It's been a year since the last Didnapper 2 patch, and quite a few issues have come to light in that time, so the v1.2.5 bugfix update is now available! General tweaks: Some enemies that didn't have drops now do The Captains are now 25% cheaper Various items in the Riftan Crowns
It's been a year since the last Didnapper 2 patch, and quite a few issues have come to light in that time, so the v1.2.5 bugfix update is now available!
General tweaks:
Some enemies that didn't have drops now do
The Captains are now 25% cheaper
Various items in the Riftan Crowns shop are now also a bit cheaper, as well as CP restoring crystals in general
Made Maiden Marathon a bit more profitable in Mirio
Bugs and annoyances fixed:
The libnode.so file prevents the game from running on the latest Linux OS
The Loose Ends skill isn't able to target anyone
Kaie is not able to learn Meditation at lvl 35
Bianca uses tape restraints in Mirio
You can hop out of the map while doing escape training in a camp building
Jinin does not always show on Chelsea during battles
Followers who are carrying someone glide instead of walking
Various faceset expressions are coded wrongly during certain scenes
Only default facial expressions are used during one scene
Blushes are sometimes too opaque or too transparent, or sometimes even missing
A dancer enemy drops The Fortune, which is also a quest reward for a different quest
The game tries to give The World multiple times
Skill card refund message is inverted
Party members sometimes act like they didn't learn the truth during Diamonds Are Forever even if they did
Some bosses have the wrong immunities, stats, traits and/or skills
Some enemies have different stats and drops between their tied and untied versions
Intelligence scrolls are not available at the same time as their shop
The timer stays on the screen if you load a save file while doing a challenge
An opened Lanalysse chest looks like it's closed because it's facing upwards
Jade Splitter can leave Zhara with a decimal in her HP, which glitches her HP numbers
Bandits in The Tail can chase the player into the escape cell after the player has been captured, causing issues when moving around
Getting caught by bandits in The Tail sometimes leads to a black screen
Some voice lines are too quiet, and some don't play when they should
Participants in Maiden Marathon sometimes clip through obstacles/walls (less likely to happen now)
Minor fixes and improvements for certain soundtracks and music fades
Hello everyone! It is now 2025 and we've got a lot in store! Come and learn all about it on the VOD of the livestream we hosted on Saturday: If you aren't on our discord server already, do join us at ! It is the best way to stay updated with us!
Hello everyone! It is now 2025 and we've got a lot in store! Come and learn all about it on the VOD of the livestream we hosted on Saturday:
Hey Didnapper 2 community! Prologue here, with some news on what's going on at DID Games! Long story short, we've started work on our next project, Envoy. If you want to learn more about it, check out this nifty video: If this sounds interesting to you, make sure to join our Disc
Hey Didnapper 2 community!
Prologue here, with some news on what's going on at DID Games!
Long story short, we've started work on our next project, Envoy. If you want to learn more about it, check out this nifty video:
If this sounds interesting to you, make sure to join our Discord server, and if you want to be a part of the Envoy journey, please consider supporting us on either Patreon or SubscribeStar.
The final content update for Didnapper 2 has arrived! Thanks to everyone for following us along this amazing journey <3 This update mainly includes endgame content, some which require a bit of exploration to find... good luck! Misc: Added 3 more sidequests Added 3 more outfits
The final content update for Didnapper 2 has arrived! Thanks to everyone for following us along this amazing journey <3
This update mainly includes endgame content, some which require a bit of exploration to find... good luck!
Misc:
Added 3 more sidequests
Added 3 more outfits
Added 2 more soundtracks
Added 2 more visual accessories
Added more newspaper headlines
Added some end game encounters and various hidden secrets
Added small scenes to more game over scenarios
Made some QoL changes to some of the early quests
Improved the sound quality of some party member voice lines
Changed the final battle of the "Homecoming" sidequest
Various other lesser changes and improvements
Bugfixes:
The Royal Oath skill doesn’t affect tied allies
The Puppy Eyes lowers offensive stats instead of defensive stats
The last escape challenge in the CRC does not use cuffs despite claiming it does
Returning escape practice settings to default moves the exit to the wrong location
You can sometimes leave Keron through the cave when you’re not supposed to
Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
You can fast travel to Alverona too soon
You can start Maiden Marathon without sufficient party members
Lanelle understands gag talk too well
Some character graphics don’t line up in portraits or in the menu
Some Captive skills are usable outside battle
Dark Havoc members sometimes act in a way they shouldn’t outside their base
Various issues in the “The Didnapper” sidequest
Bianca sometimes uses the Apprehend skill
When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
Some of Zhara’s skills have faulty learning criteria
Some light effects linger when leaving a certain cave without using the fast travel map
There is no fade when using the travel menu to trigger the final chapter intro
The party leader gets locked when leaving the desert temple through the exit
Rowan doesn’t properly untie the party after sparring
Music sometimes stops after battles when it shouldn’t
There is a part missing in the boss battle at the end of chapter 9
Some stat/skill cards are given to the player twice when they shouldn’t
Thank you to all of our players for your continued patience and support! Truth is now available to download. It adds a lot new content, and you can begin experiencing the new story at the Alverona Castle Gates. If you find any bugs, please join our Discord community and report it
Thank you to all of our players for your continued patience and support!
Truth is now available to download. It adds a lot new content, and you can begin experiencing the new story at the Alverona Castle Gates.
If you find any bugs, please join our Discord community and report it! Critical bugs will be hotfixed, and minor bug patches will release in a few weeks alongside the final endgame content, featuring 2 sidequests and challenging combat content.
Enjoy!
Changes in v1.2.0 (spoiler free)
General:
Added 6 new full length post-game story chapters
Added 6 new sidequests
Added 30+ new soundtracks
Added tape as a new restraint type (available in post-game)
Added several new characters (incl. enemies, voiced characters etc)
Added 4 new outfits
Added some new CGs
Minigames and systems:
Expanded on ally interaction during escapes
Added a small struggle minigame for when you lose battles against vines and web enemies
Made some improvements to the interrogation system and added a new captive to interrogate
Added various new puzzles and overworld activities
Battles:
Added a lot of new enemies
Made changes to the battle UI
Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
Made it possible to swap characters during battles if you have more than 4 party members
Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
Made the losers of a practice battle in the party camp stay tied after said battle
Other:
Made it possible to have other party leaders than Seles throughout most of the game
Made it possible to refund cards spent on giving party members stats or skills
Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
Made changes to the title screen
Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
Made certain gags and other restraints available for more party members
Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
Replaced the fast travel menu with an interactive world map
Made party camp maps more varied
Added newspaper headlines
Added new lighting effects to various areas and scenarios
Improved mod compatibility
Lots of other smaller changes, additions and improvements
Bugs fixed:
Setting joystick directions in the keybinding menu can cause issues
Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
The head animation for chair tie struggling during escapes is displayed incorrectly
The game softlocks if you hold W and Space after defeating certain boss enemies
When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
Aden speaks with Seles’ voice when they first enter the Capulet Inn
Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
You can sell the boat parts you buy in chapter 14
Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
Character sprites don’t always load when opening the Party menu
Root enemies in the northern desert map sometimes have the wrong levels
Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
Fog/cloud shadows sometimes no longer appear
Stat and skill cards can be sold
Enemies can see through some things they shouldn’t (like crates and barrels), and can’t see through things they should (like prison bars and water tiles)
Seles’ Exceed is displayed during hogtie escapes even if she’s not wearing it
The speed loss from getting tied in battle is greater than intended
Confusion and berserking states remain while tied, letting characters attack when they shouldn’t
Seles’ Exceed can be duplicated and sometimes remains in the inventory after it’s supposed to be removed
Skipping to the story segment called “Solitary Struggles” leads to a black screen
Skills learned through cards are shown in the Learn Skill menu before the cards are obtained
During the town square scene in Malutina, Seles’ AC gag is applied too early, and a Crimson Scar member can get stuck on the stairs if skipping through the scene quickly
The Rescue stat is sometimes displayed incorrectly
Sometimes changes can be seen on a map the instance the story crystal is used to go to a different part of the story
The wrong text is sometimes shown when inspecting bindings in escape scenarios
Didnapper 2's major expansion, Truth, is almost here! Join the development team for a third and final special livestream on 25 May, 20:00 CEST This third episode will focus on the narrative aspects of the expansion and present the premise in a bit more detail! Tune in to the stre
Didnapper 2's major expansion, Truth, is almost here! Join the development team for a third and final special livestream on
25 May, 20:00 CEST
This third episode will focus on the narrative aspects of the expansion and present the premise in a bit more detail!
Tune in to the stream on our Discord server! As always, the stream will be recorded and viewable at any time on YouTube.
Didnapper 2's major expansion, Truth, inches ever closer! Join the development team for a second special livestream on 13 April, 20:00 CEST This second episode will focus on all sorts of new bondage content that will be included in the game! Tune in to the stream on our Discord s
Didnapper 2's major expansion, Truth, inches ever closer! Join the development team for a second special livestream on
13 April, 20:00 CEST
This second episode will focus on all sorts of new bondage content that will be included in the game!
Tune in to the stream on our Discord server! As always, the stream will be recorded and viewable at any time on YouTube.
With Truth on the horizon, come join the development team for a special livestream on 9 March, 20:00 CET This first episode will focus on all the combat system additions and changes! After the end of the program, the team will host a relaxed Q&A session in the same stream. Th
With Truth on the horizon, come join the development team for a special livestream on 9 March, 20:00 CET
This first episode will focus on all the combat system additions and changes!
After the end of the program, the team will host a relaxed Q&A session in the same stream.
The stream will be broadcast in our Discord community, so make sure to join if you haven't yet!
On Saturday 4 November 2023, join our livestream in our Discord community or over on our YouTube channel to catch up on all the latest information for Didnapper 2's upcoming free expansion: Truth! The stream will begin at 8PM CET. The team will showcase a lot of new content, from
On Saturday 4 November 2023, join our livestream in our Discord community or over on our YouTube channel to catch up on all the latest information for Didnapper 2's upcoming free expansion: Truth!
The stream will begin at 8PM CET.
The team will showcase a lot of new content, from new escape mechanics to a combat overhaul, and much more too! All spoiler-free, of course.
Celebrate the start of summer with the Steam sale, featuring Didnapper 2! Now's the best time yet to pick up the game, and discover a fully-fledged JRPG and all the amazing mods our community has produced over the past months! Check out our Discord server for more information.
Celebrate the start of summer with the Steam sale, featuring Didnapper 2!
Now's the best time yet to pick up the game, and discover a fully-fledged JRPG and all the amazing mods our community has produced over the past months! Check out our Discord server for more information.
If you've been eyeing Didnapper 2 for a while now, or is you've just found the game for the first time, now is the best time to pick up Didnapper 2! We've just released a huge content update, adding tons of free new stuff to discover throughout your adventures. Make sure to grab
If you've been eyeing Didnapper 2 for a while now, or is you've just found the game for the first time, now is the best time to pick up Didnapper 2!
We've just released a huge content update, adding tons of free new stuff to discover throughout your adventures.
Make sure to grab your copy before January 5th with a 20% discount!
Once again it seems there is a need for some more bugfixes. We also included some other smaller additions and improvements. General changes: Made improvements to the audio settings in the Options menu Made improvements to the Help menu. Even veteran players can now learn somethin
Once again it seems there is a need for some more bugfixes. We also included some other smaller additions and improvements.
General changes:
Made improvements to the audio settings in the Options menu
Made improvements to the Help menu. Even veteran players can now learn something from the new entries!
Added a new example mod that adds a version of New Game+
Added a small tutorial for new players opening the escape skill menu
Made changes to the last couple of jump points in the Story Crystal
Bugfixes:
Fixed an issue related to Seles' menu portait while she's webbed
Fixed the Root of the Issue sidequest not working after being reset
Fixed librarian already being in the room when repeating the No Talking (Part 1) sidequest
Fixed Evelyn sometimes instantly spilling the beans when you repeat the No Talking (Part 2) sidequest
Fixed Aden leaving library instead of librarian at the end of the chapter 8 scene there
Fixed cloned party being present in the tavern if you repeat chapter 6 after having finished chapter 7
Fixed some issues related to the difficulty of wrist cuff locks during escapes
Fixed the Telanore escape guard being invisible during the game over scene
Fixed sucessfully removing a restraint by struggling in an escape scenario not deducting any time points
Fixed the Wait option not reducing the distraction meter as much as it should during escapes
Fixed various minor tileset issues
Fixed various other lesser bugs and glitches and made various minor improvements
We recently released the big v1.1.0 update for Didnapper 2, and with that of course also comes various new bugs. This update aims to fix as many of those as possible, as well as making some smaller requested changes and improvements overall. General changes: Made some improvement
We recently released the big v1.1.0 update for Didnapper 2, and with that of course also comes various new bugs. This update aims to fix as many of those as possible, as well as making some smaller requested changes and improvements overall.
General changes:
Made some improvements to the mod menu. It now displays more information, including mod descriptions and a notification when a modded version of the game has been successfully made.
Improved the sound quality of some of the music
Increased the escape EXP gained on lower escape levels
Changed the fail chance added by the Haphazard Handling escape skill from 10% to 5%
Improved controls for the 3x3 image puzzle
Bugfixes:
Fixed Noelle being invisible and/or facing the wrong direction in some scenes
Fixed Lanelle sometimes being in the monster section of the enemy book
Fixed casino clerk having cut-off dialogue
Fixed casino clerk sometimes having items he shouldn't, and sometimes not having items he should have
Fixed Casca sometimes standing in the room before you rescue Eileen
Fixed Aden's maid carrying sprite being inverted in terms of walking/idle animation
Fixed equipped outfits being duplicated after certain scenes
Fixed an unintended shortcut in Milaz Warehouse #3
Fixed Liliana's ancient outfit only subtracting 1 ancient fabric instead of 3
Fixed players sometimes getting the wrong amount of escape SP upon updating the game from a pre-v1.1.0 save
Fixed random vines sometimes getting involved in the sidequest "The Scoop"
Fixed player not getting the fife from Lanelle if they already have the lute
Fixed Zhara's gag sometimes being displayed incorrectly in faceset scenes
Fixed the wrong card being given to the player from a chest in Keron (the right card will be given now when loading the game if the chest has been opened already)
Fixed sometimes being sent to the Capulet guardhouse when leaving the Miu Miu bandit camp
Fixed the level up screen not taking the Illusory Gem effect into account
Fixed already obtained unique items shown as being dropped by enemies the second time you fight them
Fixed issues related to resetting the "A Damsel In Need" sidequest
Fixed some vine enemies not having full-sized images in the enemy menu
Fixed some minor tileset issues
Fixed some spelling errors, typos and other text-related issues
The long-awaited v1.1.0 update is now live! Outfits! Sidequests! DID! It's the whole package! On top of the game update, we're also releasing the first wave of our merch! Check it out here! For this first release, it is mostly made of prints and posters, but we're currently worki
The long-awaited v1.1.0 update is now live!
Outfits! Sidequests! DID! It's the whole package!
On top of the game update, we're also releasing the first wave of our merch! Check it out here! For this first release, it is mostly made of prints and posters, but we're currently working on stickers and a few t-shirts as well. There's also quite a few DID prints, but to see them you'll have to scroll down to the bottom and toggle mature content to visible.
The OST will also be released soon! A release message will follow shortly once it is available. Make sure to follow us on Twitter or join our Discord server to keep up to date!
Here's what's new in this update:
General:
Added the community-made mod loader, which comes with 3 example mods
Made some improvements to the gallery (you can now view different variants of images)
Made it possible to reset completed sidequests
Added a way for player to get hints of where they can find sidequests they haven’t started yet
Added the northern town section of Malutina, which includes a prison you will now be brought to if you lose to guards in chapter 9
Added two new minigames that are unlocked through a new sidequest
Added some puzzles in Milaz and Selalon
Updated various graphics for Chelsea and Zhara
Made some improvements to the fast travel menu, including adding more travel points in Malutina and Alverona
Made it possible to enter the caves in Greywind
Sidequests and events:
Added two new sidequests in Malutina
Added two new sidequests in Alverona
Added four new sidequests in Pendragon
Added four new sidequests in Milaz
Added a new sidequest in Port Letovi
Added a new sidequest in Port Telanore
Added a small sidequest in Capulet
Added a small sidequest in Selalon
Made it possible to book an appointment in the Cantamille prison if you return there after chapter 7
Escape system:
Added wrist cuffs as a restraint type for escapes
Added a "Skills" option to the escape menu, replacing the old escape perks menu. This option opens a new skill tree where the player can learn and toggle escape-related skills on or off while escaping
Added a "Wait" option to the escape menu, which reduces the Distraction meter faster
Enemies:
Added two additional types of bandits in the Stromm marshes (1 female and 1 male)
Added a new web enemy in a desert cave
Added several new sidequest-related enemies
Outfits:
Added two new outfits for Seles
Added a new outfit for Aden
Added two new outfits for Eileen
Added two new outfits for Chelsea
Added two new outfits for Liliana
Added two new outfits for Kaie
Added two new outfits for the post-game party member, as well as a casual outfit variant for her default outfit
Added a way to obtain alternate versions of “Ancient” type outfits
Music:
Added a new battle theme
Added a new desert-related theme
Added some new variants of existing soundtracks
Added a new OST for some wealthy areas and characters
Improved the sound quality of various OSTs
Other:
Improved the performance of the ambush system
Made some improvements to various existing scenes
Made level up screens better reflect the situation of the portrayed character
Made it more likely that guards who are assaulted during escapes will drop items
Made it easier to tell when you get a card or a chroma crystal from a chest, and made it easier to spot those found outside chests
The Transfusion skill now heals the party member with the lowest HP percentage instead of the lowest HP value
The amount of gold stolen with the Steal skill now depends on the target’s level
More accessories now increase stats by a certain rate, rather than by flat numbers
Added a small tutorial for the first time you interact with a story crystal
Made various smaller improvements throughout the game, from more gag sounds to more consistent door appearances
Bugs fixed:
Enemies will sometimes be at a lower lvl than they should during challenges
The Greywind Rescue challenge is available before the player has been in Greywind
When challenges are started from the board in Malutina, enemies are not reset, and the screen stays tinted after challenges end
While escaping from the Cantamille prison cell, Seles can hop onto the walls if she moves around the cell with her legs tied
Gags are displayed incorrectly when freeing oneself from the chair tie
The Exceed doesn’t always appear when it should during escapes, and sometimes appears when it shouldn’t
A chest in Greywind Pass does not appear to open when you open it
Sometimes custom keybinds lead to unintentional button inputs, as if the buttons have multiple functions when they shouldn’t
Seles’ mouth stops moving in a Bellia scene
Overworld sprites sometimes have issues loading correctly, like in the party menu
Some tiles in and near Etznanl are passable when they shouldn’t be
Nataleigh and Alyssa use the wrong gag sounds in battle
Bianca is visible in Camaris if the player does a challenge there after chapter 13
The card “Paige of Wands” is impossible to get
Escaping Zhara’s ship in chapter 1 after having completed chapter 13 sometimes makes the wrong scene play afterwards
Assaulting an escape guard that holds multiple items has a chance of making them lose a different item than what the player gets
The Subductive Strike skill displays error text over a character when it cannot subdue them
Party members often don’t appear tied up in the level up screen when they should, and when they appear tied it’s always with rope instead of vines or web
After much trouble, turmoil, ups & downs, the long-awaited sidequest update is finally upon the horizon! It will be released on all platforms on Wednesday, October 12 ! To stay in the loop for all news, make sure you follow us on Twitter or join our Discord community. Once ag
After much trouble, turmoil, ups & downs, the long-awaited sidequest update is finally upon the horizon!
It will be released on all platforms on Wednesday, October 12!
To stay in the loop for all news, make sure you follow us on Twitter or join our Discord community.
Once again, a huge thank you to all of our patrons who make these projects possible!
For a whole week starting now, you can pick up Didnapper 2 for 20% off! Now is a great time to gift the game to that friend of yours who really wants to play the game but can’t buy it, or to pick it up for yourself if you don’t have it yet! Between the many quality of li
For a whole week starting now, you can pick up Didnapper 2 for 20% off! Now is a great time to gift the game to that friend of yours who really wants to play the game but can’t buy it, or to pick it up for yourself if you don’t have it yet! Between the many quality of life updates implemented since launch and a truckload of upcoming free(!) content for all owners of the game, this is the perfect opportunity to help us continue working on these games.
Since the release of v1.0.5 on Monday, we have had some reports of various bugs, mostly within the new features added. This update primarily aims to fix those, as well as add a few other things we've worked on this week. Misc: Added facesets to most of the game over scenes added
Since the release of v1.0.5 on Monday, we have had some reports of various bugs, mostly within the new features added. This update primarily aims to fix those, as well as add a few other things we've worked on this week.
Misc:
Added facesets to most of the game over scenes added in v1.0.3
Added new graphics for the Stromm bandits
Added a challenge board in Port Telanore
Made some more backend changes
Some smaller changes and improvements
Bugs fixed:
The ambush minigame causes considerable lag for people with 30Hz monitors after updating to v1.0.4
The game may crash when you try to sell equipment if your save file was started in v1.0.3 or earlier
The Tainted Barrels challenge ends after 3 minutes regardless of enemies captured
The challenge board in Montague still says it’s a “jobs board”
When jumping to the final section of chapter 13 through the story crystal, too many party members are added to the party
When jumping to the escape part of chapter 1 through the story crystal, the screen stays black after fading out
The game freezes during the robot game over scene in chapter 2
If party members are wearing their casual outfit variants when you replay them joining the party for the first time through the story, you obtain a useless duplicate of the outfit
Prison doors in the Prison Break challenge are unlocked even if you fail the minigame
Losing the Retrieving Goods challenge does not mark it as failed in the quest journal
Finishing the Retrieving Goods challenge while not spotted by pirates does not grant the reward for that objective or mark it as completed
When Seles is carrying someone while wearing the maid outfit, her sprite animation is displayed incorrectly
After 2 months of hard work, we're pleased to present you the latest update for Didnapper 2! We've got loads packaged in this version, ranging from bugfixes to new outfit graphics, with plenty in between as well. If you have any questions or just wanna talk with other fans about
After 2 months of hard work, we're pleased to present you the latest update for Didnapper 2! We've got loads packaged in this version, ranging from bugfixes to new outfit graphics, with plenty in between as well.
If you have any questions or just wanna talk with other fans about the game, you can join our Discord server. You can find a full changelog below. We hope you enjoy this update and look forward to future content!
Misc:
Added faceset and battle graphics for maid outfits (Seles and Aden)
Replaced the “jobs” on the jobs boards with “challenges”, which are small quests that give better rewards if you do them well.
Added facesets to scenes that didn't have them (Northern Alverona Inn, Micihuatl and Pendragon town)
Made enemy versions of party members wear their currently equipped outfits in sparring matches in the camp
Added repeatable escape for if you lose to Tainted Dagger girls after meeting Chelsea
Doubled escape exp gained and made changes to the escape difficulty estimation code
Made out-of-menu escape prompts show how much restraints are tightened/loosened by and what new gag/tie you get when they are upgraded, and only restraints that are actually affected now trigger such a prompt
Added new dialogue for some of the escape training guards
Made it possible to skip the first part of the final boss scene by holding W or PageDown when the dialogue starts (same as the intro scene skip)
Added full screen and monitor toggle to the options menu
Added a new quest menu system (looks mostly the same, but has better functionality)
Made improvements to the story crystal. Its menu now looks better, is more intuitive and has more parts of the story you can go to, including directly to the first interrogation.
Made it possible to skip more of the party conversations at inns/taverns (Capulet, Lanylisse and Port Letovi)
Made untying the girls in Cantamille into a small sidequest
Reduced lag during some minigames/QTEs
Made a lot of backend code changes in preparation for the community-made mod manager
Made some minor improvements to some CGs
Made various other minor changes and improvements
New game over/loss dialogue:
Kula
Second Droitte battle
Camaris boss battles
Malutina boss battle
Alverona underground boss
Todlaad mandatory battles
Alber Forest boss
First Alverona Castle boss battle
Balance/battles:
Made party members able to use more of their skills when they are enemies in sparring matches
Moved Seles’ Exceed to the new Special equipment slot, replacing the old Head category, meaning that Seles can now equip other accessories
Made atb boost for outnumbered enemies only apply after the first turn
Made the Slap skill able to hit sleeping tied party members
Made Seles’ Dual Slash skill stronger
Slightly tweaked enemy levels in Greywind Pass
Made Eileen use Rinse less in sparring matches
Made the maid outfits reduce incoming Earth damage and increase max HP and luck
Made it possible to use more food items from the menu and increased their healing amount
Reduced the cost of some items
Reduced the number of enemies in the Badlands, especially on lower game difficulties
Increased hit rate of the Thrash skill from 25% to 50%
Lowered TP cost of the Focus skill from 30 to 25, and increased its effect from 2 turns to 4 turns
Lowered stats of Dark Havoc enemies, especially on higher difficulties
Increased the max CP you get from Wand type cards
Bugs fixed:
A bench softlocks you in Malutina
Liliana is not able to learn Sacrifice or Chivalry skills
The hotkey for opening the item menu (I) doesn’t work
Mouse sometimes not selecting the correct enemy in battles
Inspecting multiple of the same enemy type causes lag
Inspection sometimes shows values with decimals
Gag and blindfold isn’t affected by the guard’s observation stat when tightened during escapes
Facesets may stay on the screen after talking to Liliana in Micihuatl
Hogtie tightening is affected by the suspension meter during escapes
Male desert bandits use town guard dialogue
The wrong person is shown as saying a line in a scene near the end of the game
Chelsea’s webbed battler is displayed incorrectly when captured in her casual outfit variant
Some voice lines don’t play when they should
Character names sometimes don’t appear as changed after they have been changed by the player
Some female enemies don’t have a large variant of their graphics in the enemy menu
The escape perk “People person” does the opposite of what it says
Music stops playing after battles if you have sparred with party members in chapter 13
You sometimes have access to the main menu during escapes
Hidden female enemies in chapter 15 are released when you exit the map they are on
Dark Havoc grunts have swapped full graphics in the enemy menu
Some of the pirates are missing full sized graphics in the enemy menu
In Alastair’s office, the player may be left with a temporarily lowered movement speed if skipping fast through one of the scenes.
Jumping to a specific part of chapter 14 through the story crystal adds more party members than intended
Blush appears on a layer above other facial graphics during cutscenes, sometimes overlapping them
It has been nearly 3 weeks since the initial release now, and we have received a lot of feedback on the game in that time. With this update we have addressed as many of the reported bugs as possible, as well as various balance issues. We've also snuck in some minor additions/impr
It has been nearly 3 weeks since the initial release now, and we have received a lot of feedback on the game in that time. With this update we have addressed as many of the reported bugs as possible, as well as various balance issues. We've also snuck in some minor additions/improvements, although we are saving the bigger ones for future updates so we'll have time to do them properly. You can see the details on what this update contains below. So, what exactly is new in the v1.0.3 update for Didnapper 2?
Misc:
Added an OST for caves
Guard strictness now also displays previous value when it changes
Subdue, Rescue and Very Sharp Knife item can now only target certain battlers (to prevent accidental use)
Added gag talk to some places that were missing them
Faraja no longer has a happiness parameter during her interrogation
Updated the names in the credits
New game over dialogue after losing these battles:
Mina and Mine
Robot
Montague girls
Maids
Nataleigh
Casca
Keron
Final boss
Balance changes:
Everyone now has an Inspect skill which shows a target's elemental weaknesses and resistances
Soothing Splash heals more HP
Soothing Mist heals less but gives Regen state
Blades of Conquest has a lower chance of stunning and deals slightly less damage
Web Wall and Vine Whirl deal less damage
Burn and Poison deal less DoT
More buff skills can now target tied allies
Guard option now reduces incoming damage
Spring of Life now increases HP recovered by 50% for 3 turns
Survival of the Fittest will now heal the user by 15%, reduce incoming RP by half and last for only 3 turns
Subterfuge now lasts for 3 turns, rather than affecting the next 2 attacks
Aden now has a Swap Blaster Crystal skill which lets her change her Chroma Crystals during battle
Aden's Water Crystal now gives her the Transfusion skill, which drains HP from an enemy to heal an ally
Removed the Saltwater Shot skill in favor of Transfusion
Liliana now has the Rationing skill, which lets her use single target items as AOE for a limted time
The Sacrifice skill is now based on turns rather than subjugation attempts
The stat boosts of clothes is now percentage-based instead of giving flat bonuses
Lowered TP cost of Heavy Slash
Changed skill usage of opponents in party camp battles
The boss battles in chapter 5 and 9 are now slightly nerfed
The “unsavory men” have reduced AGI
Bugs fixed:
Softlock when skipping fast after the second Kaie duel
Softlock when going back to the first escape after having finished part of chapter 13
Some party members being too strong in camp battles
Zhara being available as a guard in escape practice when she shouldn't
The wrong guard name is sometimes used in escape practice
Not being able to pick up the Gale Crystal
Getting EXP from Zhara when you shouldn't
Mouths sometimes not moving when they should, and blindfolds and certain eyes briefly disappearing
Silk worm teleporting the player to Micihuatl
Final boss not dropping a reward she's meant to drop
Error message showing when using elemental skills with a random target
Small chance of successfully calling a guard in a soundproof room
Equilibrium skill giving CP with decimals
Aden being shown with the wrong restraints in a chapter 9 scene
You can walk on a hedge by the main Alverona gate
You can skip to not yet played parts of chapter 7 after finishing chapter 6
You can skip to Micihuatl right after starting chapter 13
You can beat Zhara in Bellia if you return on a high enough level
One of the Stromm bandits can only be tied while playing on hard difficulty
Quicksave doesn't always work, and doesn't show an error when it fails
The Judgement Hammer skill sometimes makes the game freeze
Bandits stay tied on the map in the Rainbow Tintes sidequest
Eileen and Kaie are standing in Etznanl if you return there in post-game
Panicked Cantamille NPCs can trap you between each other, softlocking the game
Hotkeys can be pressed during cutscenes, making them trigger whenever the scene is over or transitions
Some typos
We're happy that the game's reception has been so positive, and also that so many people have given us their constructive feedback so that we can use to make the game better! Until next time! :D
Included in this update are a fix for a softlock in chapter 7 and the addition of an important scene near the end of chapter 15. There are also a few fixes for lesser bugs such as tileset clipping and skill-related bugs. We have pushed the update for the Windows build of the game
Included in this update are a fix for a softlock in chapter 7 and the addition of an important scene near the end of chapter 15. There are also a few fixes for lesser bugs such as tileset clipping and skill-related bugs. We have pushed the update for the Windows build of the game first, but it will come to Mac as well very soon.
We are happy to see that the game has had such a positive reception, and we hope to keep improving on it with bigger updates in the future!