Goo Keeper

Oria Games Inc.

Released
Oct 23, 2023
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post

    Major Update 1.5

    We're thrilled to announce a major update for Goo Keeper! In response to player feedback regarding the game's color palette, we've added new in-game filters that significantly alter the visual style. Rather than recreating the entire game, we developed an innovative system using

  2. Developer post

    Major Update 4

    From feedback we've received since launch, we've been pushing a few updates, and this latest one improves several things. Two main notable changes are the camera behavior, which has been made softer and less janky in general. And the dash has been slowed down and easier to back o

  3. Developer post

    Update 3

    We've received more feedback in the last few weeks and wanted to address some of the issues that were brought up. Minor nerf to energy shield ( slightly slower recharge rate, and reduced i-frames when it pops ) Minor improvements to the wall cling ability and ever so lightly redu

  4. Developer post

    Gravity and Boss Tuning Update

    From more feedback we have received, we did some minor fixes and tuning. Improved Dash gravity Improved Double Jump and Air Jump gravity and momentum re-tuned several late bosses

  5. Developer post

    Day 1 Update!

    Just a few minor issue we recently found out and fixed Added "PS" icon for Playstation's gamepad ( map tutorial hint, select button visuals ) Fixed Cogger's blind spot Fixed Claymore's timings Fixed vignette Anomaly on Game Over screen Fixed a couple floating background plants.

  6. Developer post

    Goo Keeper Released!

    Goo Keeper is finally out today! After several years of development, we are pleased to finally release our game for all of you to enjoy. Cheers and thank you, From Oria Games Team

  7. Developer post

    Cumulative Demo Updates

    Thank you for the feedback During Steam's Next Fest we received a large amount of feedback from different sources (reddit, youtube, steam forum, emails, etc) and we are really thankful for it. Because of that feedback we were able to update our game to really feel much better to