Hotfix 1.0.3.03
- Fix a bug where the Result UI where freezing at the end of the level

Developer posts and news about this game.

- Fix a bug where the Result UI where freezing at the end of the level

It has now been almost 7 months since we started working on Magnet Crusher. 7 months during which we poured our energy and our passion, trying to turn what was once a simple idea about an original gameplay into a fully-fledged gaming experience. And today's the day you all can se

Plop Toccers, How are you? On our side it was a nice week, we got some feedback on the game which will help us to improve it. Do not hesitate to come here or on Steam to comment and give feedback it is always appreciated. So what did we do last week, I can say it quick, we promot

Plop Toccers, How are you this week? On our side the last week was still a very busy one. We improved a lot our game with some visual aspects (level display in the background). We also decided to rework the home menu of the Arcade menu. Before you land on a page where you were ab

Plop Toccers, This last week was for sure our biggest week in terms of work. We were able to add a new and last game mode into Magnet Crusher. Let me present you the survival mode: The survival mode is a game mode where you have to survive the longest time possible. Your rank wil

Plop Toccers, J - 30 before the release of Magnet Crusher. The counter is going down and excitement is rising. We still have the last thing to add to the game and it is something that we talked a bit about on Twitch. This mode will be a brand new way of playing Magnet Crusher wit

Hi Toccers, How are you these days? On our side the last week was a tough and busy week, but we were able to reach nearly all our goals. And to start, let's talk about the great news, the Magnet Crusher demo is out and everyone can test it on Steam. Then the open beta version is

Dear Toccers, After months of work, we are approaching the release of Magnet Crusher. To make you wait until that date, we are happy to offer you access to the demo of Magnet Crusher. We hope you will enjoy it! Have fun

Plop Toccers, I hope everyone is doing good. Let's start with a short update on how things are moving for our small team and our game Magnet Crusher: I think we can say that we are starting to the end of the tunnel, it is a french expression but I do not know if everyone can unde

Plop Toccers, It is a pleasure to give you news after these two weeks of break and rest. We are now ready to complete the game for the release still planned for the end of March. These days with Turnip we focus on bug solving and polish and I think we can say that we are aligned

Plop Toccers, And here we go, the adventure mode is finally complete. By complete, I mean all the levels, bosses, and bonuses are now integrated into the game. We spent the week finalizing the bonus level system which are levels with some different objectives or specific tricks.

Plop Toccers, This was a tough week in terms of production, we are reaching the end of the production part of the game. I mean the part where we put all content for the adventure, arcade, UI, and so on. We really want to finish this phase before the end of January to start Februa

Hellou Toccers, Even if it was the Christmas / New Year week we kept focusing on game dev (No rest for the brave). So on my side, I spent the whole week working on the first boss of the game. I did not expect that it took so much time. 4 days of work and we still have some adjust

Plop Toccers, This week was special, because of Christmas of course. But we still worked on Magnet Crusher. On my side, I focused on polishing tasks, I should not detail all stories but here is a shortlist : - Improve pause/end game UI - Level preview - Sorting list of medals - S

Hello, Toccers (Yes this is how we call our supporters... :) So let's talk about this previous week, this one was tough. While Turnip was working on the bosses and bonus stage for the adventure mode, I was focused on integrating the adventure level into the game. This represents

This week we are finishing our adventure mode with all the levels shapes. These shapes require more work than usual because we are adding external blocs for enhanced the overall style of the game. These blocs will be then animated to improve the game feel maybe following the musi