Ghost Exile

LostOneTeam

Released
Jan 7, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Apocalypse - The Final Dev Blog Before the Update

    Greetings, hunters! Welcome to our final dev blog before the update goes live! Today, we’re sharing a few more glimpses of the new locations, revealing a little about the Ghoul, and leaving a couple of hints for the more observant among you. We’ll keep a few secrets, though - som

  2. Developer post

    Apocalypse: What's Coming Next?

    Hello, Hunters! Today we'd like to share some exciting updates on the development of our next major update, Apocalypse. Player Rooms One of the biggest new features coming to the game is the Player Rooms system. Every hunter will be able to decorate their own room however they li

  3. Developer post

    Update 1.9.0.1

    Changes On Shadow World Level 2, the darkness trails left by shadows now slow players less and disappear faster. On Apocalypse difficulty, the Directional Microphone minigame (Soul Worship) no longer contains interference. Instead, the green target zone now moves. Perks no longer

  4. Developer post

    Update 1.9.0.0b

    Fixed a bug where the Old man ghost model would permanently slow the player during a ghost event until the end of the match. Fixed a bug where runes on Shadow World Level 2 could sometimes not be dragging. Fixed rune synchronization issues on Shadow World Level 2. Fixed a bug whe

  5. Developer post

    Update 1.9.0.0a

    Fixed a bug where the sky on “Apocalypse” difficulty was not always red. Fixed lobby bugs that prevented players from changing lobbies and entering the wardrobe. Fixed bugs where footsteps could not be heard. Fixed bugs where prison doors stopped working. Fixed a bug where the cr

  6. Developer post

    Update 1.9.0.0 ( Apocalypse part 1 )

    Ghost Exile - The Beginning of the End Hello hunters! The boundary between our world and what hides on the other side has become thinner. Darkness no longer just waits in the corners. It learns. It adapts. It breaks the familiar rules and makes even experienced hunters doubt ever

  7. Developer post

    Dev Blog #1 — The Beginning of Madness

    Hello Hunters, Today we'd like to give you a small glimpse into the update our team has been working on. This is the first dev blog in a series where we'll share development progress, upcoming features, and improvements currently in the works. New Difficulty — Madness The "Insane

  8. Developer post

    Update 1.8.7.1b

    The New Year event has ended and has been removed from the game. Added the ability to customize the crosshair color. Electricity is now available on Psych difficulty; however, lighting remains partially disabled across the location. Wardrobes now close again during special hunts.

  9. Developer post

    Update 1.8.7.1а

    Fixed an issue where special hunts could kill players from excessively long distances. Fixed a delay when using the interaction key (default E ). Fixed an issue that allowed rituals to be performed outside the house. Wardrobes will now always remain open during special hunts. Fix

  10. Developer post

    Update 1.8.7.1

    The Exorcism Beam no longer depends on FPS and now behaves consistently for all players. The size of the level 5 Grimoire seal has been increased. Krampus now immediately loses his target when the player goes outside. On Easy difficulty, Krampus no longer enters a random sprint.

  11. Developer post

    Update 1.8.7.0a

    Added the ability to adjust video camera brightness (LMB). Fixed an issue where the ghost could teleport to the player on large maps. Reduced the volume and radius of the claustrophobia sound. Increased the disconnection radius for sound sensor monitoring. Fixed an issue where ca

  12. Developer post

    Winter’s Awakening ( 1.8.7.0 )

    Greetings, Hunters. The year is coming to an end. For some, it was filled with artifacts and impressive sums on the bounty board. For others, with contracts that were anything but easy. At times, the beam of a flashlight trembled in your hand, and footsteps behind you sounded far

  13. Developer post

    Update 1.8.6.0

    Greetings , hunters — the Halloween event has come to an end. Ahead of us are the New Year, a new update, and of course, a festive event! But let’s get back to the present. With the conclusion of the Halloween event, we've prepared a small update that fixes numerous issues, impro

  14. Developer post

    Update 1.8.5.0a

    Fixed a bug that prevented connecting to public lobbies Fixed a bug where the arcade machine game cost was not displayed if the player had 0 cursed coins.

  15. Developer post

    Update 1.8.5.0

    All Hallows’ Eve is drawing near, and we’ve run into (you’ve run into) more trouble. Remember Timmy? Yeah — that little rascal who steals candy and dances like nobody’s watching. Well, he’s been kidnapped! A ghostly faction has captured him and sealed him inside an ancient artifa

  16. Developer post

    Update 1.8.4.0

    Hey, hunters! Today’s update is a technical one. It brings a few new optimization features (you’ll find them in the Settings), along with several quality-of-life tweaks. We’ve also done some general under-the-hood optimization, and added an integration we think some streamers wil

  17. Developer post

    Update 1.8.3.0

    Added a new Seal: Morvelna. This seal is designed to increase the chances of triggering a hunt. It can also drain hunters’ sanity to provoke an attack faster. However, using the seal to force a hunt may destroy it. Adjusted and improved ability activation chances for the followin

  18. Developer post

    Update 1.8.2.0

    "But what if he is not alone? What if we banished the wrong one... And the one who nurtures hatred in his heart is still there, huh?" Well then, greetings, hunters. I won’t introduce myself — I am the one who coordinates the actions of the headquarters, squads, and even lone oper

  19. Developer post

    Update 1.8.1.2a

    Astaroth Seal now appears in blue. Fixed a bug where cameras in night vision mode could see light sources from other cameras also using night vision. Fixed a bug where Level 1 Mara attempted to throw spotlights even when none were present. Voice chat issues have been fixed. Fixed

  20. Developer post

    Update 1.8.1.2

    During the special hunt "Demon of Darkness", light behavior has been updated — its movement now appears smooth on the client side. Mara's behavior on level 1 has been reworked — upon detecting active projectors in her favorite room, she now violently throws them around. Fixed a b