STALZONE stopped by FPS Games Show with a first look at the new season, made just for that stage. If you caught the stream, you already know. If you didn't — here's your chance. Watch it now:
STALZONE stopped by FPS Games Show with a first look at the new season, made just for that stage. If you caught the stream, you already know. If you didn't — here's your chance.
STALZONE is part of today's lineup — keep an eye out, we've got a separate look at the new season ready just for the show. Drop by the stream chat and cheer us on! Watch live, exclusively on Twitch
STALZONE is part of today's lineup — keep an eye out, we've got a separate look at the new season ready just for the show. Drop by the stream chat and cheer us on!
The following changes have been made to the game without stopping the game servers: Adjusted faction balance on the Forge-11 location. These changes aim to reduce instances of one faction dominating individual copies of the location. Thank you for your patience and feedback. Plea
The following changes have been made to the game without stopping the game servers:
Adjusted faction balance on the Forge-11 location. These changes aim to reduce instances of one faction dominating individual copies of the location.
Thank you for your patience and feedback. Please let us know how these changes affect your gameplay.
The Zone's colors shift into their autumn hue, a new anomalous cataclysm has just changed the central northern location, but this is just the beginning! This fall you can expect updates to the core game, new quests and seasonal events, that you can see on this roadmap. And in Oct
The Zone's colors shift into their autumn hue, a new anomalous cataclysm has just changed the central northern location, but this is just the beginning!
This fall you can expect updates to the core game, new quests and seasonal events, that you can see on this roadmap. And in October the Festivity starts, the main event of this season.
If you haven't logged into STALZONE in a while, now is probably the most stalker-esque and atmospheric season to come back.
The Electrostorm is raging at full force, and with it, the artifacts of the autumn season have returned! Black Hole, Mug, Snares, Timber, and Larva will now appear at Forge-11 after regular eruptions, and can also be obtained from Lightning Rods during the Electrostorm. Hurry and
The Electrostorm is raging at full force, and with it, the artifacts of the autumn season have returned!
Black Hole, Mug, Snares, Timber, and Larva will now appear at Forge-11 after regular eruptions, and can also be obtained from Lightning Rods during the Electrostorm.
Hurry and collect the artifacts while you still can!
Good news: STALZONE got a spot at FPS Games Show this year, alongside other studios from the genre. We've put together a separate look at the new season just for the occasion — not the same as the season trailer we already dropped, so it's worth catching live. September 3, 18:00
Good news: STALZONE got a spot at FPS Games Show this year, alongside other studios from the genre. We've put together a separate look at the new season just for the occasion — not the same as the season trailer we already dropped, so it's worth catching live.
Watch video overview of the Patch Notes: NOTE FOR NA REGION PLAYERS: The event described below will begin at 6:00 PM (EDT) on the NA region. We wanted more players to be able to witness the in-game events that lead to the Electrostorm, so we've scheduled them at a more convenient
The event described below will begin at 6:00 PM (EDT) on the NA region.
We wanted more players to be able to witness the in-game events that lead to the Electrostorm, so we've scheduled them at a more convenient time for the NA region.
If you'd like to see how it all begins, head to Forge-11 at 5:00 PM (EDT) and witness it firsthand.
Electrostorm
Word around the Bar is that someone at the Forge managed to blow up one of the generators around the Control Сenter. Nobody has claimed responsibility, but the factions are looking suspiciously at each other — and at Typhoon, which has been meddling more and more in the affairs of the Zone’s residents.
The explosion didn’t go without consequences. According to eyewitnesses, a full-blown electrical frenzy has broken out around Forge-11: an anomaly made of pure electricity has appeared above the Control Center, and the sky seems hell-bent on hurling thunder and lightning.
How will this cataclysm end — if it ends at all?
Event dates
According to weather forecasters, the Electrostorm is expected to last until September 23.
What is Electrostorm?
Electrostorm — an anomalous phenomenon at Forge-11 caused by the destruction of one of the facilities near the Control Center. It occurs every hour and lasts 30 minutes.
During the Electrostorm, lightning rods appear on Forge-11, and open-world events are replaced by special ones. You can earn the event currency, Internal, for completing them.
The Internal you receive is distributed on a 50/50 basis: half is credited to your account immediately, and you must successfully carry the remaining half out. In the event of death, it will be lost.
Lightning Rods and artifacts
Lightning Rods are structures that appear on Forge-11 only during an Electrostorm.
Once activated, lightning strikes the Lightning Rods. Every lightning strike creates an artifact. In addition to the usual artifacts found in Forge-11 after an event, you can also obtain special event artifacts from the Lightning Rod: Black Hole, Mug, Snares, Timber, or Larva.
Artifacts are distributed one by one among all players within the Lightning Rod's area of effect. As a result, as long as each participant remains in the active area of the installation, they will receive the same number of artifacts. If a participant leaves the area or dies, the artifacts they did not take from the installation are distributed among the other participants.
Here's an example of how it works: There are two players within the Lightning Rod's range. The first artifact to appear goes to the player who first entered the installation's area, and the next artifact goes to the second player. If the second player leaves the area or dies, their turn passes to the first player.
In addition to Lightning Rods, you can find the Black Hole, Mug, Snares, Timber, or Larva after eruptions in various anomalies in Forge-11.
Also, during the Electrostorm, an unusual anomaly occurs above one of the generators surrounding the Control Center. It seems to serve as a kind of signpost, but exactly what it points to remains for the most curious researchers to figure out.
Event challenges
You can earn even more rewards by completing the event challenges.
Completed challenges count toward the progress bar for earning a reward. The more challenges you complete, the better the reward!
Event shop
You can exchange Internal at the event shop for various rewards:
Aura — style for Buryat SRD
Aeolus — style for Elbrus SRD
Profile background and pattern
Various consumables
Event case — Informer’s Reward
Electrostorm Researcher Set
Brace yourselves for the Electrostorm! Electrostorm Researcher Set includes useful resources as well as exclusive cosmetic items — everything you need to venture into the heart of the raging anomaly and return with valuable trophies.
Pack available until 23.09.2026.
Updated Forge-11 Center
The explosion of one of the generators at Forge-11 not only caused quite a stir, but also transformed the Control Center into something completely unrecognizable!
Redesigned the Forge-11 center and its surrounding area.
Updated visuals and weather in the location.
Expanded total area of the complex and the inner ring.
New buildings have been added inside the ring and along the perimeter of the complex.
Added a level 4 Psy-infection at the site of the generator explosion.
Increased mobility within the location: many trampolines and zip lines added.
Increased number of anomalies, including Stasis.
Added a new electrophysical anomaly: Tesla It deals sustained damage to players within its radius.
Increased the number of lootable decorations.
Reworked ZIVCAS stronghold. Now, in addition to static NPCs, there are several groups patrolling the building.
Metal detectors are installed at many of the complex's entrances.
Metal detectors provide advance warning of approaching enemies. When a player passes through the metal detector, an audio alarm sounds and red lights turn on for a few seconds. For the best visual effect, we recommend enabling Light Sources in the graphics settings.
Travelling around Forge-11
Camps with ziplines have been added diagonally from the Forge-11 complex, allowing quick travel to the location.
Added west and east of Forge-11 Burrows, leading to the opposing side’s stronghold.
The western Burrow leads to the eastern stronghold, and the eastern Burrow leads to the western one.
The exit point from the Burrow is determined randomly, so it may drop you into a potentially dangerous place.
Watch video overview of the Patch Notes: Stalkers are talking about something that cannot be perceived or understood. People are abandoning their gear, leaving their routes, and swearing they felt someone else’s presence. More and more experienced stalkers are turning back to sup
Stalkers are talking about something that cannot be perceived or understood. People are abandoning their gear, leaving their routes, and swearing they felt someone else’s presence.
More and more experienced stalkers are turning back to superstitions.
The Zone is filling with primal fear.
Contents
Season: tulpa!
Season Pass menu change
Economy adjustments for the Operations mode
Tasks display
Guide updates
Coliseum season tasks adjustments
Player profile change
Balance adjustments
Other changes and fixes
Season: tulpa!
Autumn weather
Autumn has reached the Zone: leaves are slowly falling, painting familiar landscapes in rusty tones.
The vegetation palette has been updated to match the autumn season.
Updated the visuals for weather effects. During some of them, falling leaves can be observed.
Improved visuals for wind and thunderstorms.
Throughout autumn, the following weather conditions can be seen:
Cloudy weather;
Overcast weather;
Light fog;
Dense fog;
Light rain;
Heavy rain;
Thunderstorm.
Season rewards
Updated the key Season Pass rewards:
OTs-62;
ALK-22 Dragonfly;
Ratcatcher Exoarmor;
Leper skin;
Turmoil paint сontainer;
Amulet doll charm;
All-Seeing Fishie charm;
tulpa! customization pack.
And the main Season Pass reward — Capper.
The new sniper rifle features a unique charge mechanic that lets you choose between firing instantly or dealing maximum damage.
Pressing the fire button immediately shoots with low damage, comparable to a veteran M40A5 using SBP ammo.
Holding the fire button begins charging the shot. A full charge takes 0.5 seconds and increases damage to nearly Gauss Rifle levels. While charging, movement speed is reduced by 50%.
You can fire at any point during the charge, but the longer you hold the button, the higher the damage. Most of the damage increase occurs in the final moments before the charge is complete.
At full charge, the shot gains an additional property: armor plate penetration.
After reaching full charge, the weapon can remain charged for an additional 3 seconds. If you don’t fire within that time, the charge is lost.
Special case
Added a new Season Special case, featuring a unique reward — K15 machine gun.
Key rewards and contents:
K15;
CD-4 Armored Suit;
Elbrus SRD;
CRAW-6 Container;
HK417;
FN SCAR-H.
Season Pass menu change
Updated the main rewards interaction menu. You can now switch between key rewards using the cards in the top-right corner.
Visual changes:
Level progress and Season Pass buttons moved to the season description block;
The Go to my level and Claim rewards buttons moved to the bottom control panel.
Economy adjustments for the Operations mode
For a long time, the high profitability of the Operations mode limited our ability to increase rewards for open-world activities.
The current Operations economy allows players to earn extremely high guaranteed income without significant risks or costs. This disrupts the reward structure logic we aim for across the game and is unfair to players engaging in riskier, more resource-intensive activities. Therefore, it was decided to reduce this mode’s profitability in favor of increasing open-world rewards.
Economic changes will be implemented in two iterations:
First iteration — reducing Operations mode profitability on September 2, 2026. Second iteration — increasing profitability in permanent open-world events, planned for late September/early October.
Fixed money reward reduced by 70%.
Reduced the amount of advanced parts, tools, and currency in the potential reward pool.
The probability of receiving Advanced Tools in rewards is reduced, and the probability of receiving Advanced Parts is increased.
Tasks display
Receiving a side quest no longer replaces the active main quest. The main quest retains the highest priority and continues to be displayed at the top of the interface.
During eruptions, Find cover quest always has the highest priority and temporarily overrides the display of other quests.
Objectives for the main and side quests can now be displayed simultaneously. You can also manually hide or pin them.
Open world events that can be used to complete an active quest are now marked with a special indicator.
Subdivision Battles
The next ranked season will begin on September 17 and run until October 10.
Guide updates
Tables can now be used in articles.
Fixed several issues related to item display in the Codex.
Added the following items to the Codex: Cryomancer, SIX12 Trailblazers of the North, and Ivan-1 style.
Expanded and translated articles on signals, events, additional effects, and other game mechanics.
Coliseum season tasks changes
Successful installation capture, Activate the rift, Intercept the generator, Eliminate the enemy squad tasks now count as a single task.
Eliminate the enemy squad task now requires eliminating 3 enemy squads instead of 1.
Activate the rift task now requires activating 3 rifts instead of 2.
Intercept the generator task now requires 4 interceptions instead of 3.
Player profile change
Profile music
You can now add tracks from records to your profile.
A new Music section is now available in the profile customisation window.
Just like on the card's page, you can find all the records available in the game there and learn how to obtain them.
For a track in your profile, you can select any segment that is at least 1 second long.
By default, the track plays when you enter your profile. Once you press Pause, this status is retained when you access any profile.
Display of the player's current gear in the profile
Now, all equipped items on a character are displayed in the profile next to the Statistics window. You can hide items from other players using a special button.
In-game shop update
Pack chain
To help you get started quickly, a series of packs awaits you, containing Season Pass levels, Overdrives, Fishie Crates, and Night Stalks paint for armor and weapons.
Styles
“I've seen a lot in my life, but something staring at me from the darkness...” — some strangers around the campfire.
There are many rumors about unexplained phenomena occurring in the Zone. Some people blame it on the antics of stalkers, while others believe in a different, more terrifying and frightening force. Superstitions styles pack was crafted by artisans specifically for those who want to ensure their journey goes smoothly — after all, superstitions should be kept at bay.
Balance adjustments
Grenades
Grenade
Changes
Stinky
Stinky Grenade Round
Removed passive input of stopping power
Added Stability: -200%
The Grenade no longer passively slows enemies simply by being within its radius, but it significantly increases the stopping power of incoming shots.
Rounds
Round
Changes
All buckshot and 12 Caliber Birdshot
The bonus spread is reduced by half (200% → 100%, 100% → 50%)
12 Caliber Hunting Round
Added a 25% damage bonus to mutants
Barricade
Damage to structures: x2 → x2.5
Attachments
Attachment
Changes
Weight Tactical Grip
Weight: 90 g → 200 g
Removed: Ergonomics: -10%
Removed Sway: -16%
Vertical recoil: -10.5% → -15%
Added Speed during aiming: -5%
Speed: -2% → -1.5%
Weighted grip is now the most effective grip for reducing recoil overall.
If you use it with armor that ignores the effect of weapon speed on the character's movement speed, the only penalty it will have left is the speed while aiming penalty.
Skyline MBC
Spread: -5% → -7.5%
Recoil buildup: -25% → -10%
Vertical recoil: -30% → -20.25%
Horizontal recoil: 25% → 6.75%
Roll Flash Hider
Spread: -5% → -7.5%
Recoil buildup: -25% → -10%
Vertical recoil: 15% → 6.75%
Horizontal recoil: -30% → -20.25%
Skyline and Roll received a nerf to both their strengths and their penalties. Previously, these muzzles had too much of an impact on recoil. Now they are more in line with other master attachments.
Vendetta Precision VP-09 Interceptor
Fixed an incorrect rank display: Veteran → Master
Anomalous modules
Module
Changes
Decompressor
Added Recoil buildup: -2.727%, -10.906%
Further reducing the rate of recoil increase will help the Decompressor perform better over long distances, where the module begins to provide an advantage.
Aggressor
Added Stopping power modifier: 5.998%, 23.994%
Blighter
Added Spread: -2.045%, -8.18%
Added Hip-fire spread: -2.045%, -8.18%
Blighter and Aggressor received permanent, minor buffs that do not depend on killing an opponent, to make them more comfortable to play.
Artifacts
Significantly improved parameters such as Recoil and Sway on artifacts
Artifact
Changes
Comments
Tallow
Added:
Speed: 0.3%
Running speed: 0.3%
A buff to grab attention. (It's a good artifact, but it's sad that you're not using it.)
Tiny Key
Recoil: -4.4% → -6.5%
Sway: -6.1% → -9.1%
Bonus properties:
Recoil: -2.1% → -3.1%
Sway: -2.1% → -3.1%
Bismuth
Added Sway: -13%
Recoil: -4.4% → -4.6%
Bonus properties:
Recoil: -1.5% → -1.6%
Sway: -6.1% → -4.4%
Removed Regeneration: 0.7%
Added Healing effectiveness: 9.1%
It used to be too similar to Tiny Key, but now they differ more in terms of recoil and sway, and since sway is a less significant parameter, a compensation property was added.
Larva
Added Radiation: -0.3
This small amount of output will allow you to use higher-quality artifacts for radiation, and in some cases, even increase their number by one.
Static
Recoil: -3.7% → -5.5%
Bonus properties:
Recoil: -1.3% → -1.9%
Cone
Added Running speed: 0.6%
Added Healing effectiveness: 5.1%
Bonus properties:
Removed Burning: -0.1
Added Speed: 0.6%
Healing effectiveness
Compared to similar artifacts, this one was weak and of little interest to players. Therefore, we give it a very desirable additional property in the form of speed and enhance the healing effectiveness, while keeping the burning almost unchanged.
Loop
Recoil: -2.6% → -3.8%
Bonus properties:
Recoil: -0.9% → -1.3%
Link
Added Speed: 0.4%
Added Running speed: 0.4%
Slightly behind its T5 counterparts
Rubik
Bonus properties:
Recoil: -2.1% → -3.1%
Containers
Container
Changes
Bale bag
Effectiveness: 123% → 127.5%
Stamina: 50% → 35%
Armor
Armor
Changes
Rigel Jumpsuit
Stability: 20% → 25%
RAPS AH-6 Nomad
Speed: -3% → -2%
RAPS AH-5 Pilgrim
Speed: -3% → -2%
RAPS AH-4 Raider
Speed: -2% → -1%
AH-3 Seeker Suit
Speed: -1% → 0%
AH-2 Rover Suit
Speed: -1% → 0%
Following the latest improvements, the AH armor series has come close to matching the Scythian in popularity, but it still falls significantly short of it in overall PvP statistics.
To make it a little easier to fight and move around while wearing the suit, the speed penalty will be reduced slightly further.
Bear
Bullet resistance: 197 → 199
SBA TANK
Bullet resistance: 272 → 275
Apostle Super-Heavy Armored Suit
Reiter Super-Heavy Armored Suit
Chieftain Super-Heavy Armored Suit
Granite Super-Heavy Armored Suit
Bullet resistance: 282 → 286
Centurion Armored Exoskeleton
Bullet resistance: 250 → 247
The Centurion, which is a bit too versatile (for combat armor), has been slightly nerfed. It used to dominate its counterparts not only in tournaments and Session Battles, but also in the open world.
Super-heavy armor suits received a slight buff to better compete with the Centurion in PvP-focused modes.
Antares Exoarmor
Speed: -7% → -6%
Peresvet Jumpsuit
Carry weight: 13 → 15
Bullet resistance: 209 → 211
Orion Jumpsuit
Carry weight: 13 → 15
Bullet resistance: 192 → 195
Arc Jumpsuit
Carry weight: 13 → 15
Bullet resistance: 203 → 206
Navigator Jumpsuit
Carry weight: 13 → 15
Bullet resistance: 198 → 200
Faction scientific power armor and the Antares are slightly upgraded to ensure fairer competition with the versatile Saturn.
All weapons
The LD compensation for weapons without side or top slots for attachments now applies to all weapons of Stalker rank and higher. The strength of hip-fire spread reduction depends on the weapon's rank. Stalker: -10%; Veteran: -15% and -20%, depending on the weapon; Master and Legend: -25%.
Shotguns
AEK-965
Reduced slowdown of the shooter after firing.
Following its most recent nerf and general changes to its balance, the AEK-965 began to lose out to its closest counterpart, the KS-23, and saw a sharp decline in popularity.
Now, after firing a shot, it suffers a smaller speed penalty than the KS-23, which makes it more mobile in combat.
Cobray Terminator
Reduced delay before reloading begins after a shot
Ripper
Fixed an incorrect rank display: Veteran → Stalker
Pistols
Pistols with high single-shot damage and the ability to attach grips have been nerfed, as their draw speed became very fast — they even outpaced pistols with the fastest base draw speed. Combined with their high damage output, this made them far too effective compared to other pistols. The Desert Eagle variants are not included, as they are significantly less popular than the RSh and cannot be fitted with the most effective grip for faster draw speed — Blitz grip.
FN Five-seveN
Added a default sight
OTs-33 Pernach
Minimum damage: 26.8 → 29
Pernach is significantly less popular than its counterparts, primarily because of its small magazine capacity. We will boost its stats to partially compensate for this (similar to the SR-3M, for example). Expanding Pernach magazine will bring it very close to the Glock and eliminate the pistol's uniqueness.
RSh-12
CR-72
Draw time: 0.4 sec → 0.5 sec
Submachine Guns
The following submachine guns, which were overly powerful, have been slightly nerfed: the SR-3M, Scorpion EVO III, and TDI Kriss Vector. SR-3M received a slightly higher penalty because it is more powerful than other weapons, even compared to others in its class, across all game modes. Submachine guns with low damage per magazine, such as the SR-3M or the TDI Kriss Vector, have enhanced stats to compensate for their shortcomings, but this compensation is now excessive, making them not only highly effective weapons but also some of the most popular ones.
IMI Micro Uzi
Draw time: 0.6 sec → 0.5 sec
SR-3M
Damage: 33.5 → 33.1
SR-3 Vikhr
Damage: 29.4 → 29
Scorpion EVO III
Damage: 30.8 → 30.6
TDI KRISS Vector
Damage: 35 → 34.8
PPK-20
Minimum damage: 25 → 25.5
Vityaz-SN
Minimum damage: 21.9 → 22.3
PP-19-01 Vityaz
Minimum damage: 17.9 → 18.6
AEK-919K Kashtan
Minimum damage: 12.7 → 13
Machine Guns
PKP Pecheneg
Damage: 45 → 45.3
Worn PKP
Damage: 39.6 → 39.8
M60
Damage: 50.7 → 51
RPL-20
Damage: 43.8 → 44
Hystrix's RPD
Firebrand's RPD
Minimum damage: 24.1 → 26.5
Assault Rifles
Seer's Abakan
Minimum damage: 19.5 → 21.5
Varyag's Gift
Minimum damage: 22.8 → 25.1
FAMAS G2
Horizontal recoil: 0.11° → 0.13°
FAMAS saw a significant increase in effectiveness after it became possible to attach grips. Its damage wasn't increased initially, since the FAMAS was, at best, an average weapon and could only be slightly buffed, but in the end, it became a little stronger than intended and now, while not significantly, outperforms its counterparts.
ASM Serval
Damage: 37.9 → 37.5
The situation with Serval is similar to that of submachine guns: it's too effective to compensate for the lower damage per magazine compared to all other 9x39 assault rifles designed for close combat. In tournaments and at the Coliseum, it is far more effective than its counterparts.
AMB-17
Damage: 41.5 → 42
AKS-9 Stoat
Damage: 30.6 → 30.8
Minimum damage: 20.5 → 21
AK-9M Coyote
Damage: 36.4 → 36.6
Minimum damage: 24.3 → 24.9
OTs-14M Surge
Damage: 38.3 → 38.5
Minimum damage: 27.1 → 27.2
AMB-17 and Surge are falling behind in the race for close-range weapon effectiveness. A slight improvement, coupled with setbacks among their competitors, will make them more competitive.
A-762 Ares
Minimum damage: 29.5 → 30
AEK-973 Mars
Minimum damage: 24.8 → 25.5
OTs-14-A1 Thor
Minimum damage: 23.1 → 24.1
MK47 Mutant
Damage: 44.5 → 44.7
AK-15
Damage: 47.3 → 47.5
HK XM8S
Minimum damage: 35.2 → 36.2
XM8 (A)
Minimum damage: 35.2 → 36.2
HK XM8
Minimum damage: 33.7 → 34.7
AUG A3 (A)
Minimum damage: 34.4 → 35.5
X95 (A)
Minimum damage: 29.5 → 30.4
IWI Tavor X95
Minimum damage: 27.9 → 28.8
FN F2000 Tactical
Minimum damage: 30.9 → 31.9
FN F2000
Minimum damage: 27.1 → 28
QBZ-191 Thunderbird
Damage: 37.5 → 37.6
Minimum damage: 32.5 → 33.5
ASh-12
Damage: 51 → 51.5
ASh-12 silencer:
Spread: -21.25% → -25%
Vertical recoil: -1.5% → -10%
Horizontal recoil: -1.5% → -10%
Sway: 15% → 20%
Aiming time: 15% → 20%
Draw time: 20% → 35%
Revised characteristics of the ASh-12 silencer: it now makes the weapon less ergonomic but reduces recoil more effectively.
K2C1
Damage: 38.9 → 39
KS-1
Damage: 40 → 40.3
AM-17
Damage: 43.8 → 44
AK-12 (A)
Damage: 42.9 → 43
Minimum damage: 33.9 → 34.4
Sniper Rifles
Vintorez and VSK-94 were slightly closer to assault rifles in terms of effective combat range. They will still outperform assault rifles at long range, but now they won't perform as poorly at close range.
Improved unpopular automatic and semi-automatic sniper rifles.
VSS-M Vintorez
Damage: 40 → 42.5
Spread: 0.2° → 0.25°
VSS Vintorez
Damage: 35.5 → 37.5
Spread: 0.2° → 0.25°
VSK-94 (A)
Damage: 46.5 → 48
Spread: 0.2° → 0.25°
VSK-94
Damage: 44.5 → 46.2
Spread: 0.2° → 0.25°
Mk 14 EBR
Damage: 55 → 58
Minimum damage: 55 → 58
M1A FA
Damage: 47.2 → 50
Minimum damage: 47.2 → 50
Overheat Limit: 36 → 41
M1A
Damage: 39.7 → 42.1
Minimum damage: 39.7 → 42.1
FG-42 Whip
Damage: 33.6 → 35
Minimum damage: 33.6 → 35
SIG SG 550 Sniper
Damage: 34.8 → 35.3
Minimum damage: 31.0 → 31.5
SOK-94
Damage: 56.5 → 57.5
Minimum damage: 56.5 → 57.5
SKS-T
Damage: 41 → 42
Minimum damage: 41 → 42
SKS
Damage: 33.3 → 34.1
Minimum damage: 33.3 → 34.1
FN SCAR SSR
Damage: 70.5 → 71.5
Minimum damage: 70.5 → 71.5
SVD-M
Damage: 93.8 → 95
Minimum damage: 93.8 → 95
SVCh (A)
Damage: 81.3 → 82
Minimum damage: 81.3 → 82
Ergonomics: 100% → 110%
SVCh
Damage: 78.1 → 78.4
Minimum damage: 78.1 → 78.4
Ergonomics: 100% → 110%
SVD-S
Damage: 82.1 → 83.4
Minimum damage: 82.1 → 83.4
SVD
Damage: 69.2 → 70.2
Minimum damage: 69.2 → 70.2
Caracal
Minimum damage: 76.3 → 77.5
Rate of fire: 200 → 185
SVU
Damage: 76.6 → 79
Minimum damage: 76.6 → 79
Aiming time: 0.3 sec → 0.25 sec
SVT-40
Damage: 58.5 → 59.2
Minimum damage: 58.5 → 59.2
SKT-40
Damage: 47.6 → 48
Minimum damage: 47.6 → 48
Other changes and fixes
You can now right-click an item in the shop to open its modification page, just like in the Codex.
Previewing a style or motif now opens the weapon or armor page with it applied, instead of the preview page.
Configured light sources at locations of the Radial North.
Now, when world markers are turned off, you can re-pin them by right-clicking on the map.
Fixed the conversion window: it now clearly displays the personalization of the item being converted and the final result.
Updated the Rifle Battery icon.
Fixed the translation of several legacy items.
Corrected several minor localization bugs in all language
Stalkers are losing trust in each other. The mind itself has become the enemy — gradually, everything around you feels unreal. 💀 Not everyone will be able to resist this unknown influence. What about you? Put yourself to the test and enter the Zone on September 2.
We will be performing server maintenance in the EU, NA, SEA and NEA regions: 2 September, 2026 07:00 - 11:00 (CEST) 01:00 AM - 05:00 AM (EDT) 01:00 PM - 05:00 PM (GMT+8) 02:00 PM - 06:00 PM (KST) Schedules may change due to unexpected problems. STALZONE servers will be unavailabl
We will be performing server maintenance in the EU, NA, SEA and NEA regions:
STALZONE servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.
Rumours about the new season rewards are spreading fast. Will you believe them, or are they just another tulpa? Log in on September 2 and find out the truth.
Rumours about the new season rewards are spreading fast. Will you believe them, or are they just another tulpa?
Submissions close today at 20:59 (UTC). Check access to the links where your work is posted. Make sure they're open for viewing and display correctly. Learn more —
Submissions close today at 20:59 (UTC).
Check access to the links where your work is posted. Make sure they're open for viewing and display correctly.
Learn more — https://www.reddit.com/r/stalzone/wiki/2026/contests/through-the-lens-of-stalzone/
In the new season you'd be able to get a sniper rifle with a unique mechanic. Its shots can be charged up in order to make them more powerful. Does this mechanic make it more interesting compared to other sniper rifles? Share your thoughts in the comments!
In the new season you'd be able to get a sniper rifle with a unique mechanic. Its shots can be charged up in order to make them more powerful.
Does this mechanic make it more interesting compared to other sniper rifles? Share your thoughts in the comments!
There are things created not by nature, but by the mind. Thoughts that take root can grow into an entity — one living its own, separate life. It sees and hears everything you do. It lives inside your head. But who said your goals and desires will always align? What should we expe
There are things created not by nature, but by the mind. Thoughts that take root can grow into an entity — one living its own, separate life.
It sees and hears everything you do. It lives inside your head. But who said your goals and desires will always align?
What should we expect this fall? Share your guesses in the comments, Seeker!
On September 2 , the Anticyclone season comes to an end. Along with the end of the season, the following items will be removed from the game: • Cartridges (season currency). • The Triumphs Shop, along with Pops' Coins. • The temporary The Zone: There and Back event, along with Ex
On September 2, the Anticyclone season comes to an end. Along with the end of the season, the following items will be removed from the game:
• Cartridges (season currency).
• The Triumphs Shop, along with Pops' Coins.
• The temporary The Zone: There and Back event, along with Explorer coins. Please note that on NEA region the event will go on until September 30.
• Accumulated chances for the Special Case will not carry over, but Special Case tokens will remain and can be used in the next season.
• Accumulated chances for the Advanced Case will carry over into the next season.
• Overdrives (activated or not) will also carry over in to the next season.
• Unused Season Passes items will carry over into the new season.
Make good use of Cartridges and Pops' Coins before it's too late!
From August 26 to September 2 , airdrops with overdrives will start appearing on Forge-11. All strongholds except the central one will yield 25% more items for sale and barter. Rewards won't wait, grab yours before it's gone!
From August 26 to September 2, airdrops with overdrives will start appearing on Forge-11. All strongholds except the central one will yield 25% more items for sale and barter.
Server maintenance is completed, game servers are back online. The following changes are now available in the game: • The Coliseum ranked season has officially concluded. Congratulations to everyone who managed to climb to the higher leagues and secure their place among the stron
Server maintenance is completed, game servers are back online. The following changes are now available in the game:
• The Coliseum ranked season has officially concluded. Congratulations to everyone who managed to climb to the higher leagues and secure their place among the strongest fighters!
As for the rewards, they will be distributed on September 2 — we need time to carefully verify the results and ensure the integrity of the final standings; • Player search and mail systems are working correctly again and are no longer case-sensitive for nicknames;
• Fixed an issue with the Taxidermist achievement. If you had already met all the requirements before the update, simply eliminate one more mutant of any kind, and the achievement will be automatically awarded.