Plop Toccers,
How are you? On our side it was a nice week, we got some feedback on the game which will help us to improve it. Do not hesitate to come here or on Steam to comment and give feedback it is always appreciated.
So what did we do last week, I can say it quick, we promote, promote and promote Magnet Crusher. I spend the whole week reaching press media one by one and sending the steam key. The goal behind it is to get some coverage on the release date of the 6th of April.
Apart from that, we make a lot of improvements and small bug fixing, so I will not go deep into details.
But what was interesting and that we did a lot of playtesting too, on the Twitch mode, on the adventure mode, and so on.
We completely review the difficulty curve of the game which is now slightly more difficult when you are approaching the end of the adventure mode.
I think that is all that needs to be said, to sum up, the previous week.
Let's make a quick stats overview of the Magnet Crusher development, I know some Toccers like these kinds of data:
It is now more than 2000 hours of work that we are working on Magnet Crusher, which sounds awesome to me. I will provide more stats data in future news when the game will be finally out ^^.
In these words, I wish you a good week and see you at the next one.
