A Violent Revelry

Julian Edison

Released
Sep 12, 2022
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Update 0.2 - The Puppet King!

    Additions A starting quest Controller support Ability to use Instinct, unique to the Agility stat Ability to reverse your weapon Grindstones to level up weapons Decapitation Priests for each god Some new enemies and bosses A handful of new starting weapons New magic weapons that

  2. Developer post

    Update 0.1.14

    Additions Keybindings for digging and storing your offhand item Adjustments Small change to the level up system Sacrificial Circles can be interacted with to bleed yourself or any follower in the circle Weapons are considered "balanced" when their Wield Weight less than twice you

  3. Developer post

    Update 0.1.13

    Additions A new item that is used to gain attributes or improve a god's alignment The sacrificial circle requires a new item to use Space threads New action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace Adjustments Uncommon and rare st

  4. Developer post

    Update 0.1.12

    Additions Added a minimap Added an option to store offhand items without dropping them You can trade in your current weapon at an anvil to pay for a new one Esc to pause, with an option for auto pause when leaving the window A shield comparison window Adjustments Treasure chests

  5. Developer post

    Update 0.1.11

    Additions Dodging leaves a brief silhouette behind that activates dodge effects Note buttons will indicate any new notes A few new area pre/suffixes Added some new SFX Adjustments Shrines will spawn common tokens when neutral to the player An unstuck weapon will be immune to stic

  6. Developer post

    Update 0.1.10

    Additions The title screen has access to game settings Minor vfx/sfx additions Adjustments Hold the magic button to delay casting Shields cost stamina to use and take up to a few seconds to reach full effectiveness Certain landmarks, such as castles or rare goods, will no longer

  7. Developer post

    Update 0.1.9

    Additions Hold interact to buy or sell quickly Bows will show a glint effect when ready to loose Human screams! Option for autosave Added some lines for the cursor and player facing Teleporters have been placed around the starting area Light spells can absorb wind depending on th

  8. Developer post

    Update 0.1.8

    Additions A new human enemy A new weapon for that human enemy Adjustments New characters start with 15 in each stat instead of 10 The star map shows which connections will be lost when a new star is selected The major factions send more raiding parties Shrines spawn rewards immed

  9. Developer post

    Update 0.1.7

    Additions Added some additional types of forts and libraries Opening the menu shows health as text Option to save without quitting Adjustments Bows show arrow stats on their part inspector panel Bows can be enchanted and receive weapon buffs Arrows and bolts are improved by bow u

  10. Developer post

    Update 0.1.6

    Additions Action menu option to create a sacrificial circle Option to disable slow motion effects Adjustments Shrines cost their associated material for both options Shrine cost is now based on the gods' favor Followers will not defend you when told to stay Weapons flash when an

  11. Developer post

    Update 0.1.5

    Additions Added an animation to a certain pickup to make its purpose more clear Added a buried treasure A new UI panel in the options menu will tell you if your game has experienced certain scripting errors Added some UI sfx Adjustments A connection between stars won't be broken

  12. Developer post

    Update 0.1.4

    Additions Added a controls tutorial to the title screen Added indicators for your current map square and selected map square Adjustments Gods' favor will reduce slightly when they give you a present Outside combat, enemies that are otherwise neutral toward you won't hold a grudge

  13. Developer post

    Update 0.1.3

    Additions Added Early Access external links to title screen and options menu Dialogue speed option Quit with saving option Adjustments Wand projectiles scale slightly with Perception Arrows scale slightly with Dexterity Doubled the damage of unarmed attacks (it's 2) Inns now heal

  14. Developer post

    Update 0.1.2

    Additions The five main stats have mouseover tooltips Area name and description input fields have a confirm button Adjustments Some humans aren't quite so sprinty NPCs can't pick up goods you buy or exchange The starting area now has a few wooden crates Shrines are now immune to

  15. Developer post

    Update 0.1.1

    Additions Keybindings in the options menu Adjustments Lowered wind volume Minor UI adjustments Bugfixes Wind and rain are correctly affected by SFX volume