Tenebrae

Coming soon

Tenebris Stories

Planned release
Coming soon
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Updates & announcements

16 posts
  1. Developer post

    We're back!

    After two years of being on hold, the project "Tenebra" is finally back in development. We want to apologize for the long silence and say a huge thank you to everyone who stayed with us. Now — on to the main thing. What are we working on right now? The texts for William's and Sil

  2. Developer post

    Report article: December 2023

    It was a slow month for development, but we were able to hit a couple of major milestones and make contributions to improving the project. We have big plans for 2024, which include reworking the prologue by February, testing an updated build, and early access near the end of the

  3. Developer post

    Report article: November 2023

    Characters We have finished working on the characters. There are twenty-one altogether, making a total of forty-seven poses with variations. The artist's work took two and a half years. The result is impressive and inspiring. This is a very important stage in the life of the proj

  4. Developer post

    Report article: October 2023

    Art Department We ran a recruitment to the Tenebrae team for two vacant positions: background styling and rendering multiple illustrations. The recruiting was run fairly quietly, but we got a lot of responses. The new artists we've welcomed into our warm family are already hard a

  5. Developer post

    Report article: August 2023

    Unity Work continued to be centred around technical solutions and challenges with Unity. We finished a voluminous job with character controllers, avatars, abandoned the inbuilt animator and wrote our own very concise solution that reduced the load of the app. We also achieved the

  6. Developer post

    Report article: June 2023

    This month was dedicated to deep refactoring of our technical solutions, making code lighter, putting the project architecture in order, updating documentation, improving interface layout, responsiveness and clarity. Without further ado, take a look at what we have achieved: Thin

  7. Developer post

    Report article: May 2023

    It has not been an easy month for the Tenebrae team. We were swamped by the daily routine unrelated to the project. Important life events and various activities distracted us from our work. Several artists went on extended leaves for various reasons, and some were on sick leave u

  8. Developer post

    Report article: April 2023

    This month tested us to the limit, and we made it through. We had to veer slightly off course to pay attention to issues that should have been addressed a long time ago. For example, creating a video presenting the voice acting of our characters. Be sure to take three minutes to

  9. Developer post

    Report article: March 2023

    We have prepared a roadmap, planning our objectives for the rest of the year. We would like to share this list with you and discuss it a little. Roadmap While actively creating content for early access, which includes working on the script, text, visuals and soundtrack, we are bu

  10. Developer post

    Report article: February 2023

    Development report for February 2023. This month we have been working on the visuals and texts for additional content, making new useful connections, improving our own skills and carefully processing the feedback we received from the demo players. Next month we want to show you o

  11. Developer post

    Report article: January 2022

    A progress report for the first month of 2023. We are working on getting the game ready for early access, which is scheduled for Q4 2023. In the last report we have already told you about the tasks we have to accomplish. Thank you for following the project's development! Characht

  12. Developer post

    Demo version is already available!

    We've prepared a progress report for December 2022. The main event for "Tenebrae" was the release of the game's demo. This was followed by working on bugs, optimizing the project and predicting further development. Now let's go through it step-by-step. The content of the demo: -

  13. Developer post

    Report article: October 2022

    We're back with an update on the development progress and preparation of the demo. During October we didn't manage to complete all our tasks, but we are much closer to the release of the demo. In the image with stats you can see which areas are being worked on. - The scenes direc

  14. Developer post

    Report article: September 2022

    We want to tell you what we have achieved in September and what the current state of the Tenebrae demo looks like. Characters We have finished drawing all the characters involved in the demo. They have already been added to the engine, animated and ready for shot directing. Speak

  15. Developer post

    Report article: ~September 2022

    We wrote our last report on the project in December to take a look back over the past year. Since then, we've done a lot of work, got even more people involved in the project and now a lot of effort is being put into getting the demo out for about 3-5 hours of reading. With this

  16. Developer post

    The results of 2021!

    Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from prototype to production. And right now, almost half of the work is done, even though the project is extremely huge! At the en