Released
Sep 9, 2022
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    v1.2.8

    - Fix bug that could put players in an old version of the divine garden rather than the latest version. - Hotfix for a soft lock.

  2. Developer post

    v1.2.2

    Minor patch with a few bug fixes: Fixed an animation issue at the start of the endgame Fixed a crash that could happen at the start of the endgame for players on older versions of the game map. Fixed an issue where players could get put onto an old version of the game map.

  3. Developer post

    v1.2.1

    Minor patch that includes a few performance fixes. P.S. - Still a couple days left of the Cerebral Puzzle Showcase ! Tons of amazing games are on sale.

  4. Developer post

    v1.2.0

    This is a major update featuring revised levels, updated visuals, and bug fixes. For an overview of the changes, read the blog post at trashmoon.com .

  5. Developer post

    v1.1.0

    Hey! This is the first post-release patch that introduces new content. Adds a new monument near the edge of Dreamer's Grounds that unlocks fast travel. Minor level and dialogue tweaks.

  6. Developer post

    v1.0.15

    Fixed an issue where in very specific circumstances players could be soft-locked on The Chromatic Grounds IX. Removed the top exit on The Chromatic Grounds IX.

  7. Developer post

    v1.0.14

    Minor patch: Tweak the grove The Chromatic Grounds IX so it is less likely that players will backtrack. Slightly increase the scale of all assets. Enjoy!

  8. Developer post

    v1.0.12

    More minor fixes: Fixes a rare crash that could occur after seeing the ending cutscene. In order for a grove to be marked as cleared, you now must reveal the monument in that grove if there is a monument. You may still exit groves with undiscovered monuments. The main consequence

  9. Developer post

    Saturday, October 8th, 2022: v1.0.11

    This release includes a handful of minor fixes: Tweaked the color tinting on a few chapters. Fixed a soft lock that could occur on The Gardener's Grounds VI. Slightly adjusted The Chromatic Grounds VII to allow for more player improvisation. Squiggle effect is no longer turned on

  10. Developer post

    Monday, September 12th, 2022: v1.0.9

    This is our first post-launch patch! I'll be posting patch notes here from now on. Fixed an issue with Sanctuary West that caused a soft lock if entering the level from above while level is not yet cleared.

  11. Developer post

    Join our pre-release Q&A and playthrough

    To celebrate Wilderplace's launch, I will be livestreaming a few sections of the game, providing commentary, and answering questions from Twitch chat. The audio programmer and composer Micah Fitch and level designer Tom Lubanovic will also be on the mic! If you have questions abo