Dead Metal

Monotone

Released
Aug 30, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Universe Exploration patch soon

    Probably the largest patch since the graphics overhaul is reaching its testing phase soon so I just wanted to post here to let people know progress is still happening. Brand new universe exploration UI with a much more modern feel should make the game feel more approachable to ne

  2. Developer post

    Bug Fix Patch

    Patch notes -Snow Mines level was spawning without enemies sometimes -Skirmishes would occasionally not end when all enemies were defeated -Skirmishes would sometimes spawn without enemies -Fixed issue with cover/shops blocks routes to new rooms That's all for now, there will pro

  3. Developer post

    Ophioc Ship Patch

    This patch is primarily adding a tile set called Ophioc Ship, it houses a few new enemies and a few old ones from the Ophioc faction. There are some new hidden mechanics on the level as well that I won't list here! Here is a screenshot of the new level alongside a few of the new

  4. Developer post

    New Skirmish level type and new boss

    The patch todays main feature is a new gamemode called skirmish, this plays out much more like a standard turned based strategy game level where there are a set amount of enemies in a room and you have to kill them all to get out. These levels can currently spawn on most any plan

  5. Developer post

    4k Resolution issue fix

    It seems the big graphics update patch broke 4k support, this patch is fixing that and a few other more minor graphical bugs. Thanks for playing!

  6. Developer post

    QOL Patch

    Small QOL patch fixing a few graphical bugs introduced with the last patch -Walls on Snow and Ship levels will have less (hopefully none) errors in how they generate -New combat text that is easier to read -New item tooltips -SMG no longer gets stuck in animations after shooting

  7. Developer post

    Graphics Update Finally Arrived!

    Hello everyone, its finally here. After a solid 4 months of work basically every single piece of art has been redone and it looks a lot better. A lot of bugs have been fixed as well but I was so focused on art that I don't have a great change log for that. Instead I will just pos

  8. Developer post

    Update on graphics improvement patch

    Hello, I know I said there would be an intermediate patch with about half the new graphics but the new graphics combined with the old ones look.... silly. So I'm burning through all of it and hoping to be done by August 20th. Progress is still going well and part of the delay is

  9. Developer post

    Graphics Overhaul

    As was teased at in the last update, the next patch has a rather large graphics overhaul for the in level graphics. This includes new unit models new enemy models and new tile sets for all the levels. Right now I have just finished all the character models and am moving on to red

  10. Developer post

    Snow Patch Live!

    Snow patch is live! A new tile set with new enemies and a new mechanic to get ore faster for upgrades. Ill be fast and go right ahead with the changes below: -Ice planets added to planet list -Ice planets can now spawn 'Snow Mine' levels which have a new mechanic to get ore faste

  11. Developer post

    Pre Snow Patch Bug Fixes

    Fixing a good number of bugs unrelated to the actual snow patch Bug Fixes - Space Pirates with shotguns' blast sometimes would go through walls - Enemies no longer moonwalk occasionally - Bug causing med kits to become unusable until you hit escape fixed - Yellow targeting frames

  12. Developer post

    Snow Patch Coming Soon!

    The next and first major patch of Dead Metal is coming up around the corner, its taken a little longer than expected as last I posted I said it would be ready in mid March at the latest. Now I'm thinking end of March or at worst early early April. This patch will include a bunch

  13. Developer post

    Added Tech Items

    Patch Notes -Tech items now added and can drop from appropriate mobs -When you equip a tech item you gain a 5th ability on your equipped suit -Currently 10 tech items in the game though more will be added over time -Tech items only drop on lv 3 or higher maps (with a few exceptio

  14. Developer post

    Multiplayer Stability Patch

    As you may or not have noticed there have been a multitude of small patches going out this month and that will continue until the new year when I go back to working on new features. These patches are improving the multiplayer experience in terms of bug fixes and general stability

  15. Developer post

    Small Bugfix Patch

    PATCH NOTES -bug that would leave the game in a null state if you quit the tutorial at a specific time then re logged into that save fixed -various small MP desync bugs fixed Just a small patch with some bug fixes, nothing to see here. Thanks for playing!

  16. Developer post

    Star System/Galaxy screen overhaul

    As I said in the last patch notes my least favorite piece of the UI was the map enter screen better known as the navigation tab. The UI art for it was lacking and it didn't add any depth of gameplay other than to try to convince the user that at some point real and meaningful uni

  17. Developer post

    Quests and Bug Fixes

    Quests are finally in the game and they seem to be working well from the testing Ive done, you will now have a main quest that will generally tell you how to progress in the game as well as 2 side quest slots you can obtain from talking to NPCs in the station. The screenshot abov

  18. Developer post

    Level Generation and Party Follow

    Ive been spending some time trying to figure out how to reduce movement woes between rooms when you have to control all 4 party members in single player. I have two solutions that will hopefully work together to resolve this issue. -A large portion of level generation was rewritt

  19. Developer post

    MP Usability Update 1

    The last patch fixed a lot of issues with the normal game UI (outside of levels) and this patch is mainly another UI focused one. The multiplayer interface to get into a lobby can be confusing and buggy, this patch as well as another one coming this weekend are seeking to fix tha

  20. Developer post

    UI Redo

    So the majority of the negative feedback I've gotten has to do with the UI... And I agree, it needed work. This update fixes a lot of those issues but not all of them quite yet. The multiplayer lobby host/join system is still in need of an update but the in game UI and starting t