Polearm and Engineer subclasses.


Good morrow, knights! A minor hotfix (2.10.2) has been released with new anti-cheat protections. General Updated anti-cheat security on all platforms. As our 2.10.1 Hotfix notes mentioned, our team has been working hard on this next stage of anti-cheat protection for Chivalry 2.

Good morrow, knights! A minor hotfix (2.10.2) has been released with new anti-cheat protections.
As our 2.10.1 Hotfix notes mentioned, our team has been working hard on this next stage of anti-cheat protection for Chivalry 2. This security update will help stop users who have been bypassing our anti-cheat protections and add further tools our moderation team can use to address cheaters and their multiple accounts.
We believe this security update will help curb the use of cheats within Chivalry 2, although we know there may still be outliers that bypass even the new protection. Not to worry; our staff and moderation team will be on hand working hard to address any future tickets and reports regarding cheaters.
If you believe you have encountered a user in-game who may be cheating, here are some steps to report them.
In-Game Reporting:


Good morrow, knights! A minor hotfix (2.10.1) has been released with crucial bug fixes. General Fixed a bug that caused a player to be disconnected from a server when spawning at particular points on the Duelyard map. Fixed a bug with the skill-based team balance feature that did

Good morrow, knights! A minor hotfix (2.10.1) has been released with crucial bug fixes.
Now that the skill-based team balancing feature has been fixed, it will also be re-enabled for all platforms once this Hotfix has gone live. Although this Hotfix was smaller, we wanted to address these more pressing bugs first while our team continues to work on fixes for our other known issues.
We have also contributed significant time towards further testing the next layer of anti-cheat we mentioned in our Community Blog.
While we test this next stage in the fight against cheaters, we will continue to act against those who bypass our protections to cheat within Chivalry, promote cheats, encourage the use of cheats to others, or break our Code of Conduct in any additional ways.

Today, we wanted to address more frequently asked questions regarding the newly added Unofficial Servers with Nitrado to keep players in the loop as we work on improvements. Torn Banner Studios and Nitrado are dedicated to making Unofficial Servers the best experience possible fo

Today, we wanted to address more frequently asked questions regarding the newly added Unofficial Servers with Nitrado to keep players in the loop as we work on improvements.
Torn Banner Studios and Nitrado are dedicated to making Unofficial Servers the best experience possible for the Chivalry 2 Player Base.
We’d also like to assure players that we continue working on resolutions for many of the known bugs we announced after the release of Update 2.10. We’ll be sure to let players know right away once we have a Hotfix on its way!

The Duel of the Fêtes Update (2.10) is now available on all platforms for Chivalry 2! Chivalry 2’s Fête For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps - Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map - Frozen Wrec

The Duel of the Fêtes Update (2.10) is now available on all platforms for Chivalry 2!
Chivalry 2’s Fête For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps - Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map - Frozen Wreck, Region Selection, quality of life improvements and more. Read on below.
The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.
Unofficial Servers have the following customizable features:
Want to know more? Check out our Unofficial Server FAQ!
With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS.
Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.
The following modes will have Skill Based Team Balancing enabled:
This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.
Additional Notes:
This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.
Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players' global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.
After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).
Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.
Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu.
The following selections are available:

Please note that matchmaking search time and latency may be impacted depending on the region selected.

New Team Deathmatch and Free-For-All Map - Frozen Wreck
Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.

New Free-For-All Map - Duel Yard
Test your mettle, hone your skills and prove your might in single combat at the duel yard.

New Free-For-All Map - Bazaar
Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.
Bridgetown
Stage 1
Stage 3
Bulwark
Darkforest
Galencourt
Montcrux
General

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace
Play the 'Fête For All' Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.
Archer


Vanguard



Footman



Knight


Mason

Messer


Siege Crossbow


Sword

Blocking
Dismemberment
Jabs
Parry
Sprint Attack
General
Barricades
Catapult
Falchion
Highland Sword
Katars
Siege Crossbow
Sword
Throwing Knives
40 Player Mixed Modes
Limited Time: Free-for-All
Training Grounds
Duel Servers
Added Unofficial Server support
Fixed an issue where server browser would hide full or near full servers for specific users
Added Skill Based Team Balancing for the following modes in matchmaking:
Unofficial Servers
Cross-Platform Parties BETA
Console-specific Issues
Server-side Issues

With the recent announcement of Unofficial Servers coming with Update 2.10, we wanted to take some time to go over some frequently asked questions regarding Unofficial servers and the creativity they could entail, but also the limitation included with their implementation. What c

With the recent announcement of Unofficial Servers coming with Update 2.10, we wanted to take some time to go over some frequently asked questions regarding Unofficial servers and the creativity they could entail, but also the limitation included with their implementation.
We would like you to name your server whatever you like! As long as it complies with the following:
Official details can be found on Nitrado’s hosting webpage: [This webpage will be linked once Update 2.10 launches]
After the launch of Update 2.10 there will also be an in-game button marked “Rent A Server” in the Standalone Server menu that will take you to the same webpage.

Unofficial Servers allow players to customize their Chivalry experience in the way that they want. This freedom however is not without its risks.
When creating a match list, please reference the recommended player counts for each game mode. Deviating from this is allowed but can adversely affect the player experience and cause severe bugs (such as players not being able to spawn or crashing players out).
We offer a number of settings to tailor your experience how you like, including:
For stability reasons, servers with horses selected will be capped at 52 players at a time.
Yes, Unofficial servers are cross-platform.
Nitrado Servers all come with basic DDOS Protections on their servers. In addition, we are exploring additional protections for users post Update 2.10.
Yes, the server owner can allow multiple trusted users to help admin their server.
Although we’d love for both Xbox/Playstation and PC Server Admins to have the same level of permissions within their server, without access to the in-game console these commands are unable to be performed if you aren’t playing on PC.
Admins can ban a player through the admin ban command (see above) and unban through the related unban command. If server owners wish to remove a ban on a player, it is their discretion to remove that player from the ban list.
Global game bans that have been applied by moderators/staff indirectly apply to Unofficial servers, as banned players cannot play Chivalry 2 in any capacity during their ban.
NOTE: Currently there is no total list of players banned visually to the player, so if server owners would like to keep track of which accounts they have banned they will have to do so independently. This may change in the future.
NOTE: It is completely within the discretion of the server owner who they want to ban for whatever reason. These bans are local to the Unofficial server and cannot be appealed to our Moderators or Torn Banner Studios unless there is evidence of wrongdoing that breaks our ToS.
No, it is up to the discretion of the server owner to moderate their servers.
Since the experience is completely tailored to the server owner’s preferences, we are currently unable to regulate experience rates within Unofficial servers. Therefore no experience/gold is awarded while playing on an Unofficial server.
Yes, muted players are also unable to talk on Unofficial servers.
Setting restrictions on all classes or subclasses will have negative consequences if all of the slots for each class are filled. For example, if each class or subclass is set to 10% before filling, then only 40% of your team will be able to spawn. This can also have effects on team swapping between teams and from spectator mode.
Through the web interface, server owners can set the base stage times of each team objective map.
For example, across each stage of Coxwell, a base time of 5 minutes could be set.
Now, this is reflected a little bit differently in the way maps calculate overall stage time. If players take 3 minutes to complete stage 1, there are 2 minutes left remaining.
Each map has a set “Carryover” time between objectives, which is how much time remains on a previous stage that can be added to the next stage.
So if Stage 1 takes 3 minutes (with 2 minutes remaining), with a carryover time of 2 minutes. (Stage 2 base 5 minutes + 2 minutes carryover = 7 minutes).
If stage 1 takes 4 minutes however with only 1 minute remaining, it would only add the extra minute.
(Stage 2 = base 5 minutes + 1 minute carryover = 6 minutes)
In a third case, if stage 1 takes 1 minute (4 minutes remaining), it can only add a max of 2 minutes of those 4 remaining minutes to the next stage.
(Stage 2 = base 5 minutes + 2 minutes carryover = 7 minutes)
Please keep this in mind when setting your base stages.
To access the in-game console to submit these commands first a player needs to be on PC. Next, you’ll need to navigate to your Settings > Options > Game Tab > General > “Enable Console” > Enabled. Finally, once in-game the console can be opened with the ~ key by default.
To find a player's ID within a match first open the console with the ~ key. Next type the command ListPlayers. This will copy a list of player names and IDs to your clipboard. Paste this to a local notepad or Word document. Search through the list of players to find the ID you are looking for, and apply that ID to the command in the [ID] section.
The supported maps and their map identifier names can be found below:
Team Objective
Team Deathmatch
Free For All
Last Team Standing
Last Peasant Standing
Brawl
Volley
Note: Unofficial Servers do not currently support Arena Maps
More information on stage codes can be found at the bottom of our FAQ hosted on the Chivalry website.
These are the default stage codes for each team objective map (when customizing stage time):
Servers always start with the default map after a server restart, in this case FFA_Duelyards
After the next map begins, your map list will follow your set rotation.
Note about the map order: the server holds an index of the current map in the map order. If the server is 3 maps in, and the server restarts, a server restart will cause the server to go to FFA_Duelyards as the default, and then navigate to map index 4.

Knights, Today, we have rolled out a backend change to the matchmaking servers with improvements to stability around teleporting and preventing disconnect messages experienced by players. We expect this will greatly benefit the player experience long term, enjoy! 🗡️

Knights,
Today, we have rolled out a backend change to the matchmaking servers with improvements to stability around teleporting and preventing disconnect messages experienced by players.
We expect this will greatly benefit the player experience long term, enjoy! 🗡️

Good Morrow! We hope you’ve all been having a wondrous time on the battlefield since the Reclamation update released at the end of 2023. As we forge the next update, we wanted to have a conversation with the Chivalry community about some of the exciting things coming in Update 2.

Good Morrow!
We hope you’ve all been having a wondrous time on the battlefield since the Reclamation update released at the end of 2023. As we forge the next update, we wanted to have a conversation with the Chivalry community about some of the exciting things coming in Update 2.10 (which is coming very soon!) and speak on some of the pain points we’ve seen from players that we haven’t had the opportunity to provide an official response to yet.
Before we look to the future with our 2.10 update, we wanted to reflect on the 2.9 Reclamation update and bring our learnings to the (round) table.
🔹The Reclamation of Montcrux - Map
A key feature of 2.9 undoubtedly was the brand new map and battlefield experience of ‘The Reclamation of Montcrux.’ When our team came up with the initial concept behind Montcrux, they based the idea on an epic medieval movie-style fight where the Agathians had to fight a literal uphill battle to reclaim the home that was once theirs. While Montcrux encapsulated this memorable feeling, we understand that sometimes, leaning into the more thematic side of level design can make parts of this map feel less competitive than others.
We’ve been closely monitoring the balance of Montcrux and have previously implemented some changes in the 2.9.2 Hotfix to balance out the Attackers and Defenders. Feedback and performance will continue to be monitored. If more adjustments need to be made to give that epic feeling that a win was earned well or that a loss is just a temporary setback, we will continue to adapt as necessary.
We have heard community concern that Montcrux is shorter than players would have liked to see. As the map is meant to focus on thematic moments, having a concise battle structure made more sense. For now, we don’t plan to add additional phases to Montcrux. Still, we have a future map in the works that will satiate that desire for a long and hard-fought epic battle, so sharpen your swords, collect your quivers, and be ready.
🔹Siege Crossbow - Weapon
Our original intent behind the Siege Crossbow was a weapon that would be able to rival the non-objective siege weapons and constructables around the map and give opposing teams a fighting chance against ballistas, catapults, etc. However, the unique nature of the Siege Crossbow and its signature ability to damage these constructables brought unforeseen complications late in the development cycle of Update 2.9 that would have created a less-than-favorable situation. Due to our desire to craft the best experience possible for all our players, the hard decision was made to cut the damage it dealt to non-objective constructables for the 2.9 release and address those obstacles further in the next update.
These events unfolded late into the development of 2.9, leaving us unable to communicate this situation more clearly with our players. We apologize for any confusion around the initial release of the Siege Crossbow.
We are excited to announce that our team resolved those complications for Update 2.10! We can’t wait to see what all of you do with the Siege Crossbow in 2.10 now that it’s gained so much of its versatility back, and we are excited for you to share that new destruction with us. Please.
🔹Last Peasant Standing - Game Mode
Last Peasant Standing has been one of our most requested game modes. We love the enthusiasm we’ve seen based on its first run through the rotation. We are as excited as y’all to see it return to the limited-time queue.
🔹Launch Delays
The delays of Update 2.9 are already a topic that we’ve touched on in the past. Still, we’d like to assure the community that since the launch of 2.9, we have made vast improvements that should make the previously seen delays unlikely to be repeated. Our team is dedicated to doing everything we can to prevent these delays from happening in the future.
Now, we’d like to look forward; there are a few subjects that we’d like to officially acknowledge and give additional context to that we haven’t had an appropriate opportunity to touch on so far.
🔸Cheaters
Cheaters are a topic that almost every multiplayer game has to address at some point, but also an issue that has to be handled with the utmost caution. Any additional information we reveal regarding our process in handling cheaters or what alterations we are making could give those bad actors an advantage in trying to circumvent the systems we’ve put in place.
We can say in no uncertain terms that addressing “cheaters” or players who try to use third-party software to gain an unfair advantage within Chivalry 2 is one of our top priorities. Our team has issued thousands of account, IP, and hardware bans to prevent these users from being able to continue their detrimental behavior, and we are working on a more robust form of Anti-Cheat. These steps are just part of the overall system and work hand-in-hand with reports from our players to fight the scourge that is cheating.
🔸Team Switching
Throughout the history of Chivalry, players have been given the option to choose which side of the battle they’d like to contribute to.
Although this feature is not seen within many multiplayer games nowadays, we believe it still holds a special place within Chivalry to allow players to live their fantasy and choose which side of the epic battle they’d like to fight on. Suppose they’d like to play as the noble Agathians, the dreadful Masons, or the ruthless Tenosians. The team switch feature opens the choice up to the player. While we see its value even if some players may be misusing the option, we have been exploring a method to bring both visions closer together (balance vs preference).
Our team has been monitoring some negative feedback around the team switch feature and the calls for its removal. At the center of these feelings seems to be the situation in which a player doesn’t believe their match is well-balanced and will use the team switch feature to join the “winning” team, contributing to a further imbalance.
To help address that underlying issue, we have been working on a new change we hope to release very soon. It will be a skill-based team-balancing feature that will consider a player’s global rank before a match to even out a match’s attacking and defending sides.
Despite knowing that the skill-based team-balancing system won’t completely remove the possibility of unbalanced matches, we are excited to hear player feedback after this new feature has launched regarding the team switch feature and its place within Chivalry 2 afterward.
🔸Official Mod Support
Although we have heard requests from parts of the community that official Chivalry 2 mod support would be valued, at this juncture, we don’t have it on our timeline for something we’d be able to deliver in the foreseeable future.
In addition to today’s Community Blog, we’ll be releasing the Chivalry 2 Code of Conduct and updating the rules of our Official Chivalry 2 Discord.
We hope both changes will help clear up any possible confusion and also help us build a stronger Chivalry 2 community moving forward!
As mentioned in today’s blog, we’d also like to tease a few fun and exciting new things coming to Chivalry 2 with the next update, 2.10: Duel of the Fêtes!
One of the biggest new additions for this update is the introduction of three maps! The first of which, Frozen Wreck, will feature a Free-for-All and Team Deathmatch version ready for players to take on.

Watch where you step! While fighting on Frozen Wreck, you can never be too sure if the ice underneath your boots will be around for long. This frozen wasteland will test even the most veteran of fighters.

Also, coming in 2.10, we’ll have another Free-for-All map and a new, what we’d call “Social” map available to play and explore at launch!
Furthermore, 2.10 will introduce a new campaign pass and community-requested cosmetics like three variations on the Agathian Monk to be used in FFA/Duel game modes.
Stay tuned for further info on cosmetics as part of the 2.10 campaign pass. Like our previous campaign passes, there is no time limit on unlocking everything, and it comes with free and paid reward tracks.

Show off your spiritual devotion while you deal with the sinners on the battlefield with these new Monk FFA cosmetics. Calling Friar Tuck Fans, your time is nigh.
In addition to other cosmetics, the new Vantearian Messer is breathtaking. How anyone could ever run around the battlefield with anything other than this piece of art will be a mystery for the ages.

The 2.10 Update will also come with many bug fixes and quality-of-life improvements. Most notable is the ability for players to select their Matchmaking region of preference within the Game Options menu.
We’d also like to announce that Unofficial Servers are close at hand! We have a ton of additional information to share on when they will launch and how players will be able to engage with them, but we’ll be tackling that on another day.
We can’t wait to show you more about the 2.10 Update for Chivalry 2. Be sure to follow our social media to catch some additional teasers. The patch notes will provide complete information regarding the changes and new features once 2.10 has been released!
Fare thee well,
Chivalry Community Team

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes. General Fixed an issue where hitching would occur during extensive play sessions

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
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Chivmas & Last Peasant Standing mode are now live for a limited time. Toss some snowballs to celebrate Chivmas, then see how long you can survive as a pathetic peasant in the new LPS mode. Save Aberfell from being ruined by those other, far dirtier peasants! Chivmas and Peasa
Chivmas & Last Peasant Standing mode are now live for a limited time.

Toss some snowballs to celebrate Chivmas, then see how long you can survive as a pathetic peasant in the new LPS mode. Save Aberfell from being ruined by those other, far dirtier peasants!


Chivmas and Peasants. Just like getting two treats in your advent calendar at once! But one of them is dung.
It's a Free Weekend for Chivalry 2! On all platforms today including Steam, try Chivalry 2 for free. The Free Weekend lasts until December 11, 2023. We’re excited to be bringing additional updates to Chivalry 2 in 2024. One team objective map that we’re working on is an incredibl
It's a Free Weekend for Chivalry 2! On all platforms today including Steam, try Chivalry 2 for free. The Free Weekend lasts until December 11, 2023.
We’re excited to be bringing additional updates to Chivalry 2 in 2024. One team objective map that we’re working on is an incredible one, set to deliver one of the most memorable gaming moments in Chivalry franchise history. This map will be coming in 2024, but no longer the next update to Chivalry 2 (update 2.10) - so that we can focus resources on community requested features.
In 2024 we are also set to bring players one of the game’s most requested features: Unofficial Servers that players can rent and run themselves!
We’re excited to reveal that Unofficial Servers are coming to Chivalry 2. Whereas “Official Servers” (all servers currently in the game) are rented and controlled by Torn Banner, Unofficial Servers are rented and managed by players.
Our aim is to give players more ways to play Chivalry 2 through this new feature. We’re especially excited for the competitive, clan and content creator communities to all gain more control over their own events and initiatives.
Through our partnership with server provider Nitrado, users will be able to rent their own server and configure a limited number of custom settings. Stay tuned for more info as we approach the launch of this feature in 2024, and watch for more updates to Chivalry 2’s public roadmap.
Onward, to glory!
Good morrow knights! A minor hotfix (2.9.1) has been released that resolves a character customization reset bug, fixes crossparty bugs, as well as two Montcrux map issues. Customization Fixed an issue where character customization and settings would reset The save data for charac
Good morrow knights! A minor hotfix (2.9.1) has been released that resolves a character customization reset bug, fixes crossparty bugs, as well as two Montcrux map issues.
The save data for character customization and settings were set to the incorrect file path, resulting in the failsafe to reset the player’s customization back to the default values. As a result of this fix, your customization may reset once more or return back to their previous customization seen before 2.9’s release. If players on PC wish to keep the customization and settings they made post 2.9’s release, the following workaround can be done:
If done correctly, you should see your customization persist.