Hey Wee Tankers! Small hotfix for some bugs once of you guys pointed out, thanks! When coming from demo build, sometimes the save file would get incompatible with the full game resulting in weird behavior. Now there is a functionality added that validates save files to make sure
Hey Wee Tankers!
Small hotfix for some bugs once of you guys pointed out, thanks!
When coming from demo build, sometimes the save file would get incompatible with the full game resulting in weird behavior. Now there is a functionality added that validates save files to make sure they are correctly set-up.
Fixed some issues on statistics screen not displaying the correct numbers
Fixed issue where some achievements would not unlock even though player got the correct requirement
If you encounter any bugs, don't hesitate and reach out!
Small patch following the v1.2.9 version! Themed map editor packs now auto unlock for all players when leveling up, if you are already high level (>20) you will unlock the packs by completing checkpoints. Fixed Tankey Town grass not rendering You earn more marbles and XP now c
Small patch following the v1.2.9 version!
Themed map editor packs now auto unlock for all players when leveling up, if you are already high level (>20) you will unlock the packs by completing checkpoints.
Fixed Tankey Town grass not rendering
You earn more marbles and XP now completing checkpoints and after Tankey Town pursuits, making it less tedious to unlock all map editor items, skins and bullets.
Hey tankers! We've got a new update for you, and it's a spicy one. Version 1.2.9 brings a new difficulty mode, performance upgrades, and of course, more chaos. Ancient Difficulty Since too many players have completed the campaign on grandpa, we needed a difficulty that no one sho
Hey tankers!
We've got a new update for you, and it's a spicy one. Version 1.2.9 brings a new difficulty mode, performance upgrades, and of course, more chaos.
Ancient Difficulty
Since too many players have completed the campaign on grandpa, we needed a difficulty that no one should be able to complete fully. So here it is, ancient difficulty.
Enemy tank spawns? Completely random. Any tank can spawn at any time.
Tanks with new abilities!
Boss fights? Twice as intense. Good luck...
Winning? Not an option. ;)
Note: you need to first finish the campaign on adult difficulty!!
* this is mission 1
Performance Boost
We've optimized the game across multiple systems, by reducing the amount of objects that cast shadows and reducing the amount of lights that cast shadows. (and some other behind the scenes stuff)
If you've got a powerful PC – enjoy the extra smoothness.
If you're on a potato – congratulations, the game runs better now.
If your PC was already struggling before… well, at least it's struggling less now.
BUT WAIT, there is more!!
Bullets will now have the color of the team instead of white or black outlines, and will also be always visible if friendly fire is TURNED ON
Fog weather has been revamped, should be much better on the performance and also looks nicer
Added Fog of War toggle in the map editor, allowing to make the whole map black and discover the map as you go. You can also set the view distance in the editor
All enemy units have much shorter view distance on fog weather, so the player actually has a more fair chance of fighting back
Pressing any key or left mouse button now resets the automatic companion timer kill bar
AI companions now scale according to the set difficulty, they are much dumber on the lower ones. They are the same still in grandpa mode
Hey Everyone! This update will address two important bugs and adds some small changes to the UI. If all players are dead and there are companions alive, a timer of 20 sec will appear and afterwards the companions will explode Changed the menu name from Singleplayer -> Play Cha
Hey Everyone!
This update will address two important bugs and adds some small changes to the UI.
If all players are dead and there are companions alive, a timer of 20 sec will appear and afterwards the companions will explode
Changed the menu name from Singleplayer -> Play
Changed the menu name from Multiplayer -> Online Multiplayer
Fixed a bug where tanks wouldnt die because of corrupt save data
Fixed a bug where the map editor menu would be empty when the game was set to another language than english
Hey Tankers! Another small update fixing some more bugs reported lately. Thank you all for reporting them on Steam and the Discord. The bug fixings list Clapperboard being bright in sunset Russet and Cherries shoot a bit slower Trains spawn a bit further away from the level so th
Hey Tankers!
Another small update fixing some more bugs reported lately. Thank you all for reporting them on Steam and the Discord.
The bug fixings list
Clapperboard being bright in sunset
Russet and Cherries shoot a bit slower
Trains spawn a bit further away from the level so the player has more time
Shortened the tutorial messages in the classic campaign so it doesn't block the game
Friendly tanks no longer count as enemy tanks on clapperboard during loading
White tanks no longer very visible on dark foggy missions
Black tank no longer gets stuck driving circles on grandpa difficulty
Fixed updating campaign not actually updating the workshop campaign
Quick Update Fixes Tankey Town and Tutorial mission not being available. Will focus more the coming days on the smaller bugs reported in the Steam Discussions tab and also on Discord.
Quick Update
Fixes Tankey Town and Tutorial mission not being available.
Will focus more the coming days on the smaller bugs reported in the Steam Discussions tab and also on Discord.
This hotfixes fixes some smaller bugs reported last 24 hours. The bugs fixed Chinese usernames showing up blank Challenges not saving fixed, this was not logged within local user save data, from now on it will be logged in the save file. Fixed Commander Beam music not playing Fix
This hotfixes fixes some smaller bugs reported last 24 hours.
The bugs fixed
Chinese usernames showing up blank
Challenges not saving fixed, this was not logged within local user save data, from now on it will be logged in the save file.
Fixed Commander Beam music not playing
Fixed Commander Beam not using secondary laser attack
Fixed map editor camera getting stuck if clicking too fast on perspective button
Added Lazarus and Laser tank to custom tank music selections
More settings added for creating mod pack objects for the map editor
Small hotfix Fixes companions not being able to move after reviving Fixes secret missions causing pink floors in custom campaigns Added mod pack support (new feature, in alpha stages)
Small hotfix
Fixes companions not being able to move after reviving
Fixes secret missions causing pink floors in custom campaigns
Added mod pack support (new feature, in alpha stages)
The Huge Summer update is here! Available for a limited amount of time until the first of august, if you finish the 10 mission long campaign within this period you will gain access to a pack of summer objects to use in the editor! Can you destroy the Dune King?? The whole classic
Available for a limited amount of time until the first of august, if you finish the 10 mission long campaign within this period you will gain access to a pack of summer objects to use in the editor!
Can you destroy the Dune King??
The whole classic campaign has been revamped with new missions using systems not seen before in the campaign like rain, fog, and many more objects.
If you have finished the Legacy Classic Campaign before, you can now play the full thing over again and have a (almost) brand new experience!
Dont worry! You can always switch back to Legacy Campaign.
All the music tracks have been redone and balanced out by Pixelbitie, also different music now plays on the amount of enemy tanks giving the music system even more depth.
Classic Campaign got a full overhaul, many missions have changed
Limited Summer Campaign available till the last day in July (might change in the actual official version release soon)
Big music overhaul, revamped music tracks. Music now also goes more in-depth and changes based on amount of tanks present
[Regular changes]
Map editor new short key CTRL+Z now available
Physics overhaul for tanks, speed values have changed and have affected all campaigns. Be sure to check your campaign and changes the stats of your custom tanks
Player tank no more getting stuck on sides of walls
All tanks now drive normally when driving on top of blocks
Summer pack unlocked once you complete the special summer campaign
More floor textures added for the map editor
You can also change the floor outside the border
Added random tank spawner and placer to the editor
[No-one-cares changes]
You can now select many more tanks for tank factories and surprise blocks etc...
Fixed engineer turret animation not playing
Fixed custom campaign checkpoints not continuing
Fixed a bug where a corrupt workshop file would freeze the download queue
Redone water and lava effects making it blend in nicer with surroundings
Added more tool tips to map editor objects
Added an insta-win trigger to the editor, once you drive into this zone you will win the level
Fixed bug where controller couldn't start special campaigns
Summer Update v1.2.0 The Summer update will include a total revamp of the Classic Campaign, a limited time available Summer Campaign, completely redone musics and many bug fixes! Get your sandals ready, because it's going to be hot! Check out the teaser down below
Summer Update v1.2.0
The Summer update will include a total revamp of the Classic Campaign, a limited time available Summer Campaign, completely redone musics and many bug fixes!
Get your sandals ready, because it's going to be hot!
Hey Tankers! Here is the fix to workshop maps not showing up and/or not loading. Fixes Workshop maps not showing up in map list Workshop maps disappearing after converting Workshop maps not loading and going back to main menu Cursor automatically hiding and resetting to centered
Hey Tankers!
Here is the fix to workshop maps not showing up and/or not loading.
Fixes
Workshop maps not showing up in map list
Workshop maps disappearing after converting
Workshop maps not loading and going back to main menu
Cursor automatically hiding and resetting to centered position if a controller is connected, now it will keep checking the last input allowing players to switch between controller and Mouse&Keyboard mid-game.
Final mission 100 showing wrong key input when trying to board the plane
Last hotfix (hopefully) Fixes: Map border not showing up in multiplayer Main menu buttons are more snappier Pause menu as well Fixed unlockables weird hover Wasted screen a bit shorter in duration Fixed Ambient Occlusion having ugly dithering, looks better now Shadows are also sh
Last hotfix (hopefully)
Fixes:
Map border not showing up in multiplayer
Main menu buttons are more snappier
Pause menu as well
Fixed unlockables weird hover
Wasted screen a bit shorter in duration
Fixed Ambient Occlusion having ugly dithering, looks better now
Shadows are also sharper in higher qualities
Tanks that spawn from a crate can spawn with a random 360 Y rotation
Garbage mode even more garbage now, might run better!
UI FIX The needed (controller) UI fix is here, fixing (hopefully) all the reported UI bugs. If there are any more UI issues, be sure to make a bug report on Steam or in the Discord. Thank you all for helping improving the game.
UI FIX
The needed (controller) UI fix is here, fixing (hopefully) all the reported UI bugs.
If there are any more UI issues, be sure to make a bug report on Steam or in the Discord. Thank you all for helping improving the game.
Hey there, back with another hotfix! What's fixed? Achievements not unlocking Achievements now sync up with Steam if there are any inconsistencies Multiplayer campaign enemies are fighting again Multiplayer custom tanks load correctly again Challenges not showing up
Hey there, back with another hotfix!
What's fixed?
Achievements not unlocking
Achievements now sync up with Steam if there are any inconsistencies
Hi guys! Small hotfix addressing the issues with multiplayer enemies and also achievements. Fixing: Achievements not unlocking Achievements now sync up with Steam if there are any inconsistensies Multiplayer campaign enemies are fighting again Linux builds work again
Hi guys!
Small hotfix addressing the issues with multiplayer enemies and also achievements.
Fixing:
Achievements not unlocking
Achievements now sync up with Steam if there are any inconsistensies