Released
Feb 17, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Endless Mode Fix

    Fixed softlock that occurred when hitting the last crystal of a level and an enemy at the same time in Endless mode (thanks Slinkinum).

  2. Developer post

    Controller Fixes

    Three smaller fixes for improved controller support: Fix cutscene easter egg being played when clicking buttons and cursor was in place of the portraits Fix position/target selection not working on controller in level editor Fix menu not working after dying twice in challenge mod

  3. Developer post

    Cutscene Fix

    Fixed transportation animation appearing in cutscenes where it didn't make any sense (thanks to NikSynaly and his brother)

  4. Developer post

    Repair Seeker Fix

    Fixed a bug where repair seekers would still be able to use their abilities after the first repair seeker already used all of the remaining energy (thanks Marut). Adjusted credits you get from player levels (thanks Djigallag).

  5. Developer post

    Improved build size

    Another list of small updates: Changed compression of all music from PCM to Vorbis, which reduces file sizes by about 90% and has basically no loss in audio quality. Build size has been reduced by roughly 450MB. Restart in challenge mode restarts current level now Circles around

  6. Developer post

    General Fixes and Small additions

    Here's another round of fixes and small additions: Added signal sound to cutscene 22 (thanks Djigallag) Planet transitions in cutscenes now have a small effect (thanks Djigallag) Cutscenes now have a low ambient noise in the background (thanks Djigallag) You can now use L2/R2 or

  7. Developer post

    Small Update for Endless Mode

    More hotfixes! Fixed level 20 not being like the original. Now Neek is in danger again and you have to protect him. (thanks bodertz) Endless Mode: Keep changing music every 10 levels after level 99. Endless Mode: Removed long dialogue version of Torment of Mine from random music

  8. Developer post

    Hotfix for Cutscene 23

    Fixed a very important sentence in cutscene 23. It is extremely important. Especially the first sentence. Thanks everyone for playing Turnament!

  9. Developer post

    Launch!

    πŸ’Ž Turnament is now available! Purchase the game here: πŸ’Ž Make sure to leave a review after you have played the game! πŸ’Ž Join the Discord to discuss the game and share your levels: Now for a full list of changes since the last update: Additions Added French translation (by Khimit

  10. Developer post

    Release Date Announcement

    Turnament is going to be released on February 17th 2023 ! Here's what happened since the last update: Started working on two additional music tracks Added Gamespeed option (between 50% and 100%) Auto-select seeker in endless mode (suggested by Toyoch) Pause screen menu items make

  11. Developer post

    Translation, Commentary, Perfect Sound

    On the road to launch, here are the first few fixes and additions of the year. Added Russian translation by Djigallag Added perfect sound mouth noises (not available in demo) Added commentary mode (not available in demo) Changed "free will" to "random movement" (thanks Djigallag)

  12. Developer post

    Another Small Update

    When destroying a creator with orbiting drones, the drones will now gain free will and start to move on their own (Hobo) Removed debug keys for transition testing (Hobo) Set possible start energy for player levels to 50 Fixed several elements overlapping transitions Fixed being a

  13. Developer post

    Performance and Bug Fixes

    It's been a pretty busy two weeks again, here's what happened: Changes: Added achievements (unlockable in full game) Added energy display in lower left corner Added money display in upper left corner when winning a mission Added sound to chainreaction that keeps getting higher (A

  14. Developer post

    Small Patch after Feedback

    New feedback and bugs have already come in, here are the latest changes: Added music to level editor and player levels (thanks Veven) Added "Select Mission" to splash screen, like in the original version (thanks Khimitsu) Added info message in unlockables scene about their main u

  15. Developer post

    Performance Update (and more)

    Since the last update, I've mainly worked on new music, unlockables, performance improvements, as well as several bug fixes and smaller changes. Here's the full list: Changes: Added 6 new songs (not available in demo) Added 15 unlockables (including 10 gameplay changing abilities

  16. Developer post

    Hotfix for level editor issues

    Hotfix for the demo is now live, thanks to Hobo, SaimizZ, and Auri: Clear button now asks for confirmation (Hobo) Pressing cancel while choosing patrol target now closes the dialog (Auri, Hobo) Fixed bug where after choosing patrol target the button was still active, and clicking

  17. Developer post

    Level editor now available in free demo

    You can now create your own levels and share them with others! Check out the latest update of the free demo to gain access to the new content. A lot of other changes have been made, including new sounds and performance improvements. For more information, check out the full devlog

  18. Developer post

    Control Scheme Update

    The demo has been updated! It includes a significant change regarding the control scheme, which is based on numerous feedback submissions. It should now be more intuitive and require less switching around when you want to flip tiles while having a unit selected. Full changelog: C

  19. Developer post

    Endless Mode

    Endless Mode is now available in the demo! There are a lot of features planned for this mode, but you can already check it out. Progress and statistics will carry over to the full game. Here's the full changelog: Fully playable random generator (selectable on start screen) Random

  20. Developer post

    Updated Demo Build - Super Secret Tips

    New demo build is live! * Added level tips * Dialogue improvement * Fixed logo on splashscreen being behind the grid * Fixed building with SPACE while moving with mouse * Shortcuts 1-9 can now be used to de-select as well * Drastically improved hit detection when projectiles coll