Tents are now can be built and missing "tents" icon is fixed. Bug causing game to not applying new effects when learning multiple research nodes is fixed.
Tents are now can be built and missing "tents" icon is fixed. Bug causing game to not applying new effects when learning multiple research nodes is fixed.
v0.9.11 changelog: Fixed undead animal bug on combat. Added frame rate limit in Display Settings. In events, fixed 0 victim/perpetrator count. In events, fixed death and sickness responses killing all clan. Fixed duplicate research bonus bugs after migration.
v0.9.11 changelog: Fixed undead animal bug on combat. Added frame rate limit in Display Settings. In events, fixed 0 victim/perpetrator count. In events, fixed death and sickness responses killing all clan. Fixed duplicate research bonus bugs after migration.
v0.9.10 changelog: Save Game, Load Game and Resume issues are now fixed. Kill a creature/predator objectives, target creatures are now created dynamically. Added camping/walking checks for several objectives. Fixed research tree reset bug on save file changing.
v0.9.10 changelog: Save Game, Load Game and Resume issues are now fixed. Kill a creature/predator objectives, target creatures are now created dynamically. Added camping/walking checks for several objectives. Fixed research tree reset bug on save file changing.
v0.9.9 changelog: Fixed radial menu not opening bug. Fixed India, Mesopotamia and Europe objective requirements with correct item, resource and creature kill checks. Fixed Inventory widget overflow bugs. Fixed gameplay event response effects and manuel toolip texts. Increased nut
v0.9.9 changelog: Fixed radial menu not opening bug. Fixed India, Mesopotamia and Europe objective requirements with correct item, resource and creature kill checks. Fixed Inventory widget overflow bugs. Fixed gameplay event response effects and manuel toolip texts. Increased nutrition levels of complex food recipes.
A new update (0.9.8) has been released, we worked on fixing last reported bugs in this update. v0.9.8 changelog: In India map, fixed last objective's location to prevent progress blocking bug. Fixed tooltip formats of random gameplay event effects. Fixed ListView crash related to
A new update (0.9.8) has been released, we worked on fixing last reported bugs in this update.
v0.9.8 changelog: In India map, fixed last objective's location to prevent progress blocking bug. Fixed tooltip formats of random gameplay event effects. Fixed ListView crash related to Tribe Scene tribemen list. Fixed missing ability on loading game. Fixed UI interaction bugs on level success. Added backup checks for missing crafting recipes on level progress. Fixed missing research effects bug after migrating. Changed confusing objective texts in Mesopotamia map.
A new update (0.9.7) has been released, we worked on improving the sandbox experience in this update. Critical procedural generation bugs and unit spawn bugs have been fixed! v0.9.7 changelog: In sandbox mode, increased generation of lake tiles and rivers. In sandbox mode, improv
A new update (0.9.7) has been released, we worked on improving the sandbox experience in this update. Critical procedural generation bugs and unit spawn bugs have been fixed!
v0.9.7 changelog: In sandbox mode, increased generation of lake tiles and rivers. In sandbox mode, improved tile generation options to make common tiles more sparse and lesser tile to spawn more. In sandbox mode, fixed dead animal tile spawning without resources bug. Fixed double save file bug. Fixed new clan join in water bug. Fixed empty crafting inventory bug. In the advanced tutorial, the predator animal is now spawning dynamically. Fixed enemy clan disappear on spawning inside a cave. Fixed enemy clan pointer arrow blocking active objective marker. Fixed empty inventory bug in the recipe discovering page.
A new update (0.9.6) has been released, critical bugs have been fixed in this update such as overwritten savefiles and stuck turn issue! Your old save files may not be compatible. We didn't have enough save files to test, sadly. v0.9.6 changelog: Missing cooked vegetable image ad
A new update (0.9.6) has been released, critical bugs have been fixed in this update such as overwritten savefiles and stuck turn issue!
Your old save files may not be compatible. We didn't have enough save files to test, sadly.
v0.9.6 changelog: Missing cooked vegetable image added to recipe researching. Fixed food/ration consume policy not updating bug after restart and/or load. Changed passive research gain on tile updates. Fixed unknown inventory item issue in recipe-research section. Removed cooking items from crafting inventory in recipe-research section. Fixed end turn lock bug when AI Clan is in sight. Fixed double AI Clan bug. Disabled inputs, events and interactions in level fail screen. Added quickload button to level fail screen. Fixed save file lost progression errors. Added more information to load save file screen. (Save Type, Last Map, Creation Date, Turn Count) Changed objective widget's text alignment. (Working on a general fix, needs more testing.) Fixed save game file overflow in load game popup.
In the next update, we are going to fix tutorial level bugs and fix the biome distribution in sandbox mode.
A new update (0.9.5 ) has been released, in this update we have focused on players' feedback and we have fixed prioritized bugs. Added resource and item reward texts to responses of Kondoa landmark events and negative gameplay events. Fixed formatting of broken event response tex
A new update (0.9.5 ) has been released, in this update we have focused on players' feedback and we have fixed prioritized bugs.
Added resource and item reward texts to responses of Kondoa landmark events and negative gameplay events. Fixed formatting of broken event response texts for general gameplay events. Fixed an issue with research tree that removes known crafting recipes. (Infamous crafting bug mentioned in discussions) Fixed display settings reverting to default on quit. Fixed a bug where quality settings were not saving and reverted to default. Fixed input detection issue when closing the in-game escape menu. Added missing control checks for the first savanna objectives (resource gathering objectives). Removed most debug texts used for development. Restricted tutorial levels to only 4 available achievements. Re-added the "Make a Camp" achievement. Added lock-state checks for the objective prompt box camera ping pong button. Increased the speed of camera in objective ping-pong effect. Resolved texture streaming pool size issue.
In the next update, we are going to fix autosave and save-load issues. Also we're working on reordering tutorial progression and the difficulty of both tutorial levels.
Gather 'round the campfire, Tribe! Turn-based prehistoric survival strategy, The Ancients, is OUT NOW IN EARLY ACCESS! It's been quite the journey getting here -- from our Kickstarter to this exciting Early Access launch (and beyond) -- and we couldn't have done it without your s
Gather 'round the campfire, Tribe!
Turn-based prehistoric survival strategy, The Ancients, is OUT NOW IN EARLY ACCESS!
It's been quite the journey getting here -- from our Kickstarter to this exciting Early Access launch (and beyond) -- and we couldn't have done it without your support. Thank you so much for helping us get here; we are touched by the enthusiasm and patience you've shown us throughout the development period.
Although this information can be found on the game's store page, we'd like to take the time to post it here to remind players our plans for early access:
Why Early Access? “Early access allows us to get a better feel on player feedback, both in terms of balancing, changes to mechanics, or features that would help with the overall quality of life in the game and its campaign and sandbox experiences. With our small team, early access also helps us prioritize certain content in the game and better track down bugs.”
Approximately how long will this game be in Early Access? “8 - 12 months”
How is the full version planned to differ from the Early Access version? “We plan to add new research tech, biomes, maps, craftables, resources, and animals. We will also be adding and removing content according to player feedback.”
What is the current state of the Early Access version? “The game mechanics are complete. Bugs exist and the game is not fully polished. Content is not fully finished. As mentioned, we plan to add new research tech, biomes, maps, craftables, resources, and animals.”
Will the game be priced differently during and after Early Access? “The game will remain the same price during and after early access. We have no plans to change the price.”
How are you planning on involving the Community in your development process? “Community feedback is an important part of our development process. We regularly incorporate feedback both from the Steam discussion and our Discord to ensure that players are getting the best possible experience.”
If you have any questions or found a bug (or just want to say hi!), feel free to post them here in the discussions or join our Discord. After all, when you're here, you're tribe!
Thanks again for all the support -- see you in The Ancients!
Grab your spears, Tribe! Turn-based prehistoric survival strategy, The Ancients, will be releasing to Early Access June 5! The Ancients takes the core mechanics of real-time prehistorical survival strategy, Dawn of Man, and brings it to a unique turn-based experience, complete wi
Grab your spears, Tribe!
Turn-based prehistoric survival strategy, The Ancients, will be releasing to Early Access June 5!
The Ancients takes the core mechanics of real-time prehistorical survival strategy, Dawn of Man, and brings it to a unique turn-based experience, complete with deep skill tree, diverse wildlife, real Ice Age biomes and increasingly challenging migration routes to keep your survival skills honed.
A complete tutorial, campaign mode and procedurally generated sandbox mode for infinite replayability are available from Day 1 in the Early Access release
60+ historically accurate resources & animals to discover, gather & hunt
75+ research nodes and society paths to boost replayability and diversify your approach to managing your tribe & surviving the harsh Ice Age environments
Needs management mechanics will be familiar to survival fans
Society management mechanics are new and unique to the genre
Quick Facts:
Early Access Release Date: June 5, 2024
Developer: Small Turkey-based indie studio GorillaSoftworks
Publisher: Camlann Games (Underspace, Ascent of Ashes)
Price: $19.99 (with a 10% launch discount)
Game Modes: Single Player (Campaign Mode & procedurally generated Sandbox Mode)
New Patch Is Live: 0.8.17 Hey Tribe, New patch is out, we've added some content and fixed some existing issues: • Added new events and also new options to existing ones. • Research point gaining is rebalanced to provide easier progression. • Fixed several creature and clan bugs o
New Patch Is Live: 0.8.17
Hey Tribe,
New patch is out, we've added some content and fixed some existing issues:
• Added new events and also new options to existing ones. • Research point gaining is rebalanced to provide easier progression. • Fixed several creature and clan bugs on save system. • Fixed climate and weather bugs on loading a save file. • Research and culture tree requirements and effects changed. • Added option to save and load game on level ends. • Added AI Clan to the game. • Added new vegetables, creatures and trees for new maps Ural, India and SinoChina. • Added storyline objectives to Ural map. • Made policy sliders work and connected them to events. • Changed the nodes under 4 sub branches of culture tree and made them work and selectable.
We are progressing and evolving in preparation for Steam NextFest so catch us October 9 - 16. We will have live content, Dev Q&A, and more!
Hey Everyone, Extremely honored to be a part of the Steam Strategy Fest among hundreds of other great strategy titles. Youtuber and Twitch streamer, Nookrium is showcasing core gameplay elements of The Ancients. Watch the broadcast!
Hey Everyone,
Extremely honored to be a part of the Steam Strategy Fest among hundreds of other great strategy titles.
Youtuber and Twitch streamer, Nookrium is showcasing core gameplay elements of The Ancients.
Hello Tribe! Today we released a minor update to address several bugs, and added some content. Please report any bugs or issues to our Discord . Thank you! VERSION 0.8.11 - Known Save/Load system bugs are fixed - Known pathfinding bugs resolved - Known UI bugs resolved - Crafting
Hello Tribe!
Today we released a minor update to address several bugs, and added some content.
Please report any bugs or issues to our Discord. Thank you!
VERSION 0.8.11
- Known Save/Load system bugs are fixed - Known pathfinding bugs resolved - Known UI bugs resolved - Crafting ratios and research updated for balance - Food consumption ratio system updated - In-game events are updated with additional choices - New events have been added - New maps and animals have been added - New extinct Hominin added: Homo Naledi
We're excited to showcase new gameplay footage! Everything in the video shows major updates to: * Crafting * Tech Tree * Exploration * Hunting * Culture progression * Migration Lots of updates and announcements coming in the near future. We're less than 6 months from Early Access
Lots of updates and announcements coming in the near future. We're less than 6 months from Early Access release and want to make sure players get a preview of what's in store as we gear up for Early Access!
Hello Tribesmen! As you may know, we have had a successful Kickstarter campaign near the end of 2022. We have managed to reach our initial goal and even go above it. We would first like to thank everyone in our community, whether you have pledged or not, for supporting us in our
Hello Tribesmen! As you may know, we have had a successful Kickstarter campaign near the end of 2022. We have managed to reach our initial goal and even go above it. We would first like to thank everyone in our community, whether you have pledged or not, for supporting us in our journey.
So, what have we been up to?
We have been working diligently on The Ancients to bring you the best game possible. Our team of developers have been pouring their hearts and souls into making sure that our game meets your expectations. Through our hard work, we are confident that you will be pleased with the end result when The Ancients is fully playable and ready for release.
To be more specific:
Rivers system has been implemented.
Africa, Mesopotamia, and Europe maps are ready now!
Animals and vegetation for the three levels are modeled and added to the game.
Tribe scenes for Africa, Mesopotamia, and Europe have been designed.
Different objectives for the three maps have been designed and implemented.
More animals and vegetables have been added.
Craft system updated.
20+ more events have been added.
Historical Landmarks for the maps have been added.
A large number of bug fixes have been implemented.
The transition between levels and map selection systems have been implemented.
Some of the Indian subcontinent animals have been modeled and added.
Again, we would like to extend a heartfelt thank you to our community for your continued support. We are incredibly grateful for the outpouring of enthusiasm and positivity that has allowed us to progress and grow. We are looking forward to what comes next and are eager to continue working on The Ancients as we get ready for a 2023 release.
Join our Discord to stay in the loop about future updates!
As the Gorilla Softworks team, we have worked very hard on making The Ancients the best it can be. But there comes a time in every development adventure where funding becomes as important as the passion of the developers. And that time has come for The Ancients as well. Our team
As the Gorilla Softworks team, we have worked very hard on making The Ancients the best it can be. But there comes a time in every development adventure where funding becomes as important as the passion of the developers. And that time has come for The Ancients as well. Our team wants to release The Ancients in its most feature-rich state, so we have decided on launching a Kickstarter campaign and reach our goals with the aid of our community. You can click here to visit our Kickstarter page, which we are incredibly excited about.
At the moment, we have three stretch goals that go up to 15.000$. Our stretch goals are as follows:
- At 8.000$, we are planning to add dynamic weather effects to each biome that ranges from rainbows to typhoons. - At 10.000$, our plan is to hire additional 3D artists to work on enhancing the graphical experience of The Ancients. - At 15.000$, we will hold a community poll to decide on new biomes to be added to the ever-expanding world of The Ancients.
These stretch goals are not final and new goals will be added as the campaign continues.
If you would like to support us in reaching these goals, you can choose between a number of pledge options and be rewarded accordingly. And while you are choosing which tier to contribute to, keep in mind our Early Bird discount (down to 119$ from 149$) we have on the highest tier. With higher tiers of pledges getting all the rewards of their lower tiers, our pledge rewards are as follows:
- 3$ or more gives you access to the Pledge Manager and gain the amount you have spent as credit on the manager.
- 24$ or more gives you access to a digital downloadable copy of The Ancients on Steam for the full release. You also gain access to digital wallpapers and developer polls that will shape the future of the game. Your name will also be featured in the credits of The Ancients.
- 79$ or more gets you the ultimate digital tier for this Kickstarter campaign. In addition to the rewards from the previous tier, you also gain access to the digital artbook and Kickstarter exclusive Tribe and UI Design.
- 149$ or more is the ultimate package for this Kickstarter campaign. With this tier, you will also be rewarded with exclusive rewards that won’t ever be available again. This tier includes but is not limited to: a hardcover print of the artbook, the privilege of naming a character in the game, and top-quality miniatures.
Again, we are extraordinarily proud to have come thus far and excited to be taking the next step in our development in the form of our Kickstarter campaign. You can check out the campaign by clicking here. Thank you all for being there for the GorillaSoftworks team and supporting the development of our game, The Ancients.
Hello again! We're back with a new demo for celebrating Steam Next Fest together! We were live on Steam with more than 1000 people in the first livestream! It was so much fun seeing your comments and playing The Ancients with you. Today we will be doing another live stream. We ho
Hello again!
We're back with a new demo for celebrating Steam Next Fest together!
We were live on Steam with more than 1000 people in the first livestream! It was so much fun seeing your comments and playing The Ancients with you. Today we will be doing another live stream. We hope to see you there again. If you have questions, you can ask us and get more information about the game.
Don’t forget to share your thoughts, all feedback is so important to us. Thank you for your continuous support and remember to add “The Ancients” to your wishlist!
Hello Fellow Tribesmen! We hope you are doing great. We were live on Steam with more than 2800 people in the first livestream! It was so much fun seeing your comments and playing The Ancients with you. Today we will be doing the second and final Steam Next Fest live stream. We ho
Hello Fellow Tribesmen!
We hope you are doing great.
We were live on Steam with more than 2800 people in the first livestream! It was so much fun seeing your comments and playing The Ancients with you. Today we will be doing the second and final Steam Next Fest live stream. We hope to see you there again. If you have questions, you can ask us and get more information about the game.
Don’t forget to share your thoughts, all feedback is so important to us. Thank you for your continuous support and remember to add “The Ancients” to your wishlist!