Rogue Dungeon

Cerberus Gate Games

Released
Jun 7, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tomb content added

    I'm pushing this out a little early, because we had a game breaking campaign bug that needed to be fixed. The Tomb is now playable in Single Run mode. We are now much closer to incorporating all Second Edition content into the digital game. The focus will be on stability and bug

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    updated 'beta_closed' to v1.08.09

    Campaign dungeons now have sidebar previews, so you can prepare. It pairs well with the new True Rogue mode. Removed menu popup when the cursor reached the top of the screen. Fixed Sorcerer's camp animation Fixed particle effects Duplicate indicator for items in the Campaign Shop

  4. Developer post

    Second Edition Rules Update

    We have a beta for the new version of the game available. Along with a move from Godot 3 to 4, many systems of the game have been overwritten, so anyone who moves over will have to start a new save from scratch. If you want to try it out early: Go to properties>Game Versions &

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    promoting v1.07.22 to 'default'

    ------------------------------------------------------------------------------------------------------------------------------------------ 1.07.22 -Updated Animations for Shopkeeper

  7. Developer post

    updated 'beta_live' to v1.07.22

    ------------------------------------------------------------------------------------------------------------------------------------------ 1.07.22 -Updated Animations for Shopkeeper

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    promoting v1.07.13 to 'Default'

    1.07.13 -Fixed bug with killing multiple monsters simultaneously while manual loot phase enabled. -Fixed bug with using multiple weakness items on the same monster.

  14. Developer post

    updated 'beta_live' to v1.07.13

    ----------------------------------------------------------------------------------------------------------------1.07.13 -Fixed bug with killing multiple monsters simultaneously while manual loot phase enabled. -Fixed bug with using multiple weakness items on the same monster.

  15. Developer post

    Promoting v1.06.20 to 'Default'

    1.06.20 -fixed d6 & d10 overlapping -show d6 and combat roll at the same time. -fixed bug with cave-in and multiple heroes with transmute scroll. -added confirmation for abandoning heroes when going down stairs.

  16. Developer post

    updated 'beta_live' to v1.06.20

    1.06.20 -fixed d6 & d10 overlapping -show d6 and combat roll at the same time. -fixed bug with cave-in and multiple heroes with transmute scroll. -added confirmation for abandoning heroes when going down stairs.

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    The Game is Released

    We are transitioning the game out of Early Access into its Full Release. Our goal of a faithful adaptation of the board game, and a Campaign mode to deepen the experience, is complete. However, this doesn't mean we are done. This is just a new phase in our journey. The board game

  20. Developer post

    Promoting v1.06.18 to 'Default'

    1.06.18 -corrected spelling mistakes -added first time hints for Treasurer, Tavern and Shop. -supports macOS 1.06.17 -fixed lightning shader bug for macOS. -updated title scene art. 1.06.16 -now able to buy legendary loot at shop when class quests completed on 'Easy' and 'Medium'