Ghostlore

Andrew TeoAdam Teo · AT-AT Games

Released
May 17, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 1.113

    Minions can now benefit from projectile radius and increased projectiles (mostly guardian spirit buff). Fixed damage from Geomancer Elemental Mastery passive growing exponentially. Some item affixes for awakened and orang bunian items were missing as their names were duplicated.

  2. Developer post

    New Games we are working on, and the future of Ghostlore

    We are one month into 2026, and I just want to share with you what we have been working on. Tentative plans for Ghostlore Ghostlore has sold over 50k copies to date. It is the effort of myself(Andrew, artist/founder), and Adam, a programmer/solo indie game developer who joined me

  3. Developer post

    Bug Fixes 1.112

    Fix amethyst/jade having wrong resistance stat. Fix crash when hell6 level rolls multiple bosses. Fix True Taming Sari not benefiting from minion defense stats. Fix Vessel of Brahmari status effect missing infliction tag. Fix tooltip for counter passive. Fix for crash when assign

  4. Developer post

    Check out the highlights of Ghostlore's new 1.1 Update!

    The 1.1 update focuses on making the item hunt in Ghostlore even more enticing and exciting. We started out by only wanting to include around 50 or so new Uniques/Mythic Legendary items in the game. But when we decided that these items needed to have unique visuals, we thought we

  5. Developer post

    Update 1.111

    Fixed skill granted by mythic item staying even when item is removed when skill is part of a combo skill. Some missing descriptions added. Fixed mythic item skills sometimes not saving in hotbar. Chicken pet clucking removed.

  6. Developer post

    1.1 Update moving out of beta

    Hey folks, we've decided to move the 1.1 update over to the main branch in order to encourage more players to try it out. Thanks to everyone who tested it on the beta branch! You've been a great help. So far, the reception from our beta players have been positive. Personally, I d

  7. Developer post

    1.1 Update: New Unique Mythic Items, New Item Types and more now on Beta Branch

    Hey all, so sorry for the radio silence. In my previous post I promised to share progress updates along the way, but it turned out that the new features were much more ambitious than we'd thought. So we had to devote all our time to development and couldn't really share. For now,

  8. Developer post

    PROGRESS UPDATE: MYTHIC LEGENDARIES AND COSMETICS

    Dear players, we are currently laying the groundwork for many new features in Ghostlore. This is going to be the first of several progress updates detailing our plans to expand the game. INTRODUCING: MYTHIC LEGENDARIES As mentioned previously, we are planning to add what in commo

  9. Developer post

    Update 1.015

    Work on Legendary Items One of the most requested features for Ghostlore are 'Legendary' items in the usual ARPG sense, where they have fixed affixes that may be designed around a certain theme, or intended to support a certain build. I am currently trying to brainstorm ideas for

  10. Developer post

    🎃GHOSTLORE 25% OFF THIS HALLOWEEN!🎃

    It's spooky season once again, and Ghostlore is 25% off to get you into the festive mood! As mentioned previously, Ghostlore has some pretty respectable numbers for a small indie game done by two people. But what we are most grateful for are the players who have played the game f

  11. Developer post

    Celebrating Singapore's Independence with Ghostlore

    Ghostlore is a made-in-Singapore game with a setting inspired by Singaporean and Southeast-Asian culture, so in order to commemorate Singapore's Independence Day on the 9th of August, Ghostlore will be on a 25% discount this weekend! Shoutout to our sister countries, Malaysia and

  12. Developer post

    Ghostlore is doing well, thank you for all the support!

    Ghostlore has succeeded far beyond our wildest dreams, with 30k+ downloads on Steam, 100k+ downloads across all platforms and a peak of 1000+ concurrent players. Most of the work since launch has been to fix bugs found by players. We have also tried to address some of the common

  13. Developer post

    Update 1.009, 1.010

    Update 1.010 Fix for status effect chance defense calculation for player. Player HP used in calculation was being capped like a normal mob. Update 1.009 Adjusted crows to be less tanky and leopards to be less damaging. Reduced strength of elemental mastery buff. Effects which sca

  14. Developer post

    Update 1.008

    The boss in hell and institute levels will now open a portal to summon you to it once a proportion of monsters on the level have been killed. Cemetery and quarry now only have one boss in institute and hell levels. When crafting at the jeweller or blacksmith you can now hold shif

  15. Developer post

    Update 1.006

    Character stash has been tripled in size. New Tranquil Turmoil crafting item. Very rare spawn from elites and bosses in institute missions only (affected by crafting material map modifier). Gives/replaces shrine of balance modifier to equipment. Hell ingots now also have a chance

  16. Developer post

    Update 1.005

    Fixed a major bug with the extra affix magic simple glyphs get. When spawned they rolled for the correct value (half the value of normal affixes). However when the game is saved and loaded back the game wrongly clamps the value using the full affix range, sometimes causing the va

  17. Developer post

    Update 1.004

    Balance Changes Hellgate level size now grows much less slowly. Hellgate monster level increases by 5 instead of 4. Added chance for hell levels to roll some affixes from institute pool. Lower base ingot drop chance, Boost in ingot drop rate from hell level depth. Increased chanc

  18. Developer post

    Update 1.002, 1.003

    Nerfs to summons damage scaling. Reduced weretiger family attack speed buff. Fixed assigning RB and LB to skills on controller. Added credits for Toki Pona. Update 1.003 Fix for csv mods.

  19. Developer post

    Ghostlore 1.0 release

    Ghostlore has come a long way since it's Early Access launch around this time last year. We launched with only half of the total planned locations in our game. Our only initial promise was to finish up all the locations in the main story and do some minor bugfixing and polishing.

  20. Developer post

    Update 0.761, 0.762, 0.763

    New optional boss spawns in Hospital and Batu Sinaran. Buffs and targeting improvements for lightning flash skill. Buffs to fireball and geomancer skill cooldowns. Reduced maximum affix rolls for additional minions stat and item quantity stat. Slightly increased maximum affix rol