Thank you for playing our Steam PvP Fest Demo!
❤️ Ascendants! We want to take this time to say thank you so much for participating in our recent Steam PvP Fest Demo from February 9 through February 16. The game has received a lot of valuable feedback, a lot of this coming from both the feedback and bug reports channels, which
❤️ Ascendants!
We want to take this time to say thank you so much for participating in our recent Steam PvP Fest Demo from February 9 through February 16. The game has received a lot of valuable feedback, a lot of this coming from both the feedback and bug reports channels, which is really awesome to see.
The tech champions are already at work to make sure these are implemented for future iterations of ASCENDANT, and to be super honest, we appreciate you getting in there to do this type of "demolition" so that these issues became visible.
We got lots of bullets flying, tons of damage being dealt, and you crazy fellows secured over 5,000 Biocores (nothing's more important than the objectives themselves after all).
Here are some of the known issues that have been reported by the community in the previous demo. And yes, there are more smaller optimizations that will not be shared in this specific list, but you should definitely feel a difference the next time you play!
🛠️ KNOWN ISSUES LIST (February 9-16)
● Camera is jittery as a pillion passenger on a buggy.
● Sometimes the respawn on teammate exclamation marks are the wrong way around.
● The Rocket Jump ability can create FPS issues.
● Players can appear gigantic for a couple of seconds.
● Some bots can be invisible and constantly fire weapon in Thunderdome.
● Occasionally teammates appear as respawn point icons on respawn screen.
● Respawning on teammates who are far away from where you died can cause jittering/stuttering temporarily.
● Fire VFX doesn't look great when it has to spread on the Z axis as it creates a streaky VFX.
● Breaking glass on airstrike windows and underground roadway tunnel windows reduces FPS temporarily.
● Enemy players can occasionally show as facing the wrong way of where the player is actually running in both spectate and in game.
● Controller screen doesn't differentiate inputs for press Y to change weapon and hold Y to change to pistol.
● Moving D-Pad on Keybind Conflict popup screen on controller loses focus altogether. Controls and Controller screens jump unnaturally and jarringly when scrolling up and down on controller.
● Re-joining a match can cause environment to take a while to load in.
● Pinging resurrection point can be temperamental.
● Party members will see indefinite "Connecting" when the Party leader searches for a match.
● "Downed/low-health" audio may indefinitely persist in a match.
● Dawner applies player's facial hair if customized.
● Player hair detaches - LOD issue seen on min spec.
● Deposting a Biocore removes Valentine's pistol skin for the remainder of the life.
● Sometimes players can fall through elevator/lift platforms.
● Airstrike grating/walkway has no collision for throwables and energy bomber shells.
● Murder wagon turret works intermittently.
● Poor quality shader/terrain texture pop-in when driving a vehicle on Medium settings.
● Pausing on controller in ADS locks ADS after unpausing until you press the ADS input again.












