Released
Aug 16, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Another Patch Arrives

    Hey Everyone, We just launched Build #155, which fixes some small issues with the new localization options, as well as some other small bugs that have been there a while longer. And while we were at it, we also put in some more graphical tidbits. In some way, level design is like

  2. Developer post

    Willkommen, Bienvenu, Welcome!

    Hey Everyone, Summer isn’t exactly the best time for skiing - unless you do it in virtual reality of course! So we’ve kept busy and tackled the topic of localization. That always takes quite a bit of logistic effort, but we have now managed to add subtitles to the game and even a

  3. Developer post

    Big Interactivity Update!

    Hey Everyone, As usual, we have been busy and now it’s time to share with you the results of our endeavors. As some of you may have heard, we have begun porting Snow Scout to the PlayStation VR2 and of course, that gave us some new ideas how to improve the game. So aside from the

  4. Developer post

    The Big Spring Update is here!

    Hello Everyone, It was quite a lot of unexpected work to get past issues arising from a neccessary Unity update, but finally, we can present another huge update for Snow Scout. You've probably noticed already that the game uses a stylized low-poly look, but that doesn't mean the

  5. Developer post

    Pimp My Slide!

    Hey Everyone, We're still working to further improve Snow Scout's visual fidelity - at the moment, we're upgrading some materials and shaders. Among other things, this results in a completely new look for the water in our resort - be it the small stream pictured here, lakes or wa

  6. Developer post

    New Year's Update

    The beginning of a new year brings a taste of freshness, but it doesn't mean you have to stop your old routines. So we ploughed right through and have put together a new update with a lot of fixes for bugs that were reported by the community. And while we were at it, we threw in

  7. Developer post

    The Big Holiday Update Is Here

    Hello Everyone, It's that time of the year and someone has decorated one of the trees on beginner's hill with some nice, shiny baubles. But that's not all of course; a huge load of game data has also arrived and as usual, it improves some of the games visuals, sounds and mechanic

  8. Developer post

    Another Small Update

    Hey Everyone, A player had the interesting idea of eating all the available food on the first day, thus soft-locking the game progress. I must admit it never occured to me someone could do that, but that is exactly why it's so important to have other people test your game. For a

  9. Developer post

    Black Friday Update

    Hello Everyone, Autumn is upon us and that can only mean one thing: Winter Is Coming. But before that, there is of course always Black Friday. We here in Alpine Europe don't even know what this is about exactly, except there are a lot of sales. So this is an opportunity as good a

  10. Developer post

    Another Big Content Update Arrives

    Hello Everyone, As I've already reported in last month's update, we've taken the plunge and spent some more money on our fantastic voice actress Kimberly, so she could record new lines for the game. The result is that we now have about thirty minutes of extra recordings, used in

  11. Developer post

    Now With Even More Voice Acting

    Hi Everyone, We've had some recent player feedback that our skiing tutorial should be even more detailed, so we've finally taken the plunge and paid our wonderful actress Kimberly Krall again to record new voice lines. Of course, we haven't left it at the tutorial, but gave her a

  12. Developer post

    Yet Another Update is Here!

    Hello Everyone, We've been at it again and just released Build #139. Since we got some more feedback from the community, we implemented changes to clarify some things, like adding new signage to make clearer which skiing ground has which number, and also improved player guidance

  13. Developer post

    Vive Wands are finally fully implemented, plus other improvements

    Hey Everyone, Just a quick intermediate update - We got more feedback from the community regarding optimal button mappings for the trusty old Vive Wands. Also, it seems through a recent OpenXR update, the hand rotation was quite a bit off. Thanks to the help from our player Bob w

  14. Developer post

    More Graphics for Less Money :D

    Hey Everyone, Once again, we spent the week pushing pixels, adding a whole bunch of graphical improvements to Snow Scout, along with the usual dose of feature improvements, polishing and bug fixing. And this week, there is also a really nice discount on the game, which is even mo

  15. Developer post

    Another Big Update Arrives!

    Hey Everyone, We've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Control System - and it stopped us dead in our tracks. Despite

  16. Developer post

    Comebacks And New Beginnings

    Hey Everyone, This week brings another update for Snow Scout. Aside from the usual polishing and bugfixing, I am happy to report that our lead graphics artist Michael has decided to make a comeback and add more work to the game - unpaid I must add, so he deserves a lot of credit

  17. Developer post

    Huge "Snowy Summer" Update Has Arrived

    Hello Everyone, We've been keeping up our recent sprint of updates and today, the biggest update in recent memory goes live. Most prominently, we have revamped the in-game tablet computer with a new, pixelly retro OS and it can do a lot of useful new things now. For example, ther

  18. Developer post

    Wax On, Wax Off!

    Hello Everyone, In this week's update, it's all about the polish! We didn't add any new features in the last couple of days, but rather spent improving what's there. So as usual, there are a lot of improvements in the visual and acoustic realms as well as smoother gameplay and tw

  19. Developer post

    Puttin' on the HUD

    Hello Everyone, It was another busy week here at the Tunermaxx office and we're happy to report that Build 112 has just gone live. This one introduces a lot of new features that make use of our "AR HUD": Now, there are tutorial animations, warnings for dangerous terrain, and whil

  20. Developer post

    The Scouts Are Back On Duty!

    Hello Everyone, After a somewhat lenghty wait, the scouts are finally back on duty! As some of you probably know, the financial situation in the PC-VR sector is a bit difficult at the moment. In respect to Snow Scout, it's even harder, as I simply made my VR "dream game" without